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PowerToys/src/modules/poweraccent/PowerAccent.Core/Languages.cs
Noraa Junker 2b0ecc2979 Quick accent character set fixes (#43504)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
* Fix double uppercase theta character
* Fix some redundant special symbols

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## PR Checklist

- [x] Closes: #43457 #43137 #41570
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
2025-12-07 19:36:05 +01:00

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Concurrent;
using PowerToys.PowerAccentKeyboardService;
namespace PowerAccent.Core
{
public enum Language
{
SPECIAL,
BG,
CA,
CRH,
CUR,
CY,
CZ,
DK,
GA,
GD,
DE,
EL,
EST,
EPO,
FI,
FR,
HR,
HE,
HU,
IS,
IPA,
IT,
KU,
LT,
MK,
MT,
MI,
NL,
NO,
PI,
PIE,
PL,
PT,
RO,
ROM,
SK,
SL,
SP,
SR,
SR_CYRL,
SV,
TK,
VI,
}
internal sealed class Languages
{
public static string[] GetDefaultLetterKey(LetterKey letter, Language[] langs)
{
if (langs.Length == Enum.GetValues<Language>().Length)
{
return GetDefaultLetterKeyALL(letter);
}
if (langs.Length == 0)
{
return Array.Empty<string>();
}
var characters = new List<string>();
foreach (var lang in langs)
{
characters.AddRange(lang switch
{
Language.SPECIAL => GetDefaultLetterKeySPECIAL(letter), // Special Characters
Language.BG => GetDefaultLetterKeyBG(letter), // Bulgarian
Language.CA => GetDefaultLetterKeyCA(letter), // Catalan
Language.CRH => GetDefaultLetterKeyCRH(letter), // Crimean Tatar
Language.CUR => GetDefaultLetterKeyCUR(letter), // Currency
Language.CY => GetDefaultLetterKeyCY(letter), // Welsh
Language.CZ => GetDefaultLetterKeyCZ(letter), // Czech
Language.DK => GetDefaultLetterKeyDK(letter), // Danish
Language.GA => GetDefaultLetterKeyGA(letter), // Gaeilge (Irish)
Language.GD => GetDefaultLetterKeyGD(letter), // Gàidhlig (Scottish Gaelic)
Language.DE => GetDefaultLetterKeyDE(letter), // German
Language.EL => GetDefaultLetterKeyEL(letter), // Greek
Language.EST => GetDefaultLetterKeyEST(letter), // Estonian
Language.EPO => GetDefaultLetterKeyEPO(letter), // Esperanto
Language.FI => GetDefaultLetterKeyFI(letter), // Finnish
Language.FR => GetDefaultLetterKeyFR(letter), // French
Language.HR => GetDefaultLetterKeyHR(letter), // Croatian
Language.HE => GetDefaultLetterKeyHE(letter), // Hebrew
Language.HU => GetDefaultLetterKeyHU(letter), // Hungarian
Language.IS => GetDefaultLetterKeyIS(letter), // Iceland
Language.IPA => GetDefaultLetterKeyIPA(letter), // IPA (International phonetic alphabet)
Language.IT => GetDefaultLetterKeyIT(letter), // Italian
Language.KU => GetDefaultLetterKeyKU(letter), // Kurdish
Language.LT => GetDefaultLetterKeyLT(letter), // Lithuanian
Language.MK => GetDefaultLetterKeyMK(letter), // Macedonian
Language.MT => GetDefaultLetterKeyMT(letter), // Maltese
Language.MI => GetDefaultLetterKeyMI(letter), // Maori
Language.NL => GetDefaultLetterKeyNL(letter), // Dutch
Language.NO => GetDefaultLetterKeyNO(letter), // Norwegian
Language.PI => GetDefaultLetterKeyPI(letter), // Pinyin
Language.PIE => GetDefaultLetterKeyPIE(letter), // Proto-Indo-European
Language.PL => GetDefaultLetterKeyPL(letter), // Polish
Language.PT => GetDefaultLetterKeyPT(letter), // Portuguese
Language.RO => GetDefaultLetterKeyRO(letter), // Romanian
Language.ROM => GetDefaultLetterKeyROM(letter), // Middle Eastern Romanization
Language.SK => GetDefaultLetterKeySK(letter), // Slovak
Language.SL => GetDefaultLetterKeySL(letter), // Slovenian
Language.SP => GetDefaultLetterKeySP(letter), // Spain
Language.SR => GetDefaultLetterKeySR(letter), // Serbian
Language.SR_CYRL => GetDefaultLetterKeySRCyrillic(letter), // Serbian Cyrillic
Language.SV => GetDefaultLetterKeySV(letter), // Swedish
Language.TK => GetDefaultLetterKeyTK(letter), // Turkish
Language.VI => GetDefaultLetterKeyVI(letter), // Vietnamese
_ => throw new ArgumentException("The language {0} is not known in this context", lang.ToString()),
});
}
return characters.Distinct().ToArray();
}
// Store the computed letters for each key, so that subsequent calls don't take as long.
private static ConcurrentDictionary<LetterKey, string[]> _allLanguagesCache = new ConcurrentDictionary<LetterKey, string[]>();
// All
private static string[] GetDefaultLetterKeyALL(LetterKey letter)
{
if (!_allLanguagesCache.TryGetValue(letter, out string[] cachedValue))
{
cachedValue = GetDefaultLetterKeyBG(letter)
.Union(GetDefaultLetterKeyCA(letter))
.Union(GetDefaultLetterKeyCRH(letter))
.Union(GetDefaultLetterKeyCUR(letter))
.Union(GetDefaultLetterKeyCY(letter))
.Union(GetDefaultLetterKeyCZ(letter))
.Union(GetDefaultLetterKeyDK(letter))
.Union(GetDefaultLetterKeyGA(letter))
.Union(GetDefaultLetterKeyGD(letter))
.Union(GetDefaultLetterKeyDE(letter))
.Union(GetDefaultLetterKeyEL(letter))
.Union(GetDefaultLetterKeyEST(letter))
.Union(GetDefaultLetterKeyEPO(letter))
.Union(GetDefaultLetterKeyFI(letter))
.Union(GetDefaultLetterKeyFR(letter))
.Union(GetDefaultLetterKeyHR(letter))
.Union(GetDefaultLetterKeyHE(letter))
.Union(GetDefaultLetterKeyHU(letter))
.Union(GetDefaultLetterKeyIS(letter))
.Union(GetDefaultLetterKeyIPA(letter))
.Union(GetDefaultLetterKeyIT(letter))
.Union(GetDefaultLetterKeyKU(letter))
.Union(GetDefaultLetterKeyLT(letter))
.Union(GetDefaultLetterKeyROM(letter))
.Union(GetDefaultLetterKeyMK(letter))
.Union(GetDefaultLetterKeyMT(letter))
.Union(GetDefaultLetterKeyMI(letter))
.Union(GetDefaultLetterKeyNL(letter))
.Union(GetDefaultLetterKeyNO(letter))
.Union(GetDefaultLetterKeyPI(letter))
.Union(GetDefaultLetterKeyPIE(letter))
.Union(GetDefaultLetterKeyPL(letter))
.Union(GetDefaultLetterKeyPT(letter))
.Union(GetDefaultLetterKeyRO(letter))
.Union(GetDefaultLetterKeySK(letter))
.Union(GetDefaultLetterKeySL(letter))
.Union(GetDefaultLetterKeySP(letter))
.Union(GetDefaultLetterKeySR(letter))
.Union(GetDefaultLetterKeySRCyrillic(letter))
.Union(GetDefaultLetterKeySV(letter))
.Union(GetDefaultLetterKeyTK(letter))
.Union(GetDefaultLetterKeyVI(letter))
.Union(GetDefaultLetterKeySPECIAL(letter))
.ToArray();
_allLanguagesCache[letter] = cachedValue;
}
return cachedValue;
}
// Contains all characters that should be shown in all languages but currently don't belong to any of the single languages available for that letter.
// These characters can be removed from this list after they've been added to one of the other languages for that specific letter.
private static string[] GetDefaultLetterKeySPECIAL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_0 => new[] { "₀", "⁰", "°", "↉" },
LetterKey.VK_1 => new[] { "₁", "¹", "½", "⅓", "¼", "⅕", "⅙", "⅐", "⅛", "⅑", "⅒" },
LetterKey.VK_2 => new[] { "₂", "²", "⅔", "⅖" },
LetterKey.VK_3 => new[] { "₃", "³", "¾", "⅗", "⅜" },
LetterKey.VK_4 => new[] { "₄", "⁴", "⅘" },
LetterKey.VK_5 => new[] { "₅", "⁵", "⅚", "⅝" },
LetterKey.VK_6 => new[] { "₆", "⁶" },
LetterKey.VK_7 => new[] { "₇", "⁷", "⅞" },
LetterKey.VK_8 => new[] { "₈", "⁸", "∞" },
LetterKey.VK_9 => new[] { "₉", "⁹" },
LetterKey.VK_A => new[] { "ȧ", "ǽ", "∀" },
LetterKey.VK_B => new[] { "ḃ" },
LetterKey.VK_C => new[] { "ċ", "°C", "©", "", "∁" },
LetterKey.VK_D => new[] { "ḍ", "ḋ", "∂" },
LetterKey.VK_E => new[] { "∈", "∃", "∄", "∉", "ĕ" },
LetterKey.VK_F => new[] { "ḟ", "°F" },
LetterKey.VK_G => new[] { "ģ", "ǧ", "ġ", "ĝ", "ǥ" },
LetterKey.VK_H => new[] { "ḣ", "ĥ", "ħ" },
LetterKey.VK_J => new[] { "ĵ" },
LetterKey.VK_K => new[] { "ķ", "ǩ" },
LetterKey.VK_L => new[] { "ļ", "₺" }, // ₺ is in VK_T for other languages, but not VK_L, so we add it here.
LetterKey.VK_M => new[] { "ṁ" },
LetterKey.VK_N => new[] { "ņ", "ṅ", "ⁿ", "", "№" },
LetterKey.VK_O => new[] { "ȯ", "∅", "⌀" },
LetterKey.VK_P => new[] { "ṗ", "℗", "∏", "¶" },
LetterKey.VK_Q => new[] { "" },
LetterKey.VK_R => new[] { "ṙ", "®", "" },
LetterKey.VK_S => new[] { "ṡ", "§", "∑", "∫" },
LetterKey.VK_T => new[] { "ţ", "ṫ", "ŧ", "™" },
LetterKey.VK_U => new[] { "ŭ" },
LetterKey.VK_V => new[] { "V̇" },
LetterKey.VK_W => new[] { "ẇ" },
LetterKey.VK_X => new[] { "ẋ", "×" },
LetterKey.VK_Y => new[] { "ẏ", "ꝡ" },
LetterKey.VK_Z => new[] { "ʒ", "ǯ", "" },
LetterKey.VK_COMMA => new[] { "∙", "₋", "⁻", "", "√", "‟", "《", "》", "", "〈", "〉", "″", "‴", "⁗" }, // is in VK_MINUS for other languages, but not VK_COMMA, so we add it here.
LetterKey.VK_PERIOD => new[] { "…", "⁝", "\u0300", "\u0301", "\u0302", "\u0303", "\u0304", "\u0308", "\u030B", "\u030C" },
LetterKey.VK_MINUS => new[] { "~", "", "", "", "—", "―", "", "", "⸺", "⸻", "∓" },
LetterKey.VK_SLASH_ => new[] { "÷", "√" },
LetterKey.VK_DIVIDE_ => new[] { "÷", "√" },
LetterKey.VK_MULTIPLY_ => new[] { "×", "⋅" },
LetterKey.VK_PLUS => new[] { "≤", "≥", "≠", "≈", "≙", "⊕", "⊗", "±", "≅", "≡", "₊", "⁺" },
LetterKey.VK_BACKSLASH => new[] { "`", "~" },
_ => Array.Empty<string>(),
};
}
// Bulgarian
private static string[] GetDefaultLetterKeyBG(LetterKey letter)
{
return letter switch
{
LetterKey.VK_I => new[] { "й" },
_ => Array.Empty<string>(),
};
}
// Crimean Tatar
private static string[] GetDefaultLetterKeyCRH(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "â" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_G => new[] { "ğ" },
LetterKey.VK_H => new[] { "₴" },
LetterKey.VK_I => new[] { "ı", "İ" },
LetterKey.VK_N => new[] { "ñ" },
LetterKey.VK_O => new[] { "ö" },
LetterKey.VK_S => new[] { "ş" },
LetterKey.VK_T => new[] { "₺" },
LetterKey.VK_U => new[] { "ü" },
_ => Array.Empty<string>(),
};
}
// Currencies (source: https://www.eurochange.co.uk/travel-money/world-currency-abbreviations-symbols-and-codes-travel-money)
private static string[] GetDefaultLetterKeyCUR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_B => new[] { "฿", "в" },
LetterKey.VK_C => new[] { "¢", "₡", "č" },
LetterKey.VK_D => new[] { "₫" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_F => new[] { "ƒ" },
LetterKey.VK_H => new[] { "₴" },
LetterKey.VK_K => new[] { "₭" },
LetterKey.VK_L => new[] { "ł" },
LetterKey.VK_N => new[] { "л" },
LetterKey.VK_M => new[] { "₼" },
LetterKey.VK_P => new[] { "£", "₽" },
LetterKey.VK_R => new[] { "₹", "៛", "﷼" },
LetterKey.VK_S => new[] { "$", "₪" },
LetterKey.VK_T => new[] { "₮", "₺", "₸" },
LetterKey.VK_W => new[] { "₩" },
LetterKey.VK_Y => new[] { "¥" },
LetterKey.VK_Z => new[] { "z" },
_ => Array.Empty<string>(),
};
}
// Croatian
private static string[] GetDefaultLetterKeyHR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new[] { "ć", "č" },
LetterKey.VK_D => new[] { "đ" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "»", "«" },
_ => Array.Empty<string>(),
};
}
// Estonian
private static string[] GetDefaultLetterKeyEST(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ä" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_O => new[] { "ö", "õ" },
LetterKey.VK_U => new[] { "ü" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_COMMA => new[] { "„", "“", "«", "»" },
_ => Array.Empty<string>(),
};
}
// Esperanto
private static string[] GetDefaultLetterKeyEPO(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new[] { "ĉ" },
LetterKey.VK_G => new[] { "ĝ" },
LetterKey.VK_H => new[] { "ĥ" },
LetterKey.VK_J => new[] { "ĵ" },
LetterKey.VK_S => new[] { "ŝ" },
LetterKey.VK_U => new[] { "ŭ" },
_ => Array.Empty<string>(),
};
}
// Finnish
private static string[] GetDefaultLetterKeyFI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ä", "å" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_O => new[] { "ö" },
LetterKey.VK_COMMA => new[] { "”", "", "»" },
_ => Array.Empty<string>(),
};
}
// French
private static string[] GetDefaultLetterKeyFR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à", "â", "á", "ä", "ã", "æ" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "é", "è", "ê", "ë", "€" },
LetterKey.VK_I => new[] { "î", "ï", "í", "ì" },
LetterKey.VK_O => new[] { "ô", "ö", "ó", "ò", "õ", "œ" },
LetterKey.VK_U => new[] { "û", "ù", "ü", "ú" },
LetterKey.VK_Y => new[] { "ÿ", "ý" },
LetterKey.VK_COMMA => new[] { "«", "»", "", "", "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Iceland
private static string[] GetDefaultLetterKeyIS(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á", "æ" },
LetterKey.VK_D => new[] { "ð" },
LetterKey.VK_E => new[] { "é" },
LetterKey.VK_O => new[] { "ó", "ö" },
LetterKey.VK_U => new[] { "ú" },
LetterKey.VK_Y => new[] { "ý" },
LetterKey.VK_T => new[] { "þ" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "" },
_ => Array.Empty<string>(),
};
}
// Spain
private static string[] GetDefaultLetterKeySP(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á" },
LetterKey.VK_E => new[] { "é", "€" },
LetterKey.VK_H => new[] { "ḥ" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_L => new[] { "ḷ" },
LetterKey.VK_N => new[] { "ñ" },
LetterKey.VK_O => new[] { "ó" },
LetterKey.VK_U => new[] { "ú", "ü" },
LetterKey.VK_COMMA => new[] { "¿", "?", "¡", "!", "«", "»", "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Catalan
private static string[] GetDefaultLetterKeyCA(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à", "á" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "è", "é", "€" },
LetterKey.VK_I => new[] { "ì", "í", "ï" },
LetterKey.VK_N => new[] { "ñ" },
LetterKey.VK_O => new[] { "ò", "ó" },
LetterKey.VK_U => new[] { "ù", "ú", "ü" },
LetterKey.VK_L => new[] { "·" },
LetterKey.VK_COMMA => new[] { "¿", "?", "¡", "!", "«", "»", "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Maori
private static string[] GetDefaultLetterKeyMI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ā" },
LetterKey.VK_E => new[] { "ē" },
LetterKey.VK_I => new[] { "ī" },
LetterKey.VK_O => new[] { "ō" },
LetterKey.VK_S => new[] { "$" },
LetterKey.VK_U => new[] { "ū" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Dutch
private static string[] GetDefaultLetterKeyNL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á", "à", "ä" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "é", "è", "ë", "ê", "€" },
LetterKey.VK_I => new[] { "í", "ï", "î" },
LetterKey.VK_N => new[] { "ñ" },
LetterKey.VK_O => new[] { "ó", "ö", "ô" },
LetterKey.VK_U => new[] { "ú", "ü", "û" },
LetterKey.VK_COMMA => new[] { "“", "„", "”", "", ",", "" },
_ => Array.Empty<string>(),
};
}
// Pinyin
private static string[] GetDefaultLetterKeyPI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_1 => new[] { "\u0304", "ˉ" },
LetterKey.VK_2 => new[] { "\u0301", "ˊ" },
LetterKey.VK_3 => new[] { "\u030c", "ˇ" },
LetterKey.VK_4 => new[] { "\u0300", "ˋ" },
LetterKey.VK_5 => new[] { "·" },
LetterKey.VK_A => new[] { "ā", "á", "ǎ", "à", "ɑ", "ɑ\u0304", "ɑ\u0301", "ɑ\u030c", "ɑ\u0300" },
LetterKey.VK_C => new[] { "ĉ" },
LetterKey.VK_E => new[] { "ē", "é", "ě", "è", "ê", "ê\u0304", "ế", "ê\u030c", "ề" },
LetterKey.VK_I => new[] { "ī", "í", "ǐ", "ì" },
LetterKey.VK_M => new[] { "m\u0304", "ḿ", "m\u030c", "m\u0300" },
LetterKey.VK_N => new[] { "n\u0304", "ń", "ň", "ǹ", "ŋ", "ŋ\u0304", "ŋ\u0301", "ŋ\u030c", "ŋ\u0300" },
LetterKey.VK_O => new[] { "ō", "ó", "ǒ", "ò" },
LetterKey.VK_S => new[] { "ŝ" },
LetterKey.VK_U => new[] { "ū", "ú", "ǔ", "ù", "ü", "ǖ", "ǘ", "ǚ", "ǜ" },
LetterKey.VK_V => new[] { "ü", "ǖ", "ǘ", "ǚ", "ǜ" },
LetterKey.VK_Y => new[] { "¥" },
LetterKey.VK_Z => new[] { "ẑ" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "", "「", "」", "『", "』" },
_ => Array.Empty<string>(),
};
}
// Proto-Indo-European
private static string[] GetDefaultLetterKeyPIE(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ā" },
LetterKey.VK_E => new[] { "ē" },
LetterKey.VK_O => new[] { "ō" },
LetterKey.VK_K => new[] { "ḱ" },
LetterKey.VK_G => new[] { "ǵ" },
LetterKey.VK_R => new[] { "r̥" },
LetterKey.VK_L => new[] { "l̥" },
LetterKey.VK_M => new[] { "m̥" },
LetterKey.VK_N => new[] { "n̥" },
_ => Array.Empty<string>(),
};
}
// Turkish
private static string[] GetDefaultLetterKeyTK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "â" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "ë", "€" },
LetterKey.VK_G => new[] { "ğ" },
LetterKey.VK_I => new[] { "ı", "İ", "î", },
LetterKey.VK_O => new[] { "ö", "ô" },
LetterKey.VK_S => new[] { "ş" },
LetterKey.VK_T => new[] { "₺" },
LetterKey.VK_U => new[] { "ü", "û" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "", "«", "»", "", "" },
_ => Array.Empty<string>(),
};
}
// Polish
private static string[] GetDefaultLetterKeyPL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ą" },
LetterKey.VK_C => new[] { "ć" },
LetterKey.VK_E => new[] { "ę", "€" },
LetterKey.VK_L => new[] { "ł" },
LetterKey.VK_N => new[] { "ń" },
LetterKey.VK_O => new[] { "ó" },
LetterKey.VK_S => new[] { "ś" },
LetterKey.VK_Z => new[] { "ż", "ź" },
LetterKey.VK_COMMA => new[] { "„", "”", "", "", "»", "«" },
_ => Array.Empty<string>(),
};
}
// Portuguese
private static string[] GetDefaultLetterKeyPT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á", "à", "â", "ã", "ª" },
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "é", "ê", "€" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_O => new[] { "ô", "ó", "õ", "º" },
LetterKey.VK_S => new[] { "$" },
LetterKey.VK_U => new[] { "ú" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "", "«", "»" },
_ => Array.Empty<string>(),
};
}
// Middle Eastern Romanization
private static string[] GetDefaultLetterKeyROM(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á", "â", "ă", "ā" },
LetterKey.VK_B => new[] { "ḇ" },
LetterKey.VK_C => new[] { "č", "ç" },
LetterKey.VK_D => new[] { "ḑ", "ḍ", "ḏ", "ḏ\u0323" },
LetterKey.VK_E => new[] { "ê", "ě", "ĕ", "ē", "é", "ə" },
LetterKey.VK_G => new[] { "ġ", "ǧ", "ğ", "ḡ", "g\u0303", "g\u0331" },
LetterKey.VK_H => new[] { "ḧ", "ḩ", "ḥ", "ḫ", "h\u0331" },
LetterKey.VK_I => new[] { "í", "ı", "î", "ī", "ı\u0307\u0304" },
LetterKey.VK_J => new[] { "ǰ", "j\u0331" },
LetterKey.VK_K => new[] { "ḳ", "ḵ" },
LetterKey.VK_L => new[] { "ł" },
LetterKey.VK_N => new[] { "ⁿ", "ñ" },
LetterKey.VK_O => new[] { "ó", "ô", "ö", "ŏ", "ō", "ȫ" },
LetterKey.VK_P => new[] { "p\u0304" },
LetterKey.VK_R => new[] { "ṙ", "ṛ" },
LetterKey.VK_S => new[] { "ś", "š", "ş", "ṣ", "s\u0331", "ṣ\u0304" },
LetterKey.VK_T => new[] { "ẗ", "ţ", "ṭ", "ṯ" },
LetterKey.VK_U => new[] { "ú", "û", "ü", "ū", "ǖ" },
LetterKey.VK_V => new[] { "v\u0307", "ṿ", "ᵛ" },
LetterKey.VK_Y => new[] { "̀y" },
LetterKey.VK_Z => new[] { "ż", "ž", "z\u0304", "z\u0327", "ẓ", "z\u0324", "ẕ" },
LetterKey.VK_PERIOD => new[] { "", "ʾ", "ʿ", "", "…" },
_ => Array.Empty<string>(),
};
}
// Slovak
private static string[] GetDefaultLetterKeySK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á", "ä" },
LetterKey.VK_C => new[] { "č" },
LetterKey.VK_D => new[] { "ď" },
LetterKey.VK_E => new[] { "é", "€" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_L => new[] { "ľ", "ĺ" },
LetterKey.VK_N => new[] { "ň" },
LetterKey.VK_O => new[] { "ó", "ô" },
LetterKey.VK_R => new[] { "ŕ" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_T => new[] { "ť" },
LetterKey.VK_U => new[] { "ú" },
LetterKey.VK_Y => new[] { "ý" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "", "»", "«", "", "" },
_ => Array.Empty<string>(),
};
}
// Gaeilge (Irish language)
private static string[] GetDefaultLetterKeyGA(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á" },
LetterKey.VK_E => new[] { "é", "€" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_O => new[] { "ó" },
LetterKey.VK_U => new[] { "ú" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Gàidhlig (Scottish Gaelic)
private static string[] GetDefaultLetterKeyGD(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à" },
LetterKey.VK_E => new[] { "è" },
LetterKey.VK_I => new[] { "ì" },
LetterKey.VK_O => new[] { "ò" },
LetterKey.VK_P => new[] { "£" },
LetterKey.VK_U => new[] { "ù" },
LetterKey.VK_COMMA => new[] { "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Czech
private static string[] GetDefaultLetterKeyCZ(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á" },
LetterKey.VK_C => new[] { "č" },
LetterKey.VK_D => new[] { "ď" },
LetterKey.VK_E => new[] { "ě", "é" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_N => new[] { "ň" },
LetterKey.VK_O => new[] { "ó" },
LetterKey.VK_R => new[] { "ř" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_T => new[] { "ť" },
LetterKey.VK_U => new[] { "ů", "ú" },
LetterKey.VK_Y => new[] { "ý" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "", "»", "«", "", "" },
_ => Array.Empty<string>(),
};
}
// German
private static string[] GetDefaultLetterKeyDE(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ä" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_O => new[] { "ö" },
LetterKey.VK_S => new[] { "ß" },
LetterKey.VK_U => new[] { "ü" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "", "»", "«", "", "" },
_ => Array.Empty<string>(),
};
}
// Greek
private static string[] GetDefaultLetterKeyEL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new string[] { "α", "ά" },
LetterKey.VK_B => new string[] { "β" },
LetterKey.VK_C => new string[] { "χ" },
LetterKey.VK_D => new string[] { "δ" },
LetterKey.VK_E => new string[] { "ε", "έ", "η", "ή" },
LetterKey.VK_F => new string[] { "φ" },
LetterKey.VK_G => new string[] { "γ" },
LetterKey.VK_I => new string[] { "ι", "ί" },
LetterKey.VK_K => new string[] { "κ" },
LetterKey.VK_L => new string[] { "λ" },
LetterKey.VK_M => new string[] { "μ" },
LetterKey.VK_N => new string[] { "ν" },
LetterKey.VK_O => new string[] { "ο", "ό", "ω", "ώ" },
LetterKey.VK_P => new string[] { "π", "φ", "ψ" },
LetterKey.VK_R => new string[] { "ρ" },
LetterKey.VK_S => new string[] { "σ", "ς" },
LetterKey.VK_T => new string[] { "τ", "θ", "ϑ" },
LetterKey.VK_U => new string[] { "υ", "ύ" },
LetterKey.VK_X => new string[] { "ξ" },
LetterKey.VK_Y => new string[] { "υ" },
LetterKey.VK_Z => new string[] { "ζ" },
LetterKey.VK_COMMA => new[] { "“", "”", "«", "»", },
_ => Array.Empty<string>(),
};
}
// Hebrew
private static string[] GetDefaultLetterKeyHE(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "שׂ", "שׁ", "\u05b0" },
LetterKey.VK_B => new[] { "׆" },
LetterKey.VK_E => new[] { "\u05b8", "\u05b3", "\u05bb" },
LetterKey.VK_G => new[] { "ױ" },
LetterKey.VK_H => new[] { "ײ", "ײַ", "ׯ", "\u05b4" },
LetterKey.VK_M => new[] { "\u05b5" },
LetterKey.VK_P => new[] { "\u05b7", "\u05b2" },
LetterKey.VK_S => new[] { "\u05bc" },
LetterKey.VK_T => new[] { "ﭏ" },
LetterKey.VK_U => new[] { "וֹ", "וּ", "װ", "\u05b9" },
LetterKey.VK_X => new[] { "\u05b6", "\u05b1" },
LetterKey.VK_Y => new[] { "ױ" },
LetterKey.VK_COMMA => new[] { "”", "", "'", "״", "׳" },
LetterKey.VK_PERIOD => new[] { "\u05ab", "\u05bd", "\u05bf" },
LetterKey.VK_MINUS => new[] { "־" },
_ => Array.Empty<string>(),
};
}
// Hungarian
private static string[] GetDefaultLetterKeyHU(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "á" },
LetterKey.VK_E => new[] { "é" },
LetterKey.VK_I => new[] { "í" },
LetterKey.VK_O => new[] { "ó", "ő", "ö" },
LetterKey.VK_U => new[] { "ú", "ű", "ü" },
LetterKey.VK_COMMA => new[] { "„", "”", "»", "«" },
_ => Array.Empty<string>(),
};
}
// Romanian
private static string[] GetDefaultLetterKeyRO(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ă", "â" },
LetterKey.VK_I => new[] { "î" },
LetterKey.VK_S => new[] { "ș" },
LetterKey.VK_T => new[] { "ț" },
LetterKey.VK_COMMA => new[] { "„", "”", "«", "»" },
_ => Array.Empty<string>(),
};
}
// Italian
private static string[] GetDefaultLetterKeyIT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à" },
LetterKey.VK_E => new[] { "è", "é", "ə", "€" },
LetterKey.VK_I => new[] { "ì", "í" },
LetterKey.VK_O => new[] { "ò", "ó" },
LetterKey.VK_U => new[] { "ù", "ú" },
LetterKey.VK_COMMA => new[] { "«", "»", "“", "”", "", "" },
_ => Array.Empty<string>(),
};
}
// Kurdish
private static string[] GetDefaultLetterKeyKU(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new[] { "ç" },
LetterKey.VK_E => new[] { "ê", "€" },
LetterKey.VK_I => new[] { "î" },
LetterKey.VK_O => new[] { "ö", "ô" },
LetterKey.VK_L => new[] { "ł" },
LetterKey.VK_N => new[] { "ň" },
LetterKey.VK_R => new[] { "ř" },
LetterKey.VK_S => new[] { "ş" },
LetterKey.VK_U => new[] { "û", "ü" },
LetterKey.VK_COMMA => new[] { "«", "»", "“", "”" },
_ => Array.Empty<string>(),
};
}
// Welsh
private static string[] GetDefaultLetterKeyCY(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "â", "ä", "à", "á" },
LetterKey.VK_E => new[] { "ê", "ë", "è", "é" },
LetterKey.VK_I => new[] { "î", "ï", "ì", "í" },
LetterKey.VK_O => new[] { "ô", "ö", "ò", "ó" },
LetterKey.VK_P => new[] { "£" },
LetterKey.VK_U => new[] { "û", "ü", "ù", "ú" },
LetterKey.VK_Y => new[] { "ŷ", "ÿ", "ỳ", "ý" },
LetterKey.VK_W => new[] { "ŵ", "ẅ", "ẁ", "ẃ" },
LetterKey.VK_COMMA => new[] { "", "", "“", "“" },
_ => Array.Empty<string>(),
};
}
// Swedish
private static string[] GetDefaultLetterKeySV(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "å", "ä" },
LetterKey.VK_E => new[] { "é" },
LetterKey.VK_O => new[] { "ö" },
LetterKey.VK_COMMA => new[] { "”", "", "»", "«" },
_ => Array.Empty<string>(),
};
}
// Serbian
private static string[] GetDefaultLetterKeySR(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new[] { "ć", "č" },
LetterKey.VK_D => new[] { "đ" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "", "»", "«", "", "" },
_ => Array.Empty<string>(),
};
}
// Serbian Cyrillic
private static string[] GetDefaultLetterKeySRCyrillic(LetterKey letter)
{
return letter switch
{
LetterKey.VK_D => new[] { "ђ", "џ" },
LetterKey.VK_L => new[] { "љ" },
LetterKey.VK_N => new[] { "њ" },
LetterKey.VK_C => new[] { "ћ" },
_ => Array.Empty<string>(),
};
}
// Macedonian
private static string[] GetDefaultLetterKeyMK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_E => new[] { "ѐ" },
LetterKey.VK_I => new[] { "ѝ" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "" },
_ => Array.Empty<string>(),
};
}
// Maltese
private static string[] GetDefaultLetterKeyMT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à" },
LetterKey.VK_C => new[] { "ċ" },
LetterKey.VK_E => new[] { "è", "€" },
LetterKey.VK_G => new[] { "ġ" },
LetterKey.VK_H => new[] { "ħ" },
LetterKey.VK_I => new[] { "ì" },
LetterKey.VK_O => new[] { "ò" },
LetterKey.VK_U => new[] { "ù" },
LetterKey.VK_Z => new[] { "ż" },
_ => Array.Empty<string>(),
};
}
// Norwegian
private static string[] GetDefaultLetterKeyNO(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "å", "æ" },
LetterKey.VK_E => new[] { "€", "é" },
LetterKey.VK_O => new[] { "ø" },
LetterKey.VK_S => new[] { "$" },
LetterKey.VK_COMMA => new[] { "«", "»", ",", "", "", "„", "“" },
_ => Array.Empty<string>(),
};
}
// Danish
private static string[] GetDefaultLetterKeyDK(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "å", "æ" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_O => new[] { "ø" },
LetterKey.VK_COMMA => new[] { "»", "«", "“", "”", "", "", "", "" },
_ => Array.Empty<string>(),
};
}
// Lithuanian
private static string[] GetDefaultLetterKeyLT(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ą" },
LetterKey.VK_C => new[] { "č" },
LetterKey.VK_E => new[] { "ę", "ė", "€" },
LetterKey.VK_I => new[] { "į" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_U => new[] { "ų", "ū" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "", "" },
_ => Array.Empty<string>(),
};
}
// Slovenian
private static string[] GetDefaultLetterKeySL(LetterKey letter)
{
return letter switch
{
LetterKey.VK_C => new[] { "č", "ć" },
LetterKey.VK_E => new[] { "€" },
LetterKey.VK_S => new[] { "š" },
LetterKey.VK_Z => new[] { "ž" },
LetterKey.VK_COMMA => new[] { "„", "“", "»", "«" },
_ => Array.Empty<string>(),
};
}
// Vietnamese
private static string[] GetDefaultLetterKeyVI(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "à", "ả", "ã", "á", "ạ", "ă", "ằ", "ẳ", "ẵ", "ắ", "ặ", "â", "ầ", "ẩ", "ẫ", "ấ", "ậ" },
LetterKey.VK_D => new[] { "đ" },
LetterKey.VK_E => new[] { "è", "ẻ", "ẽ", "é", "ẹ", "ê", "ề", "ể", "ễ", "ế", "ệ" },
LetterKey.VK_I => new[] { "ì", "ỉ", "ĩ", "í", "ị" },
LetterKey.VK_O => new[] { "ò", "ỏ", "õ", "ó", "ọ", "ô", "ồ", "ổ", "ỗ", "ố", "ộ", "ơ", "ờ", "ở", "ỡ", "ớ", "ợ" },
LetterKey.VK_U => new[] { "ù", "ủ", "ũ", "ú", "ụ", "ư", "ừ", "ử", "ữ", "ứ", "ự" },
LetterKey.VK_Y => new[] { "ỳ", "ỷ", "ỹ", "ý", "ỵ" },
_ => Array.Empty<string>(),
};
}
// IPA (International Phonetic Alphabet)
private static string[] GetDefaultLetterKeyIPA(LetterKey letter)
{
return letter switch
{
LetterKey.VK_A => new[] { "ɐ", "ɑ", "ɒ", "ǎ" },
LetterKey.VK_B => new[] { "ʙ" },
LetterKey.VK_E => new[] { "ɘ", "ɵ", "ə", "ɛ", "ɜ", "ɞ" },
LetterKey.VK_F => new[] { "ɟ", "ɸ" },
LetterKey.VK_G => new[] { "ɢ", "ɣ" },
LetterKey.VK_H => new[] { "ɦ", "ʜ" },
LetterKey.VK_I => new[] { "ɨ", "ɪ" },
LetterKey.VK_J => new[] { "ʝ" },
LetterKey.VK_L => new[] { "ɬ", "ɮ", "ꞎ", "ɭ", "ʎ", "ʟ", "ɺ" },
LetterKey.VK_N => new[] { "ɳ", "ɲ", "ŋ", "ɴ" },
LetterKey.VK_O => new[] { "ɤ", "ɔ", "ɶ", "ǒ" },
LetterKey.VK_R => new[] { "ʁ", "ɹ", "ɻ", "ɾ", "ɽ", "ʀ" },
LetterKey.VK_S => new[] { "ʃ", "ʂ", "ɕ" },
LetterKey.VK_U => new[] { "ʉ", "ʊ", "ǔ" },
LetterKey.VK_V => new[] { "ʋ", "ⱱ", "ʌ" },
LetterKey.VK_W => new[] { "ɰ", "ɯ" },
LetterKey.VK_Y => new[] { "ʏ" },
LetterKey.VK_Z => new[] { "ʒ", "ʐ", "ʑ" },
LetterKey.VK_COMMA => new[] { "ʡ", "ʔ", "ʕ", "ʢ" },
_ => Array.Empty<string>(),
};
}
}
}