Files
PowerToys/src/modules/cmdpal/ext/Microsoft.CmdPal.Ext.WindowWalker/Properties/Resources.Designer.cs

442 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.CmdPal.Ext.WindowWalker.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.CmdPal.Ext.WindowWalker.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Switch to.
/// </summary>
public static string switch_to_command_title {
get {
return ResourceManager.GetString("switch_to_command_title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to On all desktops.
/// </summary>
public static string VirtualDesktopHelper_AllDesktops {
get {
return ResourceManager.GetString("VirtualDesktopHelper_AllDesktops", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Desktop {0}.
/// </summary>
public static string VirtualDesktopHelper_Desktop {
get {
return ResourceManager.GetString("VirtualDesktopHelper_Desktop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switch between open windows.
/// </summary>
public static string window_walker_top_level_command_title {
get {
return ResourceManager.GetString("window_walker_top_level_command_title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close window.
/// </summary>
public static string windowwalker_Close {
get {
return ResourceManager.GetString("windowwalker_Close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Desktop.
/// </summary>
public static string windowwalker_Desktop {
get {
return ResourceManager.GetString("windowwalker_Desktop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folder windows do not run in separate processes. (Click to open Explorer properties.).
/// </summary>
public static string windowwalker_ExplorerInfoSubTitle {
get {
return ResourceManager.GetString("windowwalker_ExplorerInfoSubTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Info: Ending the Explorer process isn&apos;t possible..
/// </summary>
public static string windowwalker_ExplorerInfoTitle {
get {
return ResourceManager.GetString("windowwalker_ExplorerInfoTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End task.
/// </summary>
public static string windowwalker_Kill {
get {
return ResourceManager.GetString("windowwalker_Kill", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The following process will be ended:.
/// </summary>
public static string windowwalker_KillMessage {
get {
return ResourceManager.GetString("windowwalker_KillMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Continue?.
/// </summary>
public static string windowwalker_KillMessageQuestion {
get {
return ResourceManager.GetString("windowwalker_KillMessageQuestion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End task confirmation.
/// </summary>
public static string windowwalker_KillMessageTitle {
get {
return ResourceManager.GetString("windowwalker_KillMessageTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Because this is an app process, all instances of the app will be killed. Continue?.
/// </summary>
public static string windowwalker_KillMessageUwp {
get {
return ResourceManager.GetString("windowwalker_KillMessageUwp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Window Walker.
/// </summary>
public static string windowwalker_name {
get {
return ResourceManager.GetString("windowwalker_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No open windows found.
/// </summary>
public static string windowwalker_NoResultsMessage {
get {
return ResourceManager.GetString("windowwalker_NoResultsMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not responding.
/// </summary>
public static string windowwalker_NotResponding {
get {
return ResourceManager.GetString("windowwalker_NotResponding", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No..
/// </summary>
public static string windowwalker_Number {
get {
return ResourceManager.GetString("windowwalker_Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to pid.
/// </summary>
public static string windowwalker_pid {
get {
return ResourceManager.GetString("windowwalker_pid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search open windows....
/// </summary>
public static string windowwalker_PlaceholderText {
get {
return ResourceManager.GetString("windowwalker_PlaceholderText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switches between open windows.
/// </summary>
public static string windowwalker_plugin_description {
get {
return ResourceManager.GetString("windowwalker_plugin_description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process name.
/// </summary>
public static string windowwalker_Process {
get {
return ResourceManager.GetString("windowwalker_Process", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process id.
/// </summary>
public static string windowwalker_ProcessId {
get {
return ResourceManager.GetString("windowwalker_ProcessId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Running.
/// </summary>
public static string windowwalker_Running {
get {
return ResourceManager.GetString("windowwalker_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Request confirmation when killing a process.
/// </summary>
public static string windowwalker_SettingConfirmKillProcess {
get {
return ResourceManager.GetString("windowwalker_SettingConfirmKillProcess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide Explorer process information.
/// </summary>
public static string windowwalker_SettingExplorerSettingInfo {
get {
return ResourceManager.GetString("windowwalker_SettingExplorerSettingInfo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This is an optional message that informs users about explorer behavior.
/// </summary>
public static string windowwalker_SettingExplorerSettingInfo_Description {
get {
return ResourceManager.GetString("windowwalker_SettingExplorerSettingInfo_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide &quot;kill process&quot; button if additional permissions required.
/// </summary>
public static string windowwalker_SettingHideKillProcess {
get {
return ResourceManager.GetString("windowwalker_SettingHideKillProcess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show windows in most-recently-used order.
/// </summary>
public static string windowwalker_SettingInMruOrder {
get {
return ResourceManager.GetString("windowwalker_SettingInMruOrder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to When disabled, windows will be sorted by title.
/// </summary>
public static string windowwalker_SettingInMruOrder_Description {
get {
return ResourceManager.GetString("windowwalker_SettingInMruOrder_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Kill process and its child processes.
/// </summary>
public static string windowwalker_SettingKillProcessTree {
get {
return ResourceManager.GetString("windowwalker_SettingKillProcessTree", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Be careful when activating this. Killing the whole process tree can lead to problematic application crashes..
/// </summary>
public static string windowwalker_SettingKillProcessTree_Description {
get {
return ResourceManager.GetString("windowwalker_SettingKillProcessTree_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stay open after closing windows and killing processes.
/// </summary>
public static string windowwalker_SettingOpenAfterKillAndClose {
get {
return ResourceManager.GetString("windowwalker_SettingOpenAfterKillAndClose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This feature won&apos;t work if the kill process confirmation is enabled..
/// </summary>
public static string windowwalker_SettingOpenAfterKillAndClose_Description {
get {
return ResourceManager.GetString("windowwalker_SettingOpenAfterKillAndClose_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show only results from visible desktop.
/// </summary>
public static string windowwalker_SettingResultsVisibleDesktop {
get {
return ResourceManager.GetString("windowwalker_SettingResultsVisibleDesktop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
public static string windowwalker_settings_name {
get {
return ResourceManager.GetString("windowwalker_settings_name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dock: Show window titles.
/// </summary>
public static string windowwalker_SettingShowTitlesOnDock {
get {
return ResourceManager.GetString("windowwalker_SettingShowTitlesOnDock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show the window titles on windows in the dock.
/// </summary>
public static string windowwalker_SettingShowTitlesOnDock_Description {
get {
return ResourceManager.GetString("windowwalker_SettingShowTitlesOnDock_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This information is only shown in subtitle and tool tip, if you have at least two desktops..
/// </summary>
public static string windowwalker_SettingSubtitleDesktopName_Description {
get {
return ResourceManager.GetString("windowwalker_SettingSubtitleDesktopName_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show desktop as a tag on the list item.
/// </summary>
public static string windowwalker_SettingTagDesktopName {
get {
return ResourceManager.GetString("windowwalker_SettingTagDesktopName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show process id as a tag on the list item.
/// </summary>
public static string windowwalker_SettingTagPid {
get {
return ResourceManager.GetString("windowwalker_SettingTagPid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use window icons.
/// </summary>
public static string windowwalker_SettingUseWindowIcon {
get {
return ResourceManager.GetString("windowwalker_SettingUseWindowIcon", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show the actual window icon instead of the process icon.
/// </summary>
public static string windowwalker_SettingUseWindowIcon_Description {
get {
return ResourceManager.GetString("windowwalker_SettingUseWindowIcon_Description", resourceCulture);
}
}
}
}