Files
PowerToys/src/modules/LightSwitch/LightSwitchService/LightSwitchStateManager.h
Jaylyn Barbee 29688cea0e [Light Switch] Enter latitude and longitude manually in Sunrise to sunset mode (#43276)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
This PR introduces new UI to allow the users to manually enter their
lat/long.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #42429
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here:
#[5979](https://github.com/MicrosoftDocs/windows-dev-docs-pr/pull/5979)

---------

Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-11-11 16:18:18 -05:00

48 lines
1.4 KiB
C++

#pragma once
#include "LightSwitchSettings.h"
#include <optional>
// Represents runtime-only information (not saved in settings.json)
struct LightSwitchState
{
ScheduleMode lastAppliedMode = ScheduleMode::Off;
bool isManualOverride = false;
bool isSystemLightActive = false;
bool isAppsLightActive = false;
int lastEvaluatedDay = -1;
int lastTickMinutes = -1;
// Derived, runtime-resolved times
int effectiveLightMinutes = 0; // the boundary we actually act on
int effectiveDarkMinutes = 0; // includes offsets if needed
};
// The controller that reacts to settings changes, time ticks, and manual overrides.
class LightSwitchStateManager
{
public:
LightSwitchStateManager();
// Called when settings.json changes or stabilizes.
void OnSettingsChanged();
// Called every minute (from service worker tick).
void OnTick(int currentMinutes);
// Called when manual override is toggled (via shortcut or system change).
void OnManualOverride();
// Initial sync at startup to align internal state with system theme
void SyncInitialThemeState();
// Accessor for current state (optional, for debugging or telemetry)
const LightSwitchState& GetState() const { return _state; }
private:
LightSwitchState _state;
std::mutex _stateMutex;
void EvaluateAndApplyIfNeeded();
bool CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon);
};