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* Move KBM engine into separate process (#10672) * [KBM] Migrate KBM UI out of the runner (#10709) * Clean up keyboard hook handles (#10817) * [C++ common] Unhandled exception handler (#10821) * [KBM] Use icon in the KeyboardManagerEditor (#10845) * [KBM] Move resources from the Common project to the Editor. (#10844) * KBM Editor tests (#10858) * Rename engine executable (#10868) * clean up (#10870) * [KBM] Changed Editor and libraries output folders (#10871) * [KBM] New logs structure (#10872) * Add unhandled exception handling to the editor (#10874) * [KBM] Trace for edit keyboard window * Logging for XamlBridge message loop * [KBM] Added Editor and Engine to the installer (#10876) * Fix spelling * Interprocess communication logs, remove unnecessary windows message logs * [KBM] Separated telemetry for the engine and editor. (#10889) * [KBM] Editor test project (#10891) * Versions for the engine and the editor (#10897) * Add the editor's and the engine's executables to signing process (#10900) * [KBM editor] Run only one instance, exit when parent process exits (#10890) * [KBM] Force kill editor process to avoid XAML crash (#10907) * [KBM] Force kill editor process to avoid XAML crash * Fix event releasing Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com> * Make the editor dpi aware (#10908) * [KBM] KeyboardManagerCommon refactoring (#10909) * Do not start the process if it is already started (#10910) * logs * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * [KBM] Rename InitUnhandledExceptionHandler to make it explicit that is for x64 only. We will fix it properly when adding support for ARM64 and add a header with the proper conditional building. * [KBM] rename file/class/variables using camel case * [KBM] Rename "event_locker" -> "EventLocker" * [KBM] rename process_waiter Add a TODO comment * [KBM] rename methods Add TODO comment * [KBM] use uppercase for function names * [KBM] use uppercase for methos, lowercase for properties * [KBM] rename method, make methods private, formatting * [KBM] rename private variables * [KBM] use uppercase for function names * [KBM] Added support to run the editor stand-alone when built in debug mode * Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp * Check success of event creation, comment (#10947) * [KBM] code formatting (#10951) * [KBM] code formatting * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp * [KBM] tracing * [KBM] Remappings not showing fix. (#10954) * removed mutex * retry loop for reading * retry on reading config once * log error Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Seraphima Zykova <zykovas91@gmail.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
#pragma once
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#include <keyboardmanager/common/InputInterface.h>
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#include <vector>
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#include <functional>
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#include <common/hooks/LowlevelKeyboardEvent.h>
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namespace KeyboardManagerInput
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{
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// Class for mocked keyboard input
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class MockedInput :
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public InputInterface
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{
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private:
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// Stores the states for all the keys - false for key up, and true for key down
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std::vector<bool> keyboardState;
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// Function to be executed as a low level hook. By default it is nullptr so the hook is skipped
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std::function<intptr_t(LowlevelKeyboardEvent*)> hookProc;
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// Stores the count of sendVirtualInput calls given if the condition sendVirtualInputCallCondition is satisfied
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int sendVirtualInputCallCount = 0;
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std::function<bool(LowlevelKeyboardEvent*)> sendVirtualInputCallCondition;
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std::wstring currentProcess;
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public:
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MockedInput()
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{
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keyboardState.resize(256, false);
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}
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// Set the keyboard hook procedure to be tested
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void SetHookProc(std::function<intptr_t(LowlevelKeyboardEvent*)> hookProcedure);
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// Function to simulate keyboard input
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UINT SendVirtualInput(UINT cInputs, LPINPUT pInputs, int cbSize);
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// Function to simulate keyboard hook behavior
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intptr_t MockedKeyboardHook(LowlevelKeyboardEvent* data);
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// Function to get the state of a particular key
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bool GetVirtualKeyState(int key);
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// Function to reset the mocked keyboard state
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void ResetKeyboardState();
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// Function to set SendVirtualInput call count condition
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void SetSendVirtualInputTestHandler(std::function<bool(LowlevelKeyboardEvent*)> condition);
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// Function to get SendVirtualInput call count
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int GetSendVirtualInputCallCount();
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// Function to get the foreground process name
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void SetForegroundProcess(std::wstring process);
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// Function to get the foreground process name
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void GetForegroundProcess(_Out_ std::wstring& foregroundProcess);
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};
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}
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