Files
PowerToys/src/common/interop/keyboard_layout.cpp
Jeff Lord 725c8e8c19 [KBM]Launch apps / URI with keyboard shortcuts, support chords (#30121)
* Working UI update with just runProgram Path and isRunProgram

* First working, basic. no args or path, or setting change detections.

* Revert and fixed.

* Some clean up, working with config file monitor

* Args and Start-in should be working.

* File monitor, quotes, xaml screens one

* Fixed enable/disable toogle from XAML

* Code cleanup.

* Betting logging.

* Cleanup, start of RunProgramDescriptor and usage of run_non_elevated/run_elevated

* Code moved to KeyboardEventHandlers, but not enabled since it won't build as is, needs elevation.h. Other testing..

* Key chords working, pretty much

* Added gui for elevation level, need to refresh on change...

* f: include shellapi.h and reference wil in KBMEL

* run_elevated/run_non_elevated sorted out. Working!

* Removed lots of old temp code.

* Fix some speling errors.

* Cleanup before trying to add a UI for the chord

* Added "DifferentUser" option

* Closer on UI for chords.

* Better UI, lots working.

* Clean up

* Text for “Allow chords” – needs to look better…

* Bugs and clean-up

* Cleanup

* Refactor and clean up.

* More clean up

* Some localization.

* Don’t show “Allow chords“ to the “to” shortcut

* Maybe better foreground after opening new app

* Better chord matching.

* Runprogram fix for stealing existing shortcut.

* Better runProgram stuff

* Temp commit

* Working well

* Toast test

* More toast

* Added File and Folder picker UI

* Pre-check on run program file exists.

* Refactor to SetupRunProgramControls

* Open URI UI is going.

* Open URI working well

* Open URI stuff working well

* Allowed AppSpecific shortcut and fixed backup/restore shortcut dups

* Fixed settings screen

* Start of code to find by name...

* UI fixed

* Small fixes

* Some single edit code working.

* UI getting better.

* Fixes

* Fixed and merge from main

* UI updates

* UI updates.

* UI stuff

* Fixed crash from move ui item locations.

* Fixed crash from move ui item locations.

* Added delete confirm

* Basic sound working.

* Localized some stuff

* Added sounds

* Better experiance when shortcut is in use.

* UI tweaks

* Fixed KBM ui for unicode shortcut not having ","

* Some clean up

* Cleanup

* Cleanup

* Fixed applyXamlStyling

* Added back stuff lost in merge

* applyXamlStyling, again

* Fixed crash on change from non shortcut to shortcut

* Update src/modules/keyboardmanager/KeyboardManagerEngineTest/KeyboardManagerEngineTest.vcxproj

* Fixed some spelling type issues.

* ImplementationLibrary 231216

* Comment bump to see if the Microsoft.Windows.ImplementationLibrary version thing gets picked up

* Correct, Microsoft.Windows.ImplementationLibrary, finally?

* Fixed two test that failed because we now allow key-chords.

* Removed shortcut sounds.

* use original behavior when "allow chords" is off in shortcut window

* fix crash when editing a shortcut that has apps specified for it

* split KBM chords with comma on dashboard page

* Fix some spelling items.

* More "spelling"

* Fix XAML styling

* align TextBlock and ToggleSwitch

* fix cutoff issue at the top

* increase ComboBox width

* Added *Unsupported* for backwards compat on config of KBM

* fix spellcheck

* Fix crash on Remap key screen

* Fixed Remap Keys ComboBox width too short.

* Removed KBM Single Edit mode, fixed crash.

* Fix Xaml with xaml cops

* Fix crash on setting "target app" for some types of shortcuts.

* Space to toggle chord, combobox back

* fix spellcheck

* fix some code nits

* Code review updates.

* Add exclusions to the bug report tool

* Code review and kill CloseAndEndTask

* Fix alignment / 3 comboboxes per row

* Fix daily telemetry events to exclude start app and open URI

* Add chords and remove app start and open uri from config telemetry

* comma instead of plus in human readable shortcut telemetry data

* Code review, restore default-old state when new row added in KBM

* Code review, restore default-old state when new row added in KBM, part 2

* Still show target app on Settings

* Only allow enabling chords for origin shortcuts

---------

Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-02-27 23:12:05 +00:00

373 lines
13 KiB
C++

#include "pch.h"
#include <array>
#include <algorithm>
#include "keyboard_layout_impl.h"
#include "shared_constants.h"
constexpr DWORD numpadOriginBit = 1ull << 31;
LayoutMap::LayoutMap() :
impl(new LayoutMap::LayoutMapImpl())
{
}
LayoutMap::~LayoutMap()
{
delete impl;
}
void LayoutMap::UpdateLayout()
{
impl->UpdateLayout();
}
std::wstring LayoutMap::GetKeyName(DWORD key)
{
return impl->GetKeyName(key);
}
DWORD LayoutMap::GetKeyFromName(const std::wstring& name)
{
auto list = impl->GetKeyNameList(false);
for (const auto& [value, key] : list)
{
if (key == name)
return value;
}
return {};
}
std::vector<DWORD> LayoutMap::GetKeyCodeList(const bool isShortcut)
{
return impl->GetKeyCodeList(isShortcut);
}
std::vector<std::pair<DWORD, std::wstring>> LayoutMap::GetKeyNameList(const bool isShortcut)
{
return impl->GetKeyNameList(isShortcut);
}
// Function to return the unicode string name of the key
std::wstring LayoutMap::LayoutMapImpl::GetKeyName(DWORD key)
{
std::wstring result = L"Undefined";
std::lock_guard<std::mutex> lock(keyboardLayoutMap_mutex);
UpdateLayout();
auto it = keyboardLayoutMap.find(key);
if (it != keyboardLayoutMap.end())
{
result = it->second;
}
return result;
}
bool mapKeycodeToUnicode(const int vCode, HKL layout, const BYTE* keyState, std::array<wchar_t, 3>& outBuffer)
{
// Get the scan code from the virtual key code
const UINT scanCode = MapVirtualKeyExW(vCode, MAPVK_VK_TO_VSC, layout);
// Get the unicode representation from the virtual key code and scan code pair
const UINT wFlags = 1 << 2; // If bit 2 is set, keyboard state is not changed (Windows 10, version 1607 and newer)
const int result = ToUnicodeEx(vCode, scanCode, keyState, outBuffer.data(), static_cast<int>(outBuffer.size()), wFlags, layout);
return result != 0;
}
// Update Keyboard layout according to input locale identifier
void LayoutMap::LayoutMapImpl::UpdateLayout()
{
// Get keyboard layout for current thread
const HKL layout = GetKeyboardLayout(0);
if (layout == previousLayout)
{
return;
}
previousLayout = layout;
if (!isKeyCodeListGenerated)
{
unicodeKeys.clear();
unknownKeys.clear();
}
std::array<BYTE, 256> btKeys = { 0 };
// Only set the Caps Lock key to on for the key names in uppercase
btKeys[VK_CAPITAL] = 1;
// Iterate over all the virtual key codes. virtual key 0 is not used
for (int i = 1; i < 256; i++)
{
std::array<wchar_t, 3> szBuffer = { 0 };
if (mapKeycodeToUnicode(i, layout, btKeys.data(), szBuffer))
{
keyboardLayoutMap[i] = szBuffer.data();
if (!isKeyCodeListGenerated)
{
unicodeKeys[i] = szBuffer.data();
}
continue;
}
// Store the virtual key code as string
std::wstring vk = L"VK ";
vk += std::to_wstring(i);
keyboardLayoutMap[i] = vk;
if (!isKeyCodeListGenerated)
{
unknownKeys[i] = vk;
}
}
// Override special key names like Shift, Ctrl etc because they don't have unicode mappings and key names like Enter, Space as they appear as "\r", " "
// To do: localization
keyboardLayoutMap[VK_CANCEL] = L"Break";
keyboardLayoutMap[VK_BACK] = L"Backspace";
keyboardLayoutMap[VK_TAB] = L"Tab";
keyboardLayoutMap[VK_CLEAR] = L"Clear";
keyboardLayoutMap[VK_SHIFT] = L"Shift";
keyboardLayoutMap[VK_CONTROL] = L"Ctrl";
keyboardLayoutMap[VK_MENU] = L"Alt";
keyboardLayoutMap[VK_PAUSE] = L"Pause";
keyboardLayoutMap[VK_CAPITAL] = L"Caps Lock";
keyboardLayoutMap[VK_ESCAPE] = L"Esc";
keyboardLayoutMap[VK_SPACE] = L"Space";
keyboardLayoutMap[VK_LEFT] = L"Left";
keyboardLayoutMap[VK_RIGHT] = L"Right";
keyboardLayoutMap[VK_UP] = L"Up";
keyboardLayoutMap[VK_DOWN] = L"Down";
keyboardLayoutMap[VK_INSERT] = L"Insert";
keyboardLayoutMap[VK_DELETE] = L"Delete";
keyboardLayoutMap[VK_PRIOR] = L"PgUp";
keyboardLayoutMap[VK_NEXT] = L"PgDn";
keyboardLayoutMap[VK_HOME] = L"Home";
keyboardLayoutMap[VK_END] = L"End";
keyboardLayoutMap[VK_RETURN] = L"Enter";
keyboardLayoutMap[VK_LEFT | numpadOriginBit] = L"Left (Numpad)";
keyboardLayoutMap[VK_RIGHT | numpadOriginBit] = L"Right (Numpad)";
keyboardLayoutMap[VK_UP | numpadOriginBit] = L"Up (Numpad)";
keyboardLayoutMap[VK_DOWN | numpadOriginBit] = L"Down (Numpad)";
keyboardLayoutMap[VK_INSERT | numpadOriginBit] = L"Insert (Numpad)";
keyboardLayoutMap[VK_DELETE | numpadOriginBit] = L"Delete (Numpad)";
keyboardLayoutMap[VK_PRIOR | numpadOriginBit] = L"PgUp (Numpad)";
keyboardLayoutMap[VK_NEXT | numpadOriginBit] = L"PgDn (Numpad)";
keyboardLayoutMap[VK_HOME | numpadOriginBit] = L"Home (Numpad)";
keyboardLayoutMap[VK_END | numpadOriginBit] = L"End (Numpad)";
keyboardLayoutMap[VK_RETURN | numpadOriginBit] = L"Enter (Numpad)";
keyboardLayoutMap[VK_DIVIDE | numpadOriginBit] = L"/ (Numpad)";
keyboardLayoutMap[VK_SUBTRACT] = L"- (Subtract)";
keyboardLayoutMap[VK_SELECT] = L"Select";
keyboardLayoutMap[VK_PRINT] = L"Print";
keyboardLayoutMap[VK_EXECUTE] = L"Execute";
keyboardLayoutMap[VK_SNAPSHOT] = L"Print Screen";
keyboardLayoutMap[VK_HELP] = L"Help";
keyboardLayoutMap[VK_LWIN] = L"Win (Left)";
keyboardLayoutMap[VK_RWIN] = L"Win (Right)";
keyboardLayoutMap[VK_APPS] = L"Apps/Menu";
keyboardLayoutMap[VK_SLEEP] = L"Sleep";
keyboardLayoutMap[VK_NUMPAD0] = L"NumPad 0";
keyboardLayoutMap[VK_NUMPAD1] = L"NumPad 1";
keyboardLayoutMap[VK_NUMPAD2] = L"NumPad 2";
keyboardLayoutMap[VK_NUMPAD3] = L"NumPad 3";
keyboardLayoutMap[VK_NUMPAD4] = L"NumPad 4";
keyboardLayoutMap[VK_NUMPAD5] = L"NumPad 5";
keyboardLayoutMap[VK_NUMPAD6] = L"NumPad 6";
keyboardLayoutMap[VK_NUMPAD7] = L"NumPad 7";
keyboardLayoutMap[VK_NUMPAD8] = L"NumPad 8";
keyboardLayoutMap[VK_NUMPAD9] = L"NumPad 9";
keyboardLayoutMap[VK_SEPARATOR] = L"Separator";
keyboardLayoutMap[VK_F1] = L"F1";
keyboardLayoutMap[VK_F2] = L"F2";
keyboardLayoutMap[VK_F3] = L"F3";
keyboardLayoutMap[VK_F4] = L"F4";
keyboardLayoutMap[VK_F5] = L"F5";
keyboardLayoutMap[VK_F6] = L"F6";
keyboardLayoutMap[VK_F7] = L"F7";
keyboardLayoutMap[VK_F8] = L"F8";
keyboardLayoutMap[VK_F9] = L"F9";
keyboardLayoutMap[VK_F10] = L"F10";
keyboardLayoutMap[VK_F11] = L"F11";
keyboardLayoutMap[VK_F12] = L"F12";
keyboardLayoutMap[VK_F13] = L"F13";
keyboardLayoutMap[VK_F14] = L"F14";
keyboardLayoutMap[VK_F15] = L"F15";
keyboardLayoutMap[VK_F16] = L"F16";
keyboardLayoutMap[VK_F17] = L"F17";
keyboardLayoutMap[VK_F18] = L"F18";
keyboardLayoutMap[VK_F19] = L"F19";
keyboardLayoutMap[VK_F20] = L"F20";
keyboardLayoutMap[VK_F21] = L"F21";
keyboardLayoutMap[VK_F22] = L"F22";
keyboardLayoutMap[VK_F23] = L"F23";
keyboardLayoutMap[VK_F24] = L"F24";
keyboardLayoutMap[VK_NUMLOCK] = L"Num Lock";
keyboardLayoutMap[VK_SCROLL] = L"Scroll Lock";
keyboardLayoutMap[VK_LSHIFT] = L"Shift (Left)";
keyboardLayoutMap[VK_RSHIFT] = L"Shift (Right)";
keyboardLayoutMap[VK_LCONTROL] = L"Ctrl (Left)";
keyboardLayoutMap[VK_RCONTROL] = L"Ctrl (Right)";
keyboardLayoutMap[VK_LMENU] = L"Alt (Left)";
keyboardLayoutMap[VK_RMENU] = L"Alt (Right)";
keyboardLayoutMap[VK_BROWSER_BACK] = L"Browser Back";
keyboardLayoutMap[VK_BROWSER_FORWARD] = L"Browser Forward";
keyboardLayoutMap[VK_BROWSER_REFRESH] = L"Browser Refresh";
keyboardLayoutMap[VK_BROWSER_STOP] = L"Browser Stop";
keyboardLayoutMap[VK_BROWSER_SEARCH] = L"Browser Search";
keyboardLayoutMap[VK_BROWSER_FAVORITES] = L"Browser Favorites";
keyboardLayoutMap[VK_BROWSER_HOME] = L"Browser Home";
keyboardLayoutMap[VK_VOLUME_MUTE] = L"Volume Mute";
keyboardLayoutMap[VK_VOLUME_DOWN] = L"Volume Down";
keyboardLayoutMap[VK_VOLUME_UP] = L"Volume Up";
keyboardLayoutMap[VK_MEDIA_NEXT_TRACK] = L"Next Track";
keyboardLayoutMap[VK_MEDIA_PREV_TRACK] = L"Previous Track";
keyboardLayoutMap[VK_MEDIA_STOP] = L"Stop Media";
keyboardLayoutMap[VK_MEDIA_PLAY_PAUSE] = L"Play/Pause Media";
keyboardLayoutMap[VK_LAUNCH_MAIL] = L"Start Mail";
keyboardLayoutMap[VK_LAUNCH_MEDIA_SELECT] = L"Select Media";
keyboardLayoutMap[VK_LAUNCH_APP1] = L"Start App 1";
keyboardLayoutMap[VK_LAUNCH_APP2] = L"Start App 2";
keyboardLayoutMap[VK_PACKET] = L"Packet";
keyboardLayoutMap[VK_ATTN] = L"Attn";
keyboardLayoutMap[VK_CRSEL] = L"CrSel";
keyboardLayoutMap[VK_EXSEL] = L"ExSel";
keyboardLayoutMap[VK_EREOF] = L"Erase EOF";
keyboardLayoutMap[VK_PLAY] = L"Play";
keyboardLayoutMap[VK_ZOOM] = L"Zoom";
keyboardLayoutMap[VK_PA1] = L"PA1";
keyboardLayoutMap[VK_OEM_CLEAR] = L"Clear";
keyboardLayoutMap[0xFF] = L"Undefined";
keyboardLayoutMap[CommonSharedConstants::VK_WIN_BOTH] = L"Win";
keyboardLayoutMap[VK_KANA] = L"IME Kana";
keyboardLayoutMap[VK_HANGEUL] = L"IME Hangeul";
keyboardLayoutMap[VK_HANGUL] = L"IME Hangul";
keyboardLayoutMap[VK_JUNJA] = L"IME Junja";
keyboardLayoutMap[VK_FINAL] = L"IME Final";
keyboardLayoutMap[VK_HANJA] = L"IME Hanja";
keyboardLayoutMap[VK_KANJI] = L"IME Kanji";
keyboardLayoutMap[VK_CONVERT] = L"IME Convert";
keyboardLayoutMap[VK_NONCONVERT] = L"IME Non-Convert";
keyboardLayoutMap[VK_ACCEPT] = L"IME Kana";
keyboardLayoutMap[VK_MODECHANGE] = L"IME Mode Change";
keyboardLayoutMap[VK_DECIMAL] = L". (Numpad)";
keyboardLayoutMap[CommonSharedConstants::VK_DISABLED] = L"Disable";
}
// Function to return the list of key codes in the order for the drop down. It creates it if it doesn't exist
std::vector<DWORD> LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcut)
{
std::lock_guard<std::mutex> lock(keyboardLayoutMap_mutex);
UpdateLayout();
std::vector<DWORD> keyCodes;
if (!isKeyCodeListGenerated)
{
// Add character keys
for (auto& it : unicodeKeys)
{
// If it was not renamed with a special name
if (it.second == keyboardLayoutMap[it.first])
{
keyCodes.push_back(it.first);
}
}
// Add modifier keys in alphabetical order
keyCodes.push_back(VK_MENU);
keyCodes.push_back(VK_LMENU);
keyCodes.push_back(VK_RMENU);
keyCodes.push_back(VK_CONTROL);
keyCodes.push_back(VK_LCONTROL);
keyCodes.push_back(VK_RCONTROL);
keyCodes.push_back(VK_SHIFT);
keyCodes.push_back(VK_LSHIFT);
keyCodes.push_back(VK_RSHIFT);
keyCodes.push_back(CommonSharedConstants::VK_WIN_BOTH);
keyCodes.push_back(VK_LWIN);
keyCodes.push_back(VK_RWIN);
// Add all other special keys
std::vector<DWORD> specialKeys;
for (int i = 1; i < 256; i++)
{
// If it is not already been added (i.e. it was either a modifier or had a unicode representation)
if (std::find(keyCodes.begin(), keyCodes.end(), i) == keyCodes.end())
{
// If it is any other key but it is not named as VK #
auto it = unknownKeys.find(i);
if (it == unknownKeys.end())
{
specialKeys.push_back(i);
}
else if (unknownKeys[i] != keyboardLayoutMap[i])
{
specialKeys.push_back(i);
}
}
}
// Add numpad keys
for (auto it = keyboardLayoutMap.rbegin(); it->first & numpadOriginBit; ++it)
{
keyCodes.push_back(it->first);
}
// Sort the special keys in alphabetical order
std::sort(specialKeys.begin(), specialKeys.end(), [&](const DWORD& lhs, const DWORD& rhs) {
return keyboardLayoutMap[lhs] < keyboardLayoutMap[rhs];
});
for (int i = 0; i < specialKeys.size(); i++)
{
keyCodes.push_back(specialKeys[i]);
}
// Add unknown keys
for (auto& it : unknownKeys)
{
// If it was not renamed with a special name
if (it.second == keyboardLayoutMap[it.first])
{
keyCodes.push_back(it.first);
}
}
keyCodeList = keyCodes;
isKeyCodeListGenerated = true;
}
else
{
keyCodes = keyCodeList;
}
// If it is a key list for the shortcut control then we add a "None" key at the start
if (isShortcut)
{
keyCodes.insert(keyCodes.begin(), 0);
}
return keyCodes;
}
std::vector<std::pair<DWORD, std::wstring>> LayoutMap::LayoutMapImpl::GetKeyNameList(const bool isShortcut)
{
std::vector<std::pair<DWORD, std::wstring>> keyNames;
std::vector<DWORD> keyCodes = GetKeyCodeList(isShortcut);
std::lock_guard<std::mutex> lock(keyboardLayoutMap_mutex);
// If it is a key list for the shortcut control then we add a "None" key at the start
if (isShortcut)
{
keyNames.push_back({ 0, L"None" });
for (int i = 1; i < keyCodes.size(); i++)
{
keyNames.push_back({ keyCodes[i], keyboardLayoutMap[keyCodes[i]] });
}
}
else
{
for (int i = 0; i < keyCodes.size(); i++)
{
keyNames.push_back({ keyCodes[i], keyboardLayoutMap[keyCodes[i]] });
}
}
return keyNames;
}