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* create plugin * Update plugin code * fix deps * last changes * unix * new results and small changes * Update settings name * make spellcheck happy * new time/date formats * add comment * code cleanup, installer, signing pipeline * fix unix result * UnitTests * spell fix * Update tests, Timestamp query feature * new formats * last changes * last changes * unit tests and fixes * cjhanges and fixes * fix installer * fix settings class init * context menu * fix tests * add settings tests * update/fix DateTimeResult tests * small improvements * update pipeline * enable analyzer * fixes and improvements * spell fix * dev docs * doc fixes * spell fix * last changes * changes and fixes * fixes and test updates * improvements * last changes * try to fix tests * remove obsolete code * add info to test log * fix search * tag fix * tests * change tests * update dev docs * fix spelling * fix culture for ui strings * improvements based on feedback * improve global search * improve text * docs improvement * add settings note * fix and update tests * fix spelling
155 lines
6.4 KiB
C#
155 lines
6.4 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Microsoft.PowerToys.Run.Plugin.TimeDate.Properties;
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using Microsoft.PowerToys.Settings.UI.Library;
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[assembly: InternalsVisibleTo("Microsoft.PowerToys.Run.Plugin.TimeDate.UnitTests")]
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namespace Microsoft.PowerToys.Run.Plugin.TimeDate.Components
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{
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/// <summary>
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/// Additional settings for the WindowWalker plugin.
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/// </summary>
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/// <remarks>Some code parts reused from TimeZone plugin.</remarks>
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internal sealed class TimeDateSettings
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{
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/// <summary>
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/// Are the class properties initialized with default values
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/// </summary>
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private readonly bool _initialized;
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/// <summary>
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/// An instance of the class <see cref="TimeDateSettings"></see>
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/// </summary>
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private static TimeDateSettings instance;
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/// <summary>
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/// Gets a value indicating whether to show only the time and date in global results or not
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/// </summary>
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internal bool OnlyDateTimeNowGlobal { get; private set; }
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/// <summary>
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/// Gets a value indicating whether to show the time with seconds or not
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/// </summary>
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internal bool TimeWithSeconds { get; private set; }
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/// <summary>
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/// Gets a value indicating whether the date with the weekday or not
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/// </summary>
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internal bool DateWithWeekday { get; private set; }
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/// <summary>
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/// Gets a value indicating whether to hide the number input error message on global results
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/// </summary>
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internal bool HideNumberMessageOnGlobalQuery { get; private set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="TimeDateSettings"/> class.
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/// Private constructor to make sure there is never more than one instance of this class
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/// </summary>
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private TimeDateSettings()
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{
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// Init class properties with default values
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UpdateSettings(null);
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_initialized = true;
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}
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/// <summary>
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/// Gets an instance property of this class that makes sure that the first instance gets created
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/// and that all the requests end up at that one instance.
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/// The benefit of this is that we don't need additional variables/parameters
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/// to communicate the settings between plugin's classes/methods.
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/// We can simply access this one instance, whenever we need the actual settings.
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/// </summary>
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internal static TimeDateSettings Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new TimeDateSettings();
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}
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return instance;
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}
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}
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/// <summary>
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/// Return a list with all additional plugin options.
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/// </summary>
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/// <returns>A list with all additional plugin options.</returns>
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internal static List<PluginAdditionalOption> GetAdditionalOptions()
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{
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var optionList = new List<PluginAdditionalOption>
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{
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new PluginAdditionalOption()
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{
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// ToDo: When description property is implemented (#15853), move the note in brackets to description.
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Key = nameof(OnlyDateTimeNowGlobal),
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DisplayLabel = Resources.Microsoft_plugin_timedate_SettingOnlyDateTimeNowGlobal,
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Value = true,
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},
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new PluginAdditionalOption()
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{
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// ToDo: When description property is implemented (#15853), move the note in brackets to description.
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Key = nameof(TimeWithSeconds),
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DisplayLabel = Resources.Microsoft_plugin_timedate_SettingTimeWithSeconds,
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Value = false,
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},
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new PluginAdditionalOption()
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{
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// ToDo: When description property is implemented (#15853), move the note in brackets to description.
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Key = nameof(DateWithWeekday),
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DisplayLabel = Resources.Microsoft_plugin_timedate_SettingDateWithWeekday,
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Value = false,
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},
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new PluginAdditionalOption()
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{
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Key = nameof(HideNumberMessageOnGlobalQuery),
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DisplayLabel = Resources.Microsoft_plugin_timedate_SettingHideNumberMessageOnGlobalQuery,
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Value = false,
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},
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};
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return optionList;
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}
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/// <summary>
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/// Update this settings.
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/// </summary>
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/// <param name="settings">The settings for all power launcher plugins.</param>
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internal void UpdateSettings(PowerLauncherPluginSettings settings)
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{
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if ((settings is null || settings.AdditionalOptions is null) & _initialized)
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{
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return;
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}
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OnlyDateTimeNowGlobal = GetSettingOrDefault(settings, nameof(OnlyDateTimeNowGlobal));
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TimeWithSeconds = GetSettingOrDefault(settings, nameof(TimeWithSeconds));
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DateWithWeekday = GetSettingOrDefault(settings, nameof(DateWithWeekday));
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HideNumberMessageOnGlobalQuery = GetSettingOrDefault(settings, nameof(HideNumberMessageOnGlobalQuery));
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}
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/// <summary>
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/// Return one <see cref="bool"/> setting of the given settings list with the given name.
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/// </summary>
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/// <param name="settings">The object that contain all settings.</param>
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/// <param name="name">The name of the setting.</param>
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/// <returns>A settings value.</returns>
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private static bool GetSettingOrDefault(PowerLauncherPluginSettings settings, string name)
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{
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var option = settings?.AdditionalOptions?.FirstOrDefault(x => x.Key == name);
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// If a setting isn't available, we use the value defined in the method GetAdditionalOptions() as fallback.
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// We can use First() instead of FirstOrDefault() because the values must exist. Otherwise, we made a mistake when defining the settings.
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return option?.Value ?? GetAdditionalOptions().First(x => x.Key == name).Value;
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}
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}
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}
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