Files
PowerToys/src/settings-ui/Settings.UI/SettingsXAML/FlyoutWindow.xaml.cs
Davide Giacometti 7640258c10 [Settings]WinAppSDK 1.6 Flyout Fix (#34821)
Fixed titlebar and reverted W10 border hack
2024-09-12 17:31:06 +01:00

104 lines
4.8 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Telemetry.Events;
using Microsoft.PowerToys.Settings.UI.ViewModels.Flyout;
using Microsoft.PowerToys.Telemetry;
using Microsoft.UI;
using Microsoft.UI.Windowing;
using Windows.Graphics;
using WinUIEx;
namespace Microsoft.PowerToys.Settings.UI
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class FlyoutWindow : WindowEx
{
private const int WindowWidth = 386;
private const int WindowHeight = 486;
private const int WindowMargin = 12;
public FlyoutViewModel ViewModel { get; set; }
public POINT? FlyoutAppearPosition { get; set; }
public FlyoutWindow(POINT? initialPosition)
{
this.InitializeComponent();
// Remove the caption style from the window style. Windows App SDK 1.6 added it, which made the title bar and borders appear for the Flyout. This code removes it.
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
var windowStyle = NativeMethods.GetWindowLong(hwnd, NativeMethods.GWL_STYLE);
windowStyle &= ~NativeMethods.WS_CAPTION;
_ = NativeMethods.SetWindowLong(hwnd, NativeMethods.GWL_STYLE, windowStyle);
this.Activated += FlyoutWindow_Activated;
FlyoutAppearPosition = initialPosition;
ViewModel = new FlyoutViewModel();
}
private void FlyoutWindow_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
{
PowerToysTelemetry.Log.WriteEvent(new TrayFlyoutActivatedEvent());
if (args.WindowActivationState == Microsoft.UI.Xaml.WindowActivationState.CodeActivated)
{
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
WindowId windowId = Win32Interop.GetWindowIdFromWindow(hwnd);
if (!FlyoutAppearPosition.HasValue)
{
DisplayArea displayArea = DisplayArea.GetFromWindowId(windowId, DisplayAreaFallback.Nearest);
double dpiScale = (float)this.GetDpiForWindow() / 96;
double x = displayArea.WorkArea.Width - (dpiScale * (WindowWidth + WindowMargin));
double y = displayArea.WorkArea.Height - (dpiScale * (WindowHeight + WindowMargin));
this.MoveAndResize(x, y, WindowWidth, WindowHeight);
}
else
{
DisplayArea displayArea = DisplayArea.GetFromPoint(new PointInt32(FlyoutAppearPosition.Value.X, FlyoutAppearPosition.Value.Y), DisplayAreaFallback.Nearest);
// Move the window to the correct screen as a little blob, so we can get the accurate dpi for the screen to calculate the best position to show it.
this.MoveAndResize(FlyoutAppearPosition.Value.X, FlyoutAppearPosition.Value.Y, 1, 1);
double dpiScale = (float)this.GetDpiForWindow() / 96;
// Position the window so that it's inside the display are closest to the point.
POINT newPosition = new POINT(FlyoutAppearPosition.Value.X - (int)(dpiScale * WindowWidth / 2), FlyoutAppearPosition.Value.Y - (int)(dpiScale * WindowHeight / 2));
if (newPosition.X < displayArea.WorkArea.X)
{
newPosition.X = displayArea.WorkArea.X;
}
if (newPosition.Y < displayArea.WorkArea.Y)
{
newPosition.Y = displayArea.WorkArea.Y;
}
if (newPosition.X + (dpiScale * WindowWidth) > displayArea.WorkArea.X + displayArea.WorkArea.Width)
{
newPosition.X = (int)(displayArea.WorkArea.X + displayArea.WorkArea.Width - (dpiScale * WindowWidth));
}
if (newPosition.Y + (dpiScale * WindowHeight) > displayArea.WorkArea.Y + displayArea.WorkArea.Height)
{
newPosition.Y = (int)(displayArea.WorkArea.Y + displayArea.WorkArea.Height - (dpiScale * WindowHeight));
}
this.MoveAndResize(newPosition.X, newPosition.Y, WindowWidth, WindowHeight);
}
FlyoutShellPage.SwitchToLaunchPage();
}
if (args.WindowActivationState == Microsoft.UI.Xaml.WindowActivationState.Deactivated)
{
if (ViewModel.CanHide)
{
this.Hide();
}
}
}
}
}