Files
PowerToys/src/settings-ui/Settings.UI.Library/HotkeySettings.cs
Shawn Yuan 75526b9580 [Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
2025-08-20 09:31:52 +08:00

303 lines
8.5 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Text;
using System.Text.Json.Serialization;
using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
namespace Microsoft.PowerToys.Settings.UI.Library
{
public record HotkeySettings : ICmdLineRepresentable, INotifyPropertyChanged
{
private const int VKTAB = 0x09;
private bool _hasConflict;
private string _conflictDescription;
private bool _isSystemConflict;
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public HotkeySettings()
{
Win = false;
Ctrl = false;
Alt = false;
Shift = false;
Code = 0;
HasConflict = false;
}
/// <summary>
/// Initializes a new instance of the <see cref="HotkeySettings"/> class.
/// </summary>
/// <param name="win">Should Windows key be used</param>
/// <param name="ctrl">Should Ctrl key be used</param>
/// <param name="alt">Should Alt key be used</param>
/// <param name="shift">Should Shift key be used</param>
/// <param name="code">Go to https://learn.microsoft.com/windows/win32/inputdev/virtual-key-codes to see list of v-keys</param>
public HotkeySettings(bool win, bool ctrl, bool alt, bool shift, int code)
{
Win = win;
Ctrl = ctrl;
Alt = alt;
Shift = shift;
Code = code;
HasConflict = false;
}
public bool HasConflict
{
get => _hasConflict;
set
{
if (_hasConflict != value)
{
_hasConflict = value;
OnPropertyChanged();
}
}
}
public string ConflictDescription
{
get => _conflictDescription ?? string.Empty;
set
{
if (_conflictDescription != value)
{
_conflictDescription = value;
OnPropertyChanged();
}
}
}
public bool IsSystemConflict
{
get => _isSystemConflict;
set
{
if (_isSystemConflict != value)
{
_isSystemConflict = value;
OnPropertyChanged();
}
}
}
public virtual void UpdateConflictStatus()
{
Logger.LogInfo($"{this.ToString()}");
}
[JsonPropertyName("win")]
public bool Win { get; set; }
[JsonPropertyName("ctrl")]
public bool Ctrl { get; set; }
[JsonPropertyName("alt")]
public bool Alt { get; set; }
[JsonPropertyName("shift")]
public bool Shift { get; set; }
[JsonPropertyName("code")]
public int Code { get; set; }
// This is currently needed for FancyZones, we need to unify these two objects
// see src\common\settings_objects.h
[JsonPropertyName("key")]
public string Key { get; set; } = string.Empty;
public override string ToString()
{
StringBuilder output = new StringBuilder();
if (Win)
{
output.Append("Win + ");
}
if (Ctrl)
{
output.Append("Ctrl + ");
}
if (Alt)
{
output.Append("Alt + ");
}
if (Shift)
{
output.Append("Shift + ");
}
if (Code > 0)
{
var localKey = Helper.GetKeyName((uint)Code);
output.Append(localKey);
}
else if (output.Length >= 2)
{
output.Remove(output.Length - 2, 2);
}
return output.ToString();
}
public List<object> GetKeysList()
{
List<object> shortcutList = new List<object>();
if (Win)
{
shortcutList.Add(92); // The Windows key or button.
}
if (Ctrl)
{
shortcutList.Add("Ctrl");
}
if (Alt)
{
shortcutList.Add("Alt");
}
if (Shift)
{
shortcutList.Add(16); // The Shift key or button.
}
if (Code > 0)
{
switch (Code)
{
// https://learn.microsoft.com/uwp/api/windows.system.virtualkey?view=winrt-20348
case 38: // The Up Arrow key or button.
case 40: // The Down Arrow key or button.
case 37: // The Left Arrow key or button.
case 39: // The Right Arrow key or button.
// case 8: // The Back key or button.
// case 13: // The Enter key or button.
shortcutList.Add(Code);
break;
default:
var localKey = Helper.GetKeyName((uint)Code);
shortcutList.Add(localKey);
break;
}
}
return shortcutList;
}
public bool IsValid()
{
if (IsAccessibleShortcut())
{
return false;
}
return (Alt || Ctrl || Win || Shift) && Code != 0;
}
public bool IsEmpty()
{
return !Alt && !Ctrl && !Win && !Shift && Code == 0;
}
public bool IsAccessibleShortcut()
{
// Shift+Tab and Tab are accessible shortcuts
if ((!Alt && !Ctrl && !Win && Shift && Code == VKTAB)
|| (!Alt && !Ctrl && !Win && !Shift && Code == VKTAB))
{
return true;
}
return false;
}
public static bool TryParseFromCmd(string cmd, out object result)
{
bool win = false, ctrl = false, alt = false, shift = false;
int code = 0;
var parts = cmd.Split('+');
foreach (var part in parts)
{
switch (part.Trim().ToLower(CultureInfo.InvariantCulture))
{
case "win":
win = true;
break;
case "ctrl":
ctrl = true;
break;
case "alt":
alt = true;
break;
case "shift":
shift = true;
break;
default:
if (!TryParseKeyCode(part, out code))
{
result = null;
return false;
}
break;
}
}
result = new HotkeySettings(win, ctrl, alt, shift, code);
return true;
}
private static bool TryParseKeyCode(string key, out int keyCode)
{
// ASCII symbol
if (key.Length == 1 && char.IsLetterOrDigit(key[0]))
{
keyCode = char.ToUpper(key[0], CultureInfo.InvariantCulture);
return true;
}
// VK code
else if (key.Length == 4 && key.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
return int.TryParse(key.AsSpan(2), NumberStyles.HexNumber, null, out keyCode);
}
// Alias
else
{
keyCode = (int)Utilities.Helper.GetKeyValue(key);
return keyCode != 0;
}
}
public bool TryToCmdRepresentable(out string result)
{
result = ToString();
result = result.Replace(" ", null);
return true;
}
}
}