Files
PowerToys/src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/SearchResult.cs
Heiko e8363a3be1 [PT Run] VirtualDesktopHelper & WindowWalker improvements (#16325)
* Import vdh from poc

* last changes

* push changes

* small change

* add error handling to vdh

* last changes

* make spellchecker happy

* last changes

* last changes

* spell check

* fix settings defaults

* Improve WindowWalkerSettings class

* add comment

* New settings and improvements

* new features

* subtitle and tool tip

* spell fixes

* small fixes

* fixes

* Explorer info

* spell fixes

* fixes and CloseWindow feature

* last changes

* first part of implementing KillProcess

* killProcess Part 2 & Fixes

* text fix and installer

* update access modifiers

* some fixes

* update dev docs

* fix dev docs

* dev doc change

* dev docs: add missed infos

* dev docs: add link

* Update src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowWalkerSettings.cs

* fix build

* resolve feedback

* fix settings

* add tests
2022-03-07 11:45:29 +00:00

137 lines
4.0 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System.Collections.Generic;
namespace Microsoft.Plugin.WindowWalker.Components
{
/// <summary>
/// Contains search result windows with each window including the reason why the result was included
/// </summary>
internal class SearchResult
{
/// <summary>
/// Gets the actual window reference for the search result
/// </summary>
internal Window Result
{
get;
private set;
}
/// <summary>
/// Gets the list of indexes of the matching characters for the search in the title window
/// </summary>
internal List<int> SearchMatchesInTitle
{
get;
private set;
}
/// <summary>
/// Gets the list of indexes of the matching characters for the search in the
/// name of the process
/// </summary>
internal List<int> SearchMatchesInProcessName
{
get;
private set;
}
/// <summary>
/// Gets the type of match (shortcut, fuzzy or nothing)
/// </summary>
internal SearchType SearchResultMatchType
{
get;
private set;
}
/// <summary>
/// Gets a score indicating how well this matches what we are looking for
/// </summary>
internal int Score
{
get;
private set;
}
/// <summary>
/// Gets the source of where the best score was found
/// </summary>
internal TextType BestScoreSource
{
get;
private set;
}
/// <summary>
/// Initializes a new instance of the <see cref="SearchResult"/> class.
/// Constructor
/// </summary>
internal SearchResult(Window window, List<int> matchesInTitle, List<int> matchesInProcessName, SearchType matchType)
{
Result = window;
SearchMatchesInTitle = matchesInTitle;
SearchMatchesInProcessName = matchesInProcessName;
SearchResultMatchType = matchType;
CalculateScore();
}
/// <summary>
/// Calculates the score for how closely this window matches the search string
/// </summary>
/// <remarks>
/// Higher Score is better
/// </remarks>
private void CalculateScore()
{
if (FuzzyMatching.CalculateScoreForMatches(SearchMatchesInProcessName) >
FuzzyMatching.CalculateScoreForMatches(SearchMatchesInTitle))
{
Score = FuzzyMatching.CalculateScoreForMatches(SearchMatchesInProcessName);
BestScoreSource = TextType.ProcessName;
}
else
{
Score = FuzzyMatching.CalculateScoreForMatches(SearchMatchesInTitle);
BestScoreSource = TextType.WindowTitle;
}
}
/// <summary>
/// The type of text that a string represents
/// </summary>
internal enum TextType
{
ProcessName,
WindowTitle,
}
/// <summary>
/// The type of search
/// </summary>
internal enum SearchType
{
/// <summary>
/// the search string is empty, which means all open windows are
/// going to be returned
/// </summary>
Empty,
/// <summary>
/// Regular fuzzy match search
/// </summary>
Fuzzy,
/// <summary>
/// The user has entered text that has been matched to a shortcut
/// and the shortcut is now being searched
/// </summary>
Shortcut,
}
}
}