Files
PowerToys/src/settings-ui/Settings.UI/SettingsXAML/FlyoutWindow.xaml.cs
Jaime Bernardo 864b862952 [General]Reduce installer size by flattening application paths (#27451)
* Flatten everything and succeed build

* Figure out Settings assets

* Remove UseCommonOutputDirectory tag

* Proper settings app path

* [VCM] Fix assets location

* Fix some runtime paths

* [RegistryPreview]Use MRTCore specific pri file

* [Hosts]Use MRTCore specific pri file

* [Settings]Use MRTCore specific pri file

* [Peek]Use MRTCore specific pri file

* [FileLocksmith]Use MRTCore specific pri file

* [ScreenRuler]Use MRTCore specific pri file

* [PowerRename]Use MRTCore specific pri file

* [Peek]Move assets to own folder

* [FileLocksmith] Use own Assets path

* [Hosts]Use own assets folder

* [PowerRename]Use own assets dir

* [MeasureTool] Use its own assets folder

* [ImageResizer]Use its own assets path

* Fix spellcheck

* Fix tab instead of space in project files

* Normalize target frameworks and platforms

* Remove WINRT_NO_MAKE_DETECTION flag. No longer needed?

* Fix AOT and Hosts locations

* Fix Dll version differences on dependency

* Add Common.UI.csproj as refernce to fix dll versions

* Update ControlzEx to normalize dll versions

* Update System.Management version to 7.0.2

* Add GPOWrapper to Registry Preview to fix dll versions

* [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions

* Fix remaining output paths / dll version conflicts

* [KeyboardManager]Executables still on their own directories

* Fix Monaco paths

* WinAppSDK apps get to play outside again

* Enable VCM settings again

* Fix KBM Editor path again

* [Monaco]Set to own Assets dir

* Fix installer preamble; Fix publish. remove unneeded publishes

* Remove Hardlink functions

* Installer builds again (still needs work to work)

* Readd Monaco to spellcheck excludes

* Fix spellcheck and call publish.cmd again

* [Installer] Remove components that don't need own dirs

* [Installer] Refactor Power Launcher

* [Installer] Refactor Color Picker

* [Installer] Refactor Monaco assets

* [Installer]Generate File script no longer needs to remove files

* [Installer]Refactor FileLocksmith

* [Installer] Refactor Hosts

* [Installer]Refactor Image Resizer

* [Installer]Refactor MouseUtils

* [Installer]Refactor MWB

* [Installer]Refactor MeasureTool

* [Installer]Refactor Peek

* [Installer]Refactor PowerRename and registry fixes

* [Installer]Refactor RegistryPreview

* [Installer]Refactor ShortcutGuide

* [Installer]Refactor Settings

* [Installer]Clean up some unused stuff

* [Installer]Clean up stuff for user install

* [Installer]Fix WinUi3Apps wxs

* [Installer]Fix misplaced folders

* [Installer]Move x86 VCM dll to right path

* Fix monaco language list location

* [Installer]Fix VCM directory reference

* [CI]Fix signing

* [Installer] Fix resources folder for release CI

* [ci]Looks like we still ship NLog on PowerToys Run

* [Settings]Add dependency to avoid dll collision with Experimentation

* [RegistryPreview]Move XAML files to own path

* [RegistryPreview]Fix app icon

* [Hosts]Move XAML files to their own path

* [FileLocksmith]Move XAML files to their own path

* [Peek]Move XAML files to own path

* [ScreenRuler]Move XAML files to its own path

* [Settings]Move XAML to its own path

* [ColorPicker]Move Resources to Assets

* [ShortcutGuide]Move svgs to own Assets path

* [Awake]Move images to assets path

* [Runner]Remove debug checks for PowerToys Run assets

* [PTRun]Move images to its own assets path

* [ImageResizer]Icon for context menu on own assets path

* [PowerRename]Move ico to its own path

* Remove unneeded intermediary directories

* Remove further int dirs

* Move tests to its own output path

* Fix spellcheck

* spellcheck: remove warnings

* [CppAnalyzers]Ignore rule in a tool

* [CI]Check if all deps.json files reference same versions

* fix spellcheck

* [ci]Fix task identation

* [ci]Add script to guard against asset conflicts

* [ci]Add more deps.json audit steps in the release build

* Add xbf to spellcheck expects

* Fix typo in asset conflict check scripts

* Fix some more dependency conflicts

* Downgrade CsWinRT to have the same dll version as sdk

* [ci]Do a recursive check for every deps.json

* Fix spellcheck error inside comment

* [ci]Fix asset script error

* [ci]Name deps.json verify tasks a bit better

* [ci]Improve deps json verify script output

* [ci]Update WinRT version to the same running in CI

* Also upgrade CsWinRT in NOTICE.MD

* [PowerRename]Move XAML files to own path

* [Common]Fix Settings executable path

* [ci]Verify there's no xbf files in app directories

* [installer]Fix firewall path

* [Monaco]Move new files to their proper assets path

* [Monaco]Fix paths for new files after merge

* [Feedback]Removed unneeded build conditions

* [Feedback]Clear vcxproj direct reference to frameworks

* [Feedback]RunPlugins name to hold PTRun plugins

* [Feedback]Remove unneeded foreach

* [Feedback]Shortcut Guide svgs with ** in project file

* [Feedback]Fix spellcheck
2023-07-20 00:12:46 +01:00

96 lines
4.4 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Telemetry.Events;
using Microsoft.PowerToys.Settings.UI.ViewModels.Flyout;
using Microsoft.PowerToys.Telemetry;
using Microsoft.UI;
using Microsoft.UI.Windowing;
using Windows.Graphics;
using WinUIEx;
namespace Microsoft.PowerToys.Settings.UI
{
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class FlyoutWindow : WindowEx
{
private const int WindowWidth = 386;
private const int WindowHeight = 486;
private const int WindowMargin = 12;
public FlyoutViewModel ViewModel { get; set; }
public POINT? FlyoutAppearPosition { get; set; }
public FlyoutWindow(POINT? initialPosition)
{
this.InitializeComponent();
this.Activated += FlyoutWindow_Activated;
FlyoutAppearPosition = initialPosition;
ViewModel = new FlyoutViewModel();
}
private void FlyoutWindow_Activated(object sender, Microsoft.UI.Xaml.WindowActivatedEventArgs args)
{
PowerToysTelemetry.Log.WriteEvent(new TrayFlyoutActivatedEvent());
if (args.WindowActivationState == Microsoft.UI.Xaml.WindowActivationState.CodeActivated)
{
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
WindowId windowId = Win32Interop.GetWindowIdFromWindow(hwnd);
if (!FlyoutAppearPosition.HasValue)
{
DisplayArea displayArea = DisplayArea.GetFromWindowId(windowId, DisplayAreaFallback.Nearest);
double dpiScale = (float)this.GetDpiForWindow() / 96;
double x = displayArea.WorkArea.Width - (dpiScale * (WindowWidth + WindowMargin));
double y = displayArea.WorkArea.Height - (dpiScale * (WindowHeight + WindowMargin));
this.MoveAndResize(x, y, WindowWidth, WindowHeight);
}
else
{
DisplayArea displayArea = DisplayArea.GetFromPoint(new PointInt32(FlyoutAppearPosition.Value.X, FlyoutAppearPosition.Value.Y), DisplayAreaFallback.Nearest);
// Move the window to the correct screen as a little blob, so we can get the accurate dpi for the screen to calculate the best position to show it.
this.MoveAndResize(FlyoutAppearPosition.Value.X, FlyoutAppearPosition.Value.Y, 1, 1);
double dpiScale = (float)this.GetDpiForWindow() / 96;
// Position the window so that it's inside the display are closest to the point.
POINT newPosition = new POINT(FlyoutAppearPosition.Value.X - (int)(dpiScale * WindowWidth / 2), FlyoutAppearPosition.Value.Y - (int)(dpiScale * WindowHeight / 2));
if (newPosition.X < displayArea.WorkArea.X)
{
newPosition.X = displayArea.WorkArea.X;
}
if (newPosition.Y < displayArea.WorkArea.Y)
{
newPosition.Y = displayArea.WorkArea.Y;
}
if (newPosition.X + (dpiScale * WindowWidth) > displayArea.WorkArea.X + displayArea.WorkArea.Width)
{
newPosition.X = (int)(displayArea.WorkArea.X + displayArea.WorkArea.Width - (dpiScale * WindowWidth));
}
if (newPosition.Y + (dpiScale * WindowHeight) > displayArea.WorkArea.Y + displayArea.WorkArea.Height)
{
newPosition.Y = (int)(displayArea.WorkArea.Y + displayArea.WorkArea.Height - (dpiScale * WindowHeight));
}
this.MoveAndResize(newPosition.X, newPosition.Y, WindowWidth, WindowHeight);
}
}
if (args.WindowActivationState == Microsoft.UI.Xaml.WindowActivationState.Deactivated)
{
if (ViewModel.CanHide)
{
FlyoutShellPage.SwitchToLaunchPage();
this.Hide();
}
}
}
}
}