mirror of
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* Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
193 lines
5.4 KiB
C++
193 lines
5.4 KiB
C++
#include "pch.h"
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#include "App.xaml.h"
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#include "MainWindow.xaml.h"
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#include <vector>
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#include <string>
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#include <filesystem>
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#include <common/logger/logger.h>
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#include <common/logger/logger_settings.h>
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#include <common/utils/logger_helper.h>
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#include <common/utils/gpo.h>
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using namespace winrt;
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using namespace winrt::Microsoft::UI::Xaml;
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using namespace winrt::Microsoft::UI::Xaml::Controls;
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using namespace winrt::Microsoft::UI::Xaml::Navigation;
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using namespace PowerRenameUI;
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using namespace PowerRenameUI::implementation;
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namespace fs = std::filesystem;
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//#define DEBUG_BENCHMARK_100K_ENTRIES
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std::vector<std::wstring> g_files;
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const std::wstring moduleName = L"PowerRename";
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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App::App()
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{
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InitializeComponent();
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#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
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UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e) {
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if (IsDebuggerPresent())
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{
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auto errorMessage = e.Message();
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__debugbreak();
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}
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});
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#endif
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs const&)
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{
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LoggerHelpers::init_logger(moduleName, L"", LogSettings::powerRenameLoggerName);
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if (powertoys_gpo::getConfiguredPowerRenameEnabledValue() == powertoys_gpo::gpo_rule_configured_disabled)
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{
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Logger::warn(L"Tried to start with a GPO policy setting the utility to always be disabled. Please contact your systems administrator.");
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ExitProcess(0);
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}
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auto args = std::wstring{ GetCommandLine() };
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size_t pos{ args.rfind(L"\\\\.\\pipe\\") };
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std::wstring pipe_name;
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if (pos != std::wstring::npos)
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{
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pipe_name = args.substr(pos);
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}
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HANDLE hStdin;
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if (pipe_name.size() > 0)
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{
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while (1)
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{
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hStdin = CreateFile(
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pipe_name.c_str(), // pipe name
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GENERIC_READ | GENERIC_WRITE, // read and write
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0, // no sharing
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NULL, // default security attributes
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OPEN_EXISTING, // opens existing pipe
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0, // default attributes
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NULL); // no template file
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// Break if the pipe handle is valid.
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if (hStdin != INVALID_HANDLE_VALUE)
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break;
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// Exit if an error other than ERROR_PIPE_BUSY occurs.
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auto error = GetLastError();
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if (error != ERROR_PIPE_BUSY)
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{
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break;
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}
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if (!WaitNamedPipe(pipe_name.c_str(), 3))
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{
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printf("Could not open pipe: 20 second wait timed out.");
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}
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}
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}
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else
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{
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hStdin = GetStdHandle(STD_INPUT_HANDLE);
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}
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if (hStdin == INVALID_HANDLE_VALUE)
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{
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Logger::error(L"Invalid input handle.");
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ExitProcess(1);
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}
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#ifdef DEBUG_BENCHMARK_100K_ENTRIES
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const std::wstring_view ROOT_PATH = L"R:\\PowerRenameBenchmark";
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std::wstring subdirectory_name = L"0";
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std::error_code _;
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#if 1
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constexpr bool recreate_files = true;
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#else
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constexpr bool recreate_files = false;
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#endif
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if constexpr (recreate_files)
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fs::remove_all(ROOT_PATH, _);
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g_files.push_back(fs::path{ ROOT_PATH });
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constexpr int pow2_threshold = 10;
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constexpr int num_files = 100'000;
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for (int i = 0; i < num_files; ++i)
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{
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fs::path file_path{ ROOT_PATH };
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// Create a subdirectory for each subsequent 2^pow2_threshold files, o/w filesystem becomes too slow to create them in a reasonable time.
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if ((i & ((1 << pow2_threshold) - 1)) == 0)
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{
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subdirectory_name = std::to_wstring(i >> pow2_threshold);
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}
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file_path /= subdirectory_name;
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if constexpr (recreate_files)
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{
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fs::create_directories(file_path, _);
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file_path /= std::to_wstring(i) + L".txt";
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HANDLE hFile = CreateFileW(
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file_path.c_str(),
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GENERIC_WRITE,
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0,
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nullptr,
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CREATE_NEW,
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FILE_ATTRIBUTE_NORMAL,
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nullptr);
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CloseHandle(hFile);
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}
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}
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#else
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#define BUFSIZE 4096 * 4
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BOOL bSuccess;
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WCHAR chBuf[BUFSIZE];
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DWORD dwRead;
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for (;;)
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{
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// Read from standard input and stop on error or no data.
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bSuccess = ReadFile(hStdin, chBuf, BUFSIZE * sizeof(wchar_t), &dwRead, NULL);
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if (!bSuccess || dwRead == 0)
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break;
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std::wstring inputBatch{ chBuf, dwRead / sizeof(wchar_t) };
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std::wstringstream ss(inputBatch);
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std::wstring item;
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wchar_t delimiter = '?';
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while (std::getline(ss, item, delimiter))
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{
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g_files.push_back(item);
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}
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if (!bSuccess)
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break;
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}
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CloseHandle(hStdin);
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#endif
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Logger::debug(L"Starting PowerRename with {} files selected", g_files.size());
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window = make<MainWindow>();
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window.Activate();
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} |