Files
PowerToys/src/modules/previewpane/GcodePreviewHandler/GcodePreviewHandler.csproj
Jeremy Sinclair 483e37c8b0 [Build]Centralize .NET NuGet Package Versions (#23727)
* Add populated Directory.Packages.props

* Add package source mapping for community toolkit

* Remove package versions from Settings projects

* Remove package versions from PT Run plugin projects

* Remove package versions from PreviewPane projects

* Remove package versions from Launcher projects

* Remove package versions from Common projects

* Remove package versions from Hosts

* Remove package versions from PowerAccent projects

* Remove package versions from ImageResizer projects

* Remove package versions from Awake

* Remove package versions from ColorPicker projects

* Remove package versions from FancyZones

* Remove package versions from FileLocksmith

* Remove package versions from MeasureToolUI

* Remove package versions from PowerOCR

* Remove package versions from Analyzers entries

* Try fix release CI with packageSourceMapping

* Actually use PowerToys dependencies source for labs
2023-02-13 17:10:33 +00:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyTitle>PowerToys.GcodePreviewHandler</AssemblyTitle>
<AssemblyDescription>PowerToys GcodePreviewHandler</AssemblyDescription>
<Description>PowerToys GcodePreviewHandler</Description>
<DocumentationFile>$(SolutionDir)$(Platform)\$(Configuration)\modules\FileExplorerPreview\GcodePreviewPaneDocumentation.xml</DocumentationFile>
<OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\modules\FileExplorerPreview\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GenerateSatelliteAssembliesForCore>true</GenerateSatelliteAssembliesForCore>
<AssemblyName>PowerToys.GcodePreviewHandler</AssemblyName>
<SelfContained>true</SelfContained>
</PropertyGroup>
<!-- SelfContained=true requires RuntimeIdentifier to be set -->
<PropertyGroup Condition="'$(Platform)'=='x64'">
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='ARM64'">
<RuntimeIdentifier>win10-arm64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{805306FF-A562-4415-8DEF-E493BDC45918}</ProjectGuid>
<RootNamespace>Microsoft.PowerToys.PreviewHandler.Gcode</RootNamespace>
<TargetFramework>net7.0-windows10.0.19041.0</TargetFramework>
</PropertyGroup>
<Import Project="..\..\..\Version.props" />
<ItemGroup>
<Compile Update="GcodePreviewHandlerControl.cs" />
<Compile Update="Properties\Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>
<!-- See https://learn.microsoft.com/windows/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component for more info -->
<PropertyGroup>
<CsWinRTIncludes>PowerToys.GPOWrapper</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
</PropertyGroup>
<PropertyGroup>
<!-- Disable missing comment warning. WinRT/C++ libraries added won't have comments on their reflections. -->
<NoWarn>$(NoWarn);1591</NoWarn>
<OutputType>WinExe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWinRT" />
<PackageReference Include="System.IO.Abstractions" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
<ProjectReference Include="..\..\..\common\GPOWrapper\GPOWrapper.vcxproj" />
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedTelemetry\Telemetry\ManagedTelemetry.csproj" />
<ProjectReference Include="..\common\PreviewHandlerCommon.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>