Files
PowerToys/src/modules/MouseUtils/MouseJumpUI/Helpers/SettingsHelper.cs
Noraa Junker 9439b6df41 [Settings] Create a global static instance of SettingsUtils (#44064)
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request

SettingsUtils is initialized multiple times over the whole solution.
This creates one singeltone instance (with the default settings), so it
only has to be initialized once (and improve performance a bit with
that)

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [ ] Closes: #xxx
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2025-12-08 11:55:51 +08:00

162 lines
5.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.IO.Abstractions;
using System.Threading;
using ManagedCommon;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.PowerToys.Settings.UI.Library.Utilities;
using MouseJump.Common.Helpers;
using MouseJump.Common.Models.Drawing;
using MouseJump.Common.Models.Settings;
using MouseJump.Common.Models.Styles;
namespace MouseJumpUI.Helpers;
internal sealed class SettingsHelper
{
public SettingsHelper()
{
this.LockObject = new();
this.CurrentSettings = this.LoadSettings();
// delay loading settings on change by some time to avoid file in use exception
var throttledActionInvoker = new ThrottledActionInvoker();
this.FileSystemWatcher = Helper.GetFileWatcher(
moduleName: MouseJumpSettings.ModuleName,
fileName: "settings.json",
onChangedCallback: () => throttledActionInvoker.ScheduleAction(this.ReloadSettings, 250));
}
private IFileSystemWatcher FileSystemWatcher
{
get;
}
private object LockObject
{
get;
}
public MouseJumpSettings CurrentSettings
{
get;
private set;
}
private MouseJumpSettings LoadSettings()
{
lock (this.LockObject)
{
{
var settingsUtils = SettingsUtils.Default;
// set this to 1 to disable retries
var remainingRetries = 5;
while (remainingRetries > 0)
{
try
{
if (!settingsUtils.SettingsExists(MouseJumpSettings.ModuleName))
{
Logger.LogInfo("MouseJump settings.json was missing, creating a new one");
var defaultSettings = new MouseJumpSettings();
defaultSettings.Save(settingsUtils);
}
var settings = settingsUtils.GetSettingsOrDefault<MouseJumpSettings>(MouseJumpSettings.ModuleName);
return settings;
}
catch (IOException ex)
{
Logger.LogError("Failed to read changed settings", ex);
Thread.Sleep(250);
}
catch (Exception ex)
{
Logger.LogError("Failed to read changed settings", ex);
Thread.Sleep(250);
}
remainingRetries--;
}
}
}
const string message = "Failed to read changed settings - ran out of retries";
Logger.LogError(message);
throw new InvalidOperationException(message);
}
public void ReloadSettings()
{
this.CurrentSettings = this.LoadSettings();
}
public static PreviewStyle GetActivePreviewStyle(MouseJumpSettings settings)
{
var previewType = Enum.TryParse<PreviewType>(settings.Properties.PreviewType, true, out var previewTypeResult)
? previewTypeResult
: PreviewType.Bezelled;
var canvasSize = new SizeInfo(
settings.Properties.ThumbnailSize.Width,
settings.Properties.ThumbnailSize.Height);
var properties = settings.Properties;
var previewStyle = previewType switch
{
PreviewType.Compact => StyleHelper.CompactPreviewStyle.WithCanvasSize(canvasSize),
PreviewType.Bezelled => StyleHelper.BezelledPreviewStyle.WithCanvasSize(canvasSize),
PreviewType.Custom => new PreviewStyle(
canvasSize: canvasSize,
canvasStyle: new(
marginStyle: new(0),
borderStyle: new(
color: ConfigHelper.DeserializeFromConfigColorString(
properties.BorderColor),
all: properties.BorderThickness,
depth: properties.Border3dDepth
),
paddingStyle: new(
all: properties.BorderPadding
),
backgroundStyle: new(
color1: ConfigHelper.DeserializeFromConfigColorString(
properties.BackgroundColor1),
color2: ConfigHelper.DeserializeFromConfigColorString(
properties.BackgroundColor2)
)
),
screenStyle: new(
marginStyle: new(
all: properties.ScreenMargin
),
borderStyle: new(
color: ConfigHelper.DeserializeFromConfigColorString(
properties.BezelColor),
all: properties.BezelThickness,
depth: properties.Bezel3dDepth
),
paddingStyle: new(0),
backgroundStyle: new(
color1: ConfigHelper.DeserializeFromConfigColorString(
properties.ScreenColor1),
color2: ConfigHelper.DeserializeFromConfigColorString(
properties.ScreenColor2)
)
)),
_ => throw new InvalidOperationException(
$"Unhandled {nameof(PreviewType)} '{previewType}'"),
};
return previewStyle;
}
}