Files
PowerToys/src/modules/MeasureTool/MeasureToolCore/DxgiAPI.cpp
Andrey Nekrasov 9d7c9c1746 [Screen Ruler] Better error handling and reuse D3D device (#20223)
* [Screen Ruler] simplify lines calculation

* [Screen Ruler] Add inches and centimeters support

* [Chore] prefer x64 toolset to avoid hitting C1076

* [Screen Ruler] Allow making screenshots in non-continuous mode

* [Screen Ruler] Use single d3d device for all ops

* [Screen Ruler] remove gpu mutex and clean up screen capturing

* [Screen Ruler] handle and log DXGI initialization failure

* [Screen Ruler] Add unhandled exception handler

* [Screen Ruler] comment out Units of Measure setting

* [Screen Ruler] introduce a separate device dedicated for capturing
2022-09-05 15:39:56 +03:00

146 lines
5.6 KiB
C++

#include "pch.h"
#include "DxgiAPI.h"
#include <common/Display/dpi_aware.h>
//#define DEBUG_DEVICES
#define SEPARATE_D3D_FOR_CAPTURE
namespace
{
DxgiAPI::D3D CreateD3D()
{
DxgiAPI::D3D d3d;
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#if defined(DEBUG_DEVICES)
flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
HRESULT hr =
D3D11CreateDevice(nullptr,
D3D_DRIVER_TYPE_HARDWARE,
nullptr,
flags,
nullptr,
0,
D3D11_SDK_VERSION,
d3d.d3dDevice.put(),
nullptr,
nullptr);
if (hr == DXGI_ERROR_UNSUPPORTED)
{
hr = D3D11CreateDevice(nullptr,
D3D_DRIVER_TYPE_WARP,
nullptr,
flags,
nullptr,
0,
D3D11_SDK_VERSION,
d3d.d3dDevice.put(),
nullptr,
nullptr);
}
winrt::check_hresult(hr);
d3d.dxgiDevice = d3d.d3dDevice.as<IDXGIDevice>();
winrt::check_hresult(CreateDirect3D11DeviceFromDXGIDevice(d3d.dxgiDevice.get(), d3d.d3dDeviceInspectable.put()));
winrt::com_ptr<IDXGIAdapter> adapter;
winrt::check_hresult(d3d.dxgiDevice->GetParent(winrt::guid_of<IDXGIAdapter>(), adapter.put_void()));
winrt::check_hresult(adapter->GetParent(winrt::guid_of<IDXGIFactory2>(), d3d.dxgiFactory2.put_void()));
d3d.d3dDevice->GetImmediateContext(d3d.d3dContext.put());
winrt::check_bool(d3d.d3dContext);
auto contextMultithread = d3d.d3dContext.as<ID3D11Multithread>();
contextMultithread->SetMultithreadProtected(true);
return d3d;
}
}
DxgiAPI::DxgiAPI()
{
const D2D1_FACTORY_OPTIONS d2dFactoryOptions = {
#if defined(DEBUG_DEVICES)
D2D1_DEBUG_LEVEL_INFORMATION
#else
D2D1_DEBUG_LEVEL_NONE
#endif
};
winrt::check_hresult(D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, d2dFactoryOptions, d2dFactory2.put()));
winrt::check_hresult(DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
winrt::guid_of<IDWriteFactory>(),
reinterpret_cast<IUnknown**>(writeFactory.put())));
auto d3d = CreateD3D();
d3dDevice = d3d.d3dDevice;
dxgiDevice = d3d.dxgiDevice;
d3dDeviceInspectable = d3d.d3dDeviceInspectable;
dxgiFactory2 = d3d.dxgiFactory2;
d3dContext = d3d.d3dContext;
#if defined(SEPARATE_D3D_FOR_CAPTURE)
auto d3dFC = CreateD3D();
d3dForCapture = d3dFC;
#else
d3dForCapture = d3d;
#endif
winrt::check_hresult(d2dFactory2->CreateDevice(dxgiDevice.get(), d2dDevice1.put()));
winrt::check_hresult(DCompositionCreateDevice(
dxgiDevice.get(),
winrt::guid_of<IDCompositionDevice>(),
compositionDevice.put_void()));
}
DxgiWindowState DxgiAPI::CreateD2D1RenderTarget(HWND window) const
{
RECT rect = {};
winrt::check_bool(GetClientRect(window, &rect));
const DXGI_SWAP_CHAIN_DESC1 desc = {
.Width = static_cast<UINT>(rect.right - rect.left),
.Height = static_cast<UINT>(rect.bottom - rect.top),
.Format = static_cast<DXGI_FORMAT>(winrt::DirectXPixelFormat::B8G8R8A8UIntNormalized),
.SampleDesc = { .Count = 1, .Quality = 0 },
.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
.BufferCount = 2,
.Scaling = DXGI_SCALING_STRETCH,
.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED,
};
DxgiWindowState state;
winrt::com_ptr<ID2D1DeviceContext> rt;
d2dDevice1->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, rt.put());
state.rt = rt;
winrt::check_hresult(dxgiFactory2->CreateSwapChainForComposition(d3dDevice.get(),
&desc,
nullptr,
state.swapChain.put()));
winrt::com_ptr<IDXGISurface> surface;
winrt::check_hresult(state.swapChain->GetBuffer(0, winrt::guid_of<IDXGISurface>(), surface.put_void()));
const D2D1_BITMAP_PROPERTIES1 properties = {
.pixelFormat = { .format = DXGI_FORMAT_B8G8R8A8_UNORM, .alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED },
.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW
};
winrt::com_ptr<ID2D1Bitmap1> bitmap;
winrt::check_hresult(rt->CreateBitmapFromDxgiSurface(surface.get(),
properties,
bitmap.put()));
rt->SetTarget(bitmap.get());
winrt::check_hresult(compositionDevice->CreateTargetForHwnd(window,
true,
state.compositionTarget.put()));
winrt::com_ptr<IDCompositionVisual> visual;
winrt::check_hresult(compositionDevice->CreateVisual(visual.put()));
winrt::check_hresult(visual->SetContent(state.swapChain.get()));
winrt::check_hresult(state.compositionTarget->SetRoot(visual.get()));
winrt::check_hresult(compositionDevice->Commit());
return state;
}