mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-06 11:16:51 +02:00
* Added union class * Added key to shortcut backend implementation * Added tests * Added tests for CapsLock/modifier workaround for key to shortcut * Added correct JSON loading step * Cleaned shortcut remap code to use helper function for modifier keys * Removed RemapKey class * Enable Key to Shortcut in UI along with Type Shortcut in Remap key window * Fixed orphaning and unsuccessful remap dialog * Fixed column width * Renamed second type key button * Fixed Type Shortcut issues * Fixed shortcut to key backend logic and manually tested most scenarios * Added s2k in UI, manually verified its working * Added one more k2s test * Added tests for s2k * Added tests for Caps Lock workaround in shortcut remaps * Fixed formatting * Fixed formatting * Removed safety code since it can cause issues with code generated key up events * Added test for key up scenario * Tweaked warning text * Tweaked text * Tweaked text to fit in two lines * telemetry additions
51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
#pragma once
|
|
#include "KeyDropDownControl.h"
|
|
#include <keyboardmanager/common/Shortcut.h>
|
|
#include <variant>
|
|
|
|
class KeyboardManagerState;
|
|
namespace winrt::Windows::UI::Xaml
|
|
{
|
|
struct XamlRoot;
|
|
namespace Controls
|
|
{
|
|
struct StackPanel;
|
|
struct Grid;
|
|
}
|
|
}
|
|
|
|
class SingleKeyRemapControl
|
|
{
|
|
private:
|
|
// Button to type the remap key
|
|
winrt::Windows::Foundation::IInspectable typeKey;
|
|
|
|
// StackPanel to parent the above controls
|
|
winrt::Windows::Foundation::IInspectable singleKeyRemapControlLayout;
|
|
|
|
// Stack panel for the drop downs to display the selected shortcut for the hybrid case
|
|
winrt::Windows::Foundation::IInspectable hybridDropDownStackPanel;
|
|
|
|
public:
|
|
// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
|
|
std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
|
|
// Handle to the current Edit Keyboard Window
|
|
static HWND EditKeyboardWindowHandle;
|
|
// Pointer to the keyboard manager state
|
|
static KeyboardManagerState* keyboardManagerState;
|
|
// Stores the current list of remappings
|
|
static std::vector<std::pair<std::vector<std::variant<DWORD, Shortcut>>, std::wstring>> singleKeyRemapBuffer;
|
|
|
|
// constructor
|
|
SingleKeyRemapControl(Grid table, const int colIndex);
|
|
|
|
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
|
|
static void AddNewControlKeyRemapRow(winrt::Windows::UI::Xaml::Controls::Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey = NULL, const std::variant<DWORD, Shortcut> newKey = NULL);
|
|
|
|
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
|
|
winrt::Windows::UI::Xaml::Controls::StackPanel getSingleKeyRemapControl();
|
|
|
|
// Function to create the detect remap keys UI window
|
|
void createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState);
|
|
};
|