Files
PowerToys/src/settings-ui/Settings.UI.Library/ViewModels/Commands/RelayCommand`1.cs
Stefan Markovic 073caffef4 [Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner

Align naming with other exes - PowerToys Runner -> PowerToys.Runner

* Unify exe/dll naming - Microsoft.PowerToys.Common.UI

Project name - Microsoft.PowerToys.Common.UI -> Common.UI
dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll

* Unify exe/dll naming - Settings

Project names - Microsoft.PowerToys.Settings* -> Settings*
Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll

* Revert file autoformat

* [Docs] Update paths to settings projects/files

* Fix tests - Update path
2021-12-15 12:56:52 +01:00

36 lines
1.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows.Input;
namespace Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands
{
public class RelayCommand<T> : ICommand
{
private readonly Action<T> execute;
private readonly Func<T, bool> canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
public void Execute(object parameter) => execute((T)parameter);
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}