Files
PowerToys/src/modules/fancyzones/editor/FancyZonesEditor/Overlay.cs
Seraphima Zykova b8e5ccfb7b [FancyZones] Editor multi monitor support (#6562)
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
2020-11-17 11:38:19 +03:00

398 lines
11 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using FancyZonesEditor.Models;
namespace FancyZonesEditor
{
public class Overlay
{
private MainWindow _mainWindow;
private LayoutPreview _layoutPreview;
private UserControl _editor;
public List<Monitor> Monitors { get; private set; }
public Rect WorkArea
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Device.WorkAreaRect;
}
return default(Rect);
}
}
public LayoutSettings CurrentLayoutSettings
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Settings;
}
return new LayoutSettings();
}
}
public Window CurrentLayoutWindow
{
get
{
if (Monitors.Count > 0 && CurrentDesktop < Monitors.Count)
{
return Monitors[CurrentDesktop].Window;
}
return default(Window);
}
}
public List<Rect> WorkAreas { get; private set; }
public object CurrentDataContext
{
get
{
return _dataContext;
}
set
{
_dataContext = value;
CurrentLayoutWindow.DataContext = value;
}
}
private object _dataContext;
public int DesktopsCount
{
get
{
return Monitors.Count;
}
}
public int CurrentDesktop
{
get
{
return _currentDesktop;
}
set
{
if (value != _currentDesktop)
{
if (value < 0 || value >= DesktopsCount)
{
return;
}
var prevSettings = CurrentLayoutSettings;
_currentDesktop = value;
MainWindowSettingsModel settings = ((App)Application.Current).MainWindowSettings;
if (settings != null)
{
settings.ResetAppliedModel();
settings.UpdateDesktopDependantProperties(prevSettings);
}
Update();
}
}
}
private int _currentDesktop = 0;
public bool SpanZonesAcrossMonitors
{
get
{
return _spanZonesAcrossMonitors;
}
set
{
_spanZonesAcrossMonitors = value;
if (_spanZonesAcrossMonitors)
{
Rect workArea = default(Rect);
Rect bounds = default(Rect);
foreach (Monitor monitor in Monitors)
{
workArea = Rect.Union(workArea, monitor.Device.WorkAreaRect);
bounds = Rect.Union(bounds, monitor.Device.ScaledBounds);
}
Monitors.Clear();
Monitors.Add(new Monitor(bounds, workArea, true));
}
}
}
private bool _spanZonesAcrossMonitors;
public bool MultiMonitorMode
{
get
{
return DesktopsCount > 1 && !SpanZonesAcrossMonitors;
}
}
public Overlay()
{
WorkAreas = new List<Rect>();
Monitors = new List<Monitor>();
var screens = System.Windows.Forms.Screen.AllScreens;
foreach (System.Windows.Forms.Screen screen in screens)
{
Rect bounds = new Rect(screen.Bounds.X, screen.Bounds.Y, screen.Bounds.Width, screen.Bounds.Height);
Rect workArea = new Rect(screen.WorkingArea.X, screen.WorkingArea.Y, screen.WorkingArea.Width, screen.WorkingArea.Height);
Add(bounds, workArea, screen.Primary);
}
}
public void Show()
{
_layoutPreview = new LayoutPreview
{
IsActualSize = true,
Opacity = 0.5,
};
ShowLayout();
OpenMainWindow();
}
public void ShowLayout()
{
MainWindowSettingsModel settings = ((App)Application.Current).MainWindowSettings;
CurrentDataContext = settings.UpdateSelectedLayoutModel();
var window = CurrentLayoutWindow;
window.Content = _layoutPreview;
window.DataContext = CurrentDataContext;
if (_layoutPreview != null)
{
_layoutPreview.UpdatePreview();
}
for (int i = 0; i < DesktopsCount; i++)
{
Monitors[i].Window.Show();
}
}
public void OpenEditor(LayoutModel model)
{
_layoutPreview = null;
if (CurrentDataContext is GridLayoutModel)
{
_editor = new GridEditor();
}
else if (CurrentDataContext is CanvasLayoutModel)
{
_editor = new CanvasEditor();
}
CurrentLayoutWindow.Content = _editor;
EditorWindow window;
bool isGrid = false;
if (model is GridLayoutModel)
{
window = new GridEditorWindow();
isGrid = true;
}
else
{
window = new CanvasEditorWindow();
}
window.Owner = Monitors[App.Overlay.CurrentDesktop].Window;
window.DataContext = model;
window.Show();
if (isGrid)
{
(window as GridEditorWindow).NameTextBox().Focus();
}
window.LeftWindowCommands = null;
window.RightWindowCommands = null;
}
public void CloseEditor()
{
_editor = null;
_layoutPreview = new LayoutPreview
{
IsActualSize = true,
Opacity = 0.5,
};
CurrentLayoutWindow.Content = _layoutPreview;
OpenMainWindow();
}
public void CloseLayoutWindow()
{
for (int i = 0; i < DesktopsCount; i++)
{
Monitors[i].Window.Close();
}
}
public double ScaleCoordinateWithCurrentMonitorDpi(double coordinate)
{
if (Monitors.Count == 0)
{
return coordinate;
}
double minimalDpi = Monitors[0].Device.Dpi;
foreach (Monitor monitor in Monitors)
{
if (minimalDpi > monitor.Device.Dpi)
{
minimalDpi = monitor.Device.Dpi;
}
}
if (minimalDpi == 0 || Monitors[CurrentDesktop].Device.Dpi == 0)
{
return coordinate;
}
double scaleFactor = minimalDpi / Monitors[CurrentDesktop].Device.Dpi;
return Math.Round(coordinate * scaleFactor);
}
private void Update()
{
CloseLayout();
if (_mainWindow != null)
{
_mainWindow.Update();
}
ShowLayout();
}
private void CloseLayout()
{
var window = CurrentLayoutWindow;
window.Content = null;
window.DataContext = null;
}
private void OpenMainWindow()
{
if (_mainWindow == null)
{
_mainWindow = new MainWindow(SpanZonesAcrossMonitors, WorkArea);
}
// reset main window owner to keep it on the top
_mainWindow.Owner = CurrentLayoutWindow;
_mainWindow.ShowActivated = true;
_mainWindow.Topmost = true;
_mainWindow.Show();
_mainWindow.LeftWindowCommands = null;
_mainWindow.RightWindowCommands = null;
// window is set to topmost to make sure it shows on top of PowerToys settings page
// we can reset topmost flag now
_mainWindow.Topmost = false;
}
private void Add(Rect bounds, Rect workArea, bool primary)
{
var monitor = new Monitor(bounds, workArea, primary);
bool inserted = false;
var workAreaRect = workArea;
for (int i = 0; i < Monitors.Count && !inserted; i++)
{
var rect = Monitors[i].Device.WorkAreaRect;
if (workAreaRect.Left < rect.Left && (workAreaRect.Top <= rect.Top || workAreaRect.Top == 0))
{
Monitors.Insert(i, monitor);
inserted = true;
}
else if (workAreaRect.Left == rect.Left && workAreaRect.Top < rect.Top)
{
Monitors.Insert(i, monitor);
inserted = true;
}
}
if (!inserted)
{
Monitors.Add(monitor);
}
}
public Int32Rect[] GetZoneRects()
{
if (_editor != null)
{
if (_editor is GridEditor gridEditor)
{
return ZoneRectsFromPanel(gridEditor.PreviewPanel);
}
else
{
// CanvasEditor
return ZoneRectsFromPanel(((CanvasEditor)_editor).Preview);
}
}
else
{
// One of the predefined zones (neither grid or canvas editor used).
return _layoutPreview.GetZoneRects();
}
}
private Int32Rect[] ZoneRectsFromPanel(Panel previewPanel)
{
// TODO: the ideal here is that the ArrangeRects logic is entirely inside the model, so we don't have to walk the UIElement children to get the rect info
int count = previewPanel.Children.Count;
Int32Rect[] zones = new Int32Rect[count];
for (int i = 0; i < count; i++)
{
FrameworkElement child = (FrameworkElement)previewPanel.Children[i];
Point topLeft = child.TransformToAncestor(previewPanel).Transform(default);
zones[i].X = (int)topLeft.X;
zones[i].Y = (int)topLeft.Y;
zones[i].Width = (int)child.ActualWidth;
zones[i].Height = (int)child.ActualHeight;
}
return zones;
}
}
}