Files
PowerToys/src/modules/ScreencastMode/ScreencastModeUI/App.xaml.cs
Ayaan31 06285ff894 Screencast Mode: Implemented new PowerToys Module for Keyboard Visualization (#44249)
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fix/what does it change/how was it tested (even manually, if necessary)?
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## Summary of the Pull Request

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## PR Checklist

- [X] Closes: #981
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- [X] **Communication:** I've discussed this with core contributors
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- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
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or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

This pull request implements Screencast Mode, a keyboard visualization
module. The implementation of this module was made with the goal of
adhering to current PowerToys development conventions. There is
currently no Unit Tests to do automated testing for the module or its
settings, which would need to be added in the future. For more
information, there is a README that is located in
src/modules/ScreencastMode

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wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
For validation, the module was built using the appropriate steps to get
the .exe for PowerToys and that executable was run. From there, the
module was manually tested from simple typing on the keyboard to
changing settings around for the module.

---------

Co-authored-by: Zoha Ahmed <122557699+Zoha-ahmed@users.noreply.github.com>
Co-authored-by: Jaylyn Barbee <51131738+Jaylyn-Barbee@users.noreply.github.com>
Co-authored-by: Gleb Khmyznikov <gleb.khmyznikov@gmail.com>
Co-authored-by: Guilherme <57814418+DevLGuilherme@users.noreply.github.com>
Co-authored-by: Kai Tao <69313318+vanzue@users.noreply.github.com>
Co-authored-by: Shawn Yuan <128874481+shuaiyuanxx@users.noreply.github.com>
Co-authored-by: leileizhang <leilzh@microsoft.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Jiří Polášek <me@jiripolasek.com>
2025-12-14 09:39:04 +01:00

39 lines
1.2 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using ManagedCommon;
using Microsoft.UI.Xaml;
using PowerToys.Interop;
namespace ScreencastModeUI
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : Application
{
private Window? _window;
public App()
{
InitializeComponent();
Logger.InitializeLogger("\\ScreencastMode\\ScreencastModeUI\\Logs");
}
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
_window = new MainWindow();
_window.Activate();
// Exit when PowerToys Runner exits (pattern from Peek)
var cmdArgs = Environment.GetCommandLineArgs();
if (cmdArgs?.Length > 1 && int.TryParse(cmdArgs[^1], out int runnerPid))
{
RunnerHelper.WaitForPowerToysRunner(runnerPid, () => Environment.Exit(0));
}
}
}
}