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* [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
134 lines
4.8 KiB
C#
134 lines
4.8 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Wox.Plugin.Common.Win32;
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namespace Microsoft.Plugin.WindowWalker.Components
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{
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/// <summary>
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/// Class that represents the state of the desktops windows
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/// </summary>
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internal class OpenWindows
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{
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/// <summary>
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/// Used to enforce single execution of EnumWindows
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/// </summary>
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private static readonly Lock _enumWindowsLock = new();
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/// <summary>
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/// PowerLauncher main executable
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/// </summary>
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private static readonly string _powerLauncherExe = Path.GetFileName(Environment.ProcessPath);
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/// <summary>
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/// List of all the open windows
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/// </summary>
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private readonly List<Window> windows = new List<Window>();
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/// <summary>
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/// An instance of the class OpenWindows
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/// </summary>
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private static OpenWindows instance;
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/// <summary>
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/// Gets the list of all open windows
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/// </summary>
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internal List<Window> Windows => new List<Window>(windows);
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/// <summary>
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/// Gets an instance property of this class that makes sure that
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/// the first instance gets created and that all the requests
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/// end up at that one instance
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/// </summary>
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internal static OpenWindows Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new OpenWindows();
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}
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return instance;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="OpenWindows"/> class.
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/// Private constructor to make sure there is never
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/// more than one instance of this class
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/// </summary>
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private OpenWindows()
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{
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}
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/// <summary>
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/// Updates the list of open windows
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/// </summary>
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internal void UpdateOpenWindowsList(CancellationToken cancellationToken)
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{
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var tokenHandle = GCHandle.Alloc(cancellationToken);
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try
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{
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var tokenHandleParam = GCHandle.ToIntPtr(tokenHandle);
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lock (_enumWindowsLock)
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{
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windows.Clear();
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EnumWindowsProc callbackptr = new EnumWindowsProc(WindowEnumerationCallBack);
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_ = NativeMethods.EnumWindows(callbackptr, tokenHandleParam);
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}
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}
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finally
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{
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if (tokenHandle.IsAllocated)
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{
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tokenHandle.Free();
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}
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}
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}
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/// <summary>
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/// Call back method for window enumeration
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/// </summary>
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/// <param name="hwnd">The handle to the current window being enumerated</param>
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/// <param name="lParam">Value being passed from the caller (we don't use this but might come in handy
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/// in the future</param>
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/// <returns>true to make sure to continue enumeration</returns>
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internal bool WindowEnumerationCallBack(IntPtr hwnd, IntPtr lParam)
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{
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var tokenHandle = GCHandle.FromIntPtr(lParam);
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var cancellationToken = (CancellationToken)tokenHandle.Target;
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if (cancellationToken.IsCancellationRequested)
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{
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// Stop enumeration
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return false;
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}
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Window newWindow = new Window(hwnd);
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if (newWindow.IsWindow && newWindow.Visible && newWindow.IsOwner &&
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(!newWindow.IsToolWindow || newWindow.IsAppWindow) && !newWindow.TaskListDeleted &&
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(newWindow.Desktop.IsVisible || !WindowWalkerSettings.Instance.ResultsFromVisibleDesktopOnly || Main.VirtualDesktopHelperInstance.GetDesktopCount() < 2) &&
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newWindow.ClassName != "Windows.UI.Core.CoreWindow" && newWindow.Process.Name != _powerLauncherExe)
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{
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// To hide (not add) preloaded uwp app windows that are invisible to the user and other cloaked windows, we check the cloak state. (Issue #13637.)
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// (If user asking to see cloaked uwp app windows again we can add an optional plugin setting in the future.)
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if (!newWindow.IsCloaked || newWindow.GetWindowCloakState() == Window.WindowCloakState.OtherDesktop)
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{
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windows.Add(newWindow);
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}
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}
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return true;
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}
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}
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}
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