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Josh Soref bf16e10baf Updates for check-spelling v0.0.25 (#40386)
## Summary of the Pull Request

- #39572 updated check-spelling but ignored:
   > 🐣 Breaking Changes
[Code Scanning action requires a Code Scanning
Ruleset](https://github.com/check-spelling/check-spelling/wiki/Breaking-Change:-Code-Scanning-action-requires-a-Code-Scanning-Ruleset)
If you use SARIF reporting, then instead of the workflow yielding an 
when it fails, it will rely on [github-advanced-security
🤖](https://github.com/apps/github-advanced-security) to report the
failure. You will need to adjust your checks for PRs.

This means that check-spelling hasn't been properly doing its job 😦.

I'm sorry, I should have pushed a thing to this repo earlier,...

Anyway, as with most refreshes, this comes with a number of fixes, some
are fixes for typos that snuck in before the 0.0.25 upgrade, some are
for things that snuck in after, some are based on new rules in
spell-check-this, and some are hand written patterns based on running
through this repository a few times.

About the 🐣 **breaking change**: someone needs to create a ruleset for
this repository (see [Code Scanning action requires a Code Scanning
Ruleset: Sample ruleset

](https://github.com/check-spelling/check-spelling/wiki/Breaking-Change:-Code-Scanning-action-requires-a-Code-Scanning-Ruleset#sample-ruleset)).

The alternative to adding a ruleset is to change the condition to not
use sarif for this repository. In general, I think the github
integration from sarif is prettier/more helpful, so I think that it's
the better choice.

You can see an example of it working in:
- https://github.com/check-spelling-sandbox/PowerToys/pull/23

---------

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
Co-authored-by: Mike Griese <migrie@microsoft.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
2025-07-08 17:16:52 -05:00

136 lines
5.1 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Microsoft.Plugin.WindowWalker.Components
{
/// <summary>
/// Class housing fuzzy matching methods
/// </summary>
internal static class FuzzyMatching
{
/// <summary>
/// Finds the best match (the one with the most
/// number of letters adjacent to each other) and
/// returns the index location of each of the letters
/// of the matches
/// </summary>
/// <param name="text">The text to search inside of</param>
/// <param name="searchText">the text to search for</param>
/// <returns>returns the index location of each of the letters of the matches</returns>
internal static List<int> FindBestFuzzyMatch(string text, string searchText)
{
ArgumentNullException.ThrowIfNull(searchText);
ArgumentNullException.ThrowIfNull(text);
// Using CurrentCulture since this is user facing
searchText = searchText.ToLower(CultureInfo.CurrentCulture);
text = text.ToLower(CultureInfo.CurrentCulture);
// Create a grid to march matches like
// e.g.
// a b c a d e c f g
// a x x
// c x x
bool[,] matches = new bool[text.Length, searchText.Length];
for (int firstIndex = 0; firstIndex < text.Length; firstIndex++)
{
for (int secondIndex = 0; secondIndex < searchText.Length; secondIndex++)
{
matches[firstIndex, secondIndex] =
searchText[secondIndex] == text[firstIndex] ?
true :
false;
}
}
// use this table to get all the possible matches
List<List<int>> allMatches = GetAllMatchIndexes(matches);
// return the score that is the max
int maxScore = allMatches.Count > 0 ? CalculateScoreForMatches(allMatches[0]) : 0;
List<int> bestMatch = allMatches.Count > 0 ? allMatches[0] : new List<int>();
foreach (var match in allMatches)
{
int score = CalculateScoreForMatches(match);
if (score > maxScore)
{
bestMatch = match;
maxScore = score;
}
}
return bestMatch;
}
/// <summary>
/// Gets all the possible matches to the search string with in the text
/// </summary>
/// <param name="matches"> a table showing the matches as generated by
/// a two dimensional array with the first dimension the text and the second
/// one the search string and each cell marked as an intersection between the two</param>
/// <returns>a list of the possible combinations that match the search text</returns>
internal static List<List<int>> GetAllMatchIndexes(bool[,] matches)
{
ArgumentNullException.ThrowIfNull(matches);
List<List<int>> results = new List<List<int>>();
for (int secondIndex = 0; secondIndex < matches.GetLength(1); secondIndex++)
{
for (int firstIndex = 0; firstIndex < matches.GetLength(0); firstIndex++)
{
if (secondIndex == 0 && matches[firstIndex, secondIndex])
{
results.Add(new List<int> { firstIndex });
}
else if (matches[firstIndex, secondIndex])
{
var tempList = results.Where(x => x.Count == secondIndex && x[x.Count - 1] < firstIndex).Select(x => x.ToList()).ToList();
foreach (var pathSofar in tempList)
{
pathSofar.Add(firstIndex);
}
results.AddRange(tempList);
}
}
results = results.Where(x => x.Count == secondIndex + 1).ToList();
}
return results.Where(x => x.Count == matches.GetLength(1)).ToList();
}
/// <summary>
/// Calculates the score for a string
/// </summary>
/// <param name="matches">the index of the matches</param>
/// <returns>an integer representing the score</returns>
internal static int CalculateScoreForMatches(List<int> matches)
{
ArgumentNullException.ThrowIfNull(matches);
var score = 0;
for (int currentIndex = 1; currentIndex < matches.Count; currentIndex++)
{
var previousIndex = currentIndex - 1;
score -= matches[currentIndex] - matches[previousIndex];
}
return score == 0 ? -10000 : score;
}
}
}