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## Summary of the Pull Request This PR addresses two logged issues for MousePointerCrosshairs, these are: https://github.com/microsoft/PowerToys/issues/24944 https://github.com/microsoft/PowerToys/issues/31817 ## PR Checklist - [x] Closes: #24944, #31817 - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx ## Detailed Description of the Pull Request / Additional comments The PR adds a new combo box to MousePointerCrosshairs XAML options, this gives the option for 'both', 'vertical only' or 'horizontal only'. The default option is 'both' which mirrors the existing behavior. ## Validation Steps Performed Validation has been completed on two separate PCs, a Surface laptop 7 Pro and a Dell Workstation. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
701 lines
27 KiB
C++
701 lines
27 KiB
C++
// InclusiveCrosshairs.cpp : Defines the entry point for the application.
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//
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#include "pch.h"
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#include "InclusiveCrosshairs.h"
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#include "trace.h"
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#ifdef COMPOSITION
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namespace winrt
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{
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using namespace winrt::Windows::System;
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using namespace winrt::Windows::UI::Composition;
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}
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namespace ABI
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{
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using namespace ABI::Windows::System;
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using namespace ABI::Windows::UI::Composition::Desktop;
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}
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#endif
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struct InclusiveCrosshairs
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{
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bool MyRegisterClass(HINSTANCE hInstance);
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static InclusiveCrosshairs* instance;
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void Terminate();
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void SwitchActivationMode();
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void ApplySettings(InclusiveCrosshairsSettings& settings, bool applyToRuntimeObjects);
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public:
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// Allow external callers to request a position update (thread-safe enqueue)
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static void RequestUpdatePosition()
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{
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if (instance != nullptr)
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{
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auto dispatcherQueue = instance->m_dispatcherQueueController.DispatcherQueue();
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dispatcherQueue.TryEnqueue([]() {
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if (instance != nullptr)
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{
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instance->UpdateCrosshairsPosition();
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}
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});
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}
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}
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static void EnsureOn()
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{
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if (instance != nullptr)
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{
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auto dispatcherQueue = instance->m_dispatcherQueueController.DispatcherQueue();
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dispatcherQueue.TryEnqueue([]() {
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if (instance != nullptr && !instance->m_drawing)
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{
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instance->StartDrawing();
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}
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});
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}
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}
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static void EnsureOff()
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{
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if (instance != nullptr)
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{
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auto dispatcherQueue = instance->m_dispatcherQueueController.DispatcherQueue();
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dispatcherQueue.TryEnqueue([]() {
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if (instance != nullptr && instance->m_drawing)
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{
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instance->StopDrawing();
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}
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});
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}
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}
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static void SetExternalControl(bool enabled)
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{
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if (instance != nullptr)
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{
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auto dispatcherQueue = instance->m_dispatcherQueueController.DispatcherQueue();
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dispatcherQueue.TryEnqueue([enabled]() {
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if (instance != nullptr)
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{
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instance->m_externalControl = enabled;
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if (enabled && instance->m_mouseHook)
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{
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UnhookWindowsHookEx(instance->m_mouseHook);
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instance->m_mouseHook = NULL;
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}
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else if (!enabled && instance->m_drawing && !instance->m_mouseHook)
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{
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instance->m_mouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, instance->m_hinstance, 0);
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}
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}
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});
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}
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}
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static void SetCrosshairsOrientation(CrosshairsOrientation orientation)
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{
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if (instance != nullptr)
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{
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auto dispatcherQueue = instance->m_dispatcherQueueController.DispatcherQueue();
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dispatcherQueue.TryEnqueue([orientation]() {
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if (instance != nullptr)
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{
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instance->m_crosshairs_orientation = orientation;
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instance->UpdateCrosshairsPosition();
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}
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});
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}
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}
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private:
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enum class MouseButton
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{
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Left,
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Right
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};
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void DestroyInclusiveCrosshairs();
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) noexcept;
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void StartDrawing();
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void StopDrawing();
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bool CreateInclusiveCrosshairs();
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void UpdateCrosshairsPosition();
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HHOOK m_mouseHook = NULL;
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static LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) noexcept;
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static constexpr auto m_className = L"MousePointerCrosshairs";
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static constexpr auto m_windowTitle = L"PowerToys Mouse Pointer Crosshairs";
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static constexpr DWORD AUTO_HIDE_TIMER_ID = 101;
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HWND m_hwndOwner = NULL;
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HWND m_hwnd = NULL;
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HINSTANCE m_hinstance = NULL;
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static constexpr DWORD WM_SWITCH_ACTIVATION_MODE = WM_APP;
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winrt::DispatcherQueueController m_dispatcherQueueController{ nullptr };
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winrt::Compositor m_compositor{ nullptr };
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winrt::Desktop::DesktopWindowTarget m_target{ nullptr };
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winrt::ContainerVisual m_root{ nullptr };
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winrt::LayerVisual m_crosshairs_border_layer{ nullptr };
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winrt::LayerVisual m_crosshairs_layer{ nullptr };
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winrt::SpriteVisual m_left_crosshairs_border{ nullptr };
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winrt::SpriteVisual m_left_crosshairs{ nullptr };
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winrt::SpriteVisual m_right_crosshairs_border{ nullptr };
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winrt::SpriteVisual m_right_crosshairs{ nullptr };
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winrt::SpriteVisual m_top_crosshairs_border{ nullptr };
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winrt::SpriteVisual m_top_crosshairs{ nullptr };
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winrt::SpriteVisual m_bottom_crosshairs_border{ nullptr };
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winrt::SpriteVisual m_bottom_crosshairs{ nullptr };
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bool m_drawing = false;
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bool m_destroyed = false;
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bool m_hiddenCursor = false;
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bool m_externalControl = false;
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void SetAutoHideTimer() noexcept;
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// Configurable Settings
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winrt::Windows::UI::Color m_crosshairs_border_color = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_COLOR;
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winrt::Windows::UI::Color m_crosshairs_color = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_COLOR;
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int m_crosshairs_radius = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_RADIUS;
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int m_crosshairs_thickness = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_THICKNESS;
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int m_crosshairs_border_size = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_SIZE;
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bool m_crosshairs_is_fixed_length_enabled = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_IS_FIXED_LENGTH_ENABLED;
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int m_crosshairs_fixed_length = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_FIXED_LENGTH;
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CrosshairsOrientation m_crosshairs_orientation = static_cast<CrosshairsOrientation>(INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_ORIENTATION);
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float m_crosshairs_opacity = max(0.f, min(1.f, (float)INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_OPACITY / 100.0f));
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bool m_crosshairs_auto_hide = INCLUSIVE_MOUSE_DEFAULT_AUTO_HIDE;
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};
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InclusiveCrosshairs* InclusiveCrosshairs::instance = nullptr;
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bool InclusiveCrosshairs::CreateInclusiveCrosshairs()
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{
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try
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{
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// We need a dispatcher queue.
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DispatcherQueueOptions options = {
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sizeof(options),
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DQTYPE_THREAD_CURRENT,
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DQTAT_COM_ASTA,
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};
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ABI::IDispatcherQueueController* controller;
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winrt::check_hresult(CreateDispatcherQueueController(options, &controller));
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*winrt::put_abi(m_dispatcherQueueController) = controller;
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// Create the compositor for our window.
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m_compositor = winrt::Compositor();
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ABI::IDesktopWindowTarget* target;
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winrt::check_hresult(m_compositor.as<ABI::ICompositorDesktopInterop>()->CreateDesktopWindowTarget(m_hwnd, false, &target));
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*winrt::put_abi(m_target) = target;
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// Our composition tree:
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//
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// [root] ContainerVisual
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// \ [crosshairs border layer] LayerVisual
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// \ [crosshairs border sprites]
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// [crosshairs layer] LayerVisual
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// \ [crosshairs sprites]
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m_root = m_compositor.CreateContainerVisual();
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m_root.RelativeSizeAdjustment({ 1.0f, 1.0f });
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m_target.Root(m_root);
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m_root.Opacity(m_crosshairs_opacity);
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m_crosshairs_border_layer = m_compositor.CreateLayerVisual();
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m_crosshairs_border_layer.RelativeSizeAdjustment({ 1.0f, 1.0f });
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m_root.Children().InsertAtTop(m_crosshairs_border_layer);
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m_crosshairs_border_layer.Opacity(1.0f);
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m_crosshairs_layer = m_compositor.CreateLayerVisual();
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m_crosshairs_layer.RelativeSizeAdjustment({ 1.0f, 1.0f });
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// Create the crosshairs sprites.
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m_left_crosshairs_border = m_compositor.CreateSpriteVisual();
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m_left_crosshairs_border.AnchorPoint({ 1.0f, 0.5f });
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m_left_crosshairs_border.Brush(m_compositor.CreateColorBrush(m_crosshairs_border_color));
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m_crosshairs_border_layer.Children().InsertAtTop(m_left_crosshairs_border);
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m_left_crosshairs = m_compositor.CreateSpriteVisual();
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m_left_crosshairs.AnchorPoint({ 1.0f, 0.5f });
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m_left_crosshairs.Brush(m_compositor.CreateColorBrush(m_crosshairs_color));
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m_crosshairs_layer.Children().InsertAtTop(m_left_crosshairs);
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m_right_crosshairs_border = m_compositor.CreateSpriteVisual();
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m_right_crosshairs_border.AnchorPoint({ 0.0f, 0.5f });
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m_right_crosshairs_border.Brush(m_compositor.CreateColorBrush(m_crosshairs_border_color));
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m_crosshairs_border_layer.Children().InsertAtTop(m_right_crosshairs_border);
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m_right_crosshairs = m_compositor.CreateSpriteVisual();
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m_right_crosshairs.AnchorPoint({ 0.0f, 0.5f });
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m_right_crosshairs.Brush(m_compositor.CreateColorBrush(m_crosshairs_color));
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m_crosshairs_layer.Children().InsertAtTop(m_right_crosshairs);
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m_top_crosshairs_border = m_compositor.CreateSpriteVisual();
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m_top_crosshairs_border.AnchorPoint({ 0.5f, 1.0f });
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m_top_crosshairs_border.Brush(m_compositor.CreateColorBrush(m_crosshairs_border_color));
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m_crosshairs_border_layer.Children().InsertAtTop(m_top_crosshairs_border);
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m_top_crosshairs = m_compositor.CreateSpriteVisual();
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m_top_crosshairs.AnchorPoint({ 0.5f, 1.0f });
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m_top_crosshairs.Brush(m_compositor.CreateColorBrush(m_crosshairs_color));
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m_crosshairs_layer.Children().InsertAtTop(m_top_crosshairs);
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m_bottom_crosshairs_border = m_compositor.CreateSpriteVisual();
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m_bottom_crosshairs_border.AnchorPoint({ 0.5f, 0.0f });
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m_bottom_crosshairs_border.Brush(m_compositor.CreateColorBrush(m_crosshairs_border_color));
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m_crosshairs_border_layer.Children().InsertAtTop(m_bottom_crosshairs_border);
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m_bottom_crosshairs = m_compositor.CreateSpriteVisual();
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m_bottom_crosshairs.AnchorPoint({ 0.5f, 0.0f });
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m_bottom_crosshairs.Brush(m_compositor.CreateColorBrush(m_crosshairs_color));
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m_crosshairs_layer.Children().InsertAtTop(m_bottom_crosshairs);
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m_crosshairs_border_layer.Children().InsertAtTop(m_crosshairs_layer);
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m_crosshairs_layer.Opacity(1.0f);
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UpdateCrosshairsPosition();
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return true;
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}
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catch (...)
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{
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return false;
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}
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}
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void InclusiveCrosshairs::UpdateCrosshairsPosition()
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{
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POINT ptCursor;
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// HACK: Draw with 1 pixel off. Otherwise, Windows glitches the task bar transparency when a transparent window fill the whole screen.
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SetWindowPos(m_hwnd, HWND_TOPMOST, GetSystemMetrics(SM_XVIRTUALSCREEN) + 1, GetSystemMetrics(SM_YVIRTUALSCREEN) + 1, GetSystemMetrics(SM_CXVIRTUALSCREEN) - 2, GetSystemMetrics(SM_CYVIRTUALSCREEN) - 2, 0);
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GetCursorPos(&ptCursor);
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HMONITOR cursorMonitor = MonitorFromPoint(ptCursor, MONITOR_DEFAULTTONEAREST);
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if (cursorMonitor == NULL)
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{
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return;
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}
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MONITORINFO monitorInfo;
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monitorInfo.cbSize = sizeof(monitorInfo);
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if (!GetMonitorInfo(cursorMonitor, &monitorInfo))
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{
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return;
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}
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POINT ptMonitorUpperLeft;
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ptMonitorUpperLeft.x = monitorInfo.rcMonitor.left;
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ptMonitorUpperLeft.y = monitorInfo.rcMonitor.top;
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POINT ptMonitorBottomRight;
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ptMonitorBottomRight.x = monitorInfo.rcMonitor.right;
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ptMonitorBottomRight.y = monitorInfo.rcMonitor.bottom;
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// Convert everything to client coordinates.
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ScreenToClient(m_hwnd, &ptCursor);
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ScreenToClient(m_hwnd, &ptMonitorUpperLeft);
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ScreenToClient(m_hwnd, &ptMonitorBottomRight);
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// Crosshair position should receive a minor adjustment for odd values to prevent anti-aliasing due to half pixels, while still looking like it's centered around the mouse pointer.
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float halfPixelAdjustment = m_crosshairs_thickness % 2 == 1 ? 0.5f : 0.0f;
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float borderSizePadding = m_crosshairs_border_size * 2.f;
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// Left and Right crosshairs (horizontal line)
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if (m_crosshairs_orientation == CrosshairsOrientation::Both || m_crosshairs_orientation == CrosshairsOrientation::HorizontalOnly)
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{
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float leftCrosshairsFullScreenLength = ptCursor.x - ptMonitorUpperLeft.x - m_crosshairs_radius + halfPixelAdjustment * 2.f;
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float leftCrosshairsLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length : leftCrosshairsFullScreenLength;
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float leftCrosshairsBorderLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length + borderSizePadding : leftCrosshairsFullScreenLength + m_crosshairs_border_size;
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m_left_crosshairs_border.Offset({ ptCursor.x - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2.f, ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs_border.Size({ leftCrosshairsBorderLength, m_crosshairs_thickness + borderSizePadding });
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m_left_crosshairs.Offset({ ptCursor.x - m_crosshairs_radius + halfPixelAdjustment * 2.f, ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs.Size({ leftCrosshairsLength, static_cast<float>(m_crosshairs_thickness) });
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float rightCrosshairsFullScreenLength = static_cast<float>(ptMonitorBottomRight.x) - ptCursor.x - m_crosshairs_radius;
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float rightCrosshairsLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length : rightCrosshairsFullScreenLength;
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float rightCrosshairsBorderLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length + borderSizePadding : rightCrosshairsFullScreenLength + m_crosshairs_border_size;
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m_right_crosshairs_border.Offset({ static_cast<float>(ptCursor.x) + m_crosshairs_radius - m_crosshairs_border_size, ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs_border.Size({ rightCrosshairsBorderLength, m_crosshairs_thickness + borderSizePadding });
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m_right_crosshairs.Offset({ static_cast<float>(ptCursor.x) + m_crosshairs_radius, ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs.Size({ rightCrosshairsLength, static_cast<float>(m_crosshairs_thickness) });
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}
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else
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{
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// Hide horizontal crosshairs by setting size to 0
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m_left_crosshairs_border.Size({ 0.0f, 0.0f });
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m_left_crosshairs.Size({ 0.0f, 0.0f });
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m_right_crosshairs_border.Size({ 0.0f, 0.0f });
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m_right_crosshairs.Size({ 0.0f, 0.0f });
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}
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// Top and Bottom crosshairs (vertical line)
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if (m_crosshairs_orientation == CrosshairsOrientation::Both || m_crosshairs_orientation == CrosshairsOrientation::VerticalOnly)
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{
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float topCrosshairsFullScreenLength = ptCursor.y - ptMonitorUpperLeft.y - m_crosshairs_radius + halfPixelAdjustment * 2.f;
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float topCrosshairsLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length : topCrosshairsFullScreenLength;
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float topCrosshairsBorderLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length + borderSizePadding : topCrosshairsFullScreenLength + m_crosshairs_border_size;
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m_top_crosshairs_border.Offset({ ptCursor.x + halfPixelAdjustment, ptCursor.y - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2.f, .0f });
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m_top_crosshairs_border.Size({ m_crosshairs_thickness + borderSizePadding, topCrosshairsBorderLength });
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m_top_crosshairs.Offset({ ptCursor.x + halfPixelAdjustment, ptCursor.y - m_crosshairs_radius + halfPixelAdjustment * 2.f, .0f });
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m_top_crosshairs.Size({ static_cast<float>(m_crosshairs_thickness), topCrosshairsLength });
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float bottomCrosshairsFullScreenLength = static_cast<float>(ptMonitorBottomRight.y) - ptCursor.y - m_crosshairs_radius;
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float bottomCrosshairsLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length : bottomCrosshairsFullScreenLength;
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float bottomCrosshairsBorderLength = m_crosshairs_is_fixed_length_enabled ? m_crosshairs_fixed_length + borderSizePadding : bottomCrosshairsFullScreenLength + m_crosshairs_border_size;
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m_bottom_crosshairs_border.Offset({ ptCursor.x + halfPixelAdjustment, static_cast<float>(ptCursor.y) + m_crosshairs_radius - m_crosshairs_border_size, .0f });
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m_bottom_crosshairs_border.Size({ m_crosshairs_thickness + borderSizePadding, bottomCrosshairsBorderLength });
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m_bottom_crosshairs.Offset({ ptCursor.x + halfPixelAdjustment, static_cast<float>(ptCursor.y) + m_crosshairs_radius, .0f });
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m_bottom_crosshairs.Size({ static_cast<float>(m_crosshairs_thickness), bottomCrosshairsLength });
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}
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else
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{
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// Hide vertical crosshairs by setting size to 0
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m_top_crosshairs_border.Size({ 0.0f, 0.0f });
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m_top_crosshairs.Size({ 0.0f, 0.0f });
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m_bottom_crosshairs_border.Size({ 0.0f, 0.0f });
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m_bottom_crosshairs.Size({ 0.0f, 0.0f });
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}
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}
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LRESULT CALLBACK InclusiveCrosshairs::MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) noexcept
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{
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if (nCode >= 0)
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{
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MSLLHOOKSTRUCT* hookData = reinterpret_cast<MSLLHOOKSTRUCT*>(lParam);
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if (instance && !instance->m_externalControl)
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{
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if (wParam == WM_MOUSEMOVE)
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{
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instance->UpdateCrosshairsPosition();
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}
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}
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}
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return CallNextHookEx(0, nCode, wParam, lParam);
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}
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void InclusiveCrosshairs::StartDrawing()
|
|
{
|
|
Logger::info("Start drawing crosshairs.");
|
|
Trace::StartDrawingCrosshairs();
|
|
UpdateCrosshairsPosition();
|
|
|
|
m_hiddenCursor = false;
|
|
if (m_crosshairs_auto_hide)
|
|
{
|
|
CURSORINFO cursorInfo{};
|
|
cursorInfo.cbSize = sizeof(cursorInfo);
|
|
if (GetCursorInfo(&cursorInfo))
|
|
{
|
|
m_hiddenCursor = !(cursorInfo.flags & CURSOR_SHOWING);
|
|
}
|
|
|
|
SetAutoHideTimer();
|
|
}
|
|
|
|
if (!m_hiddenCursor)
|
|
{
|
|
ShowWindow(m_hwnd, SW_SHOWNOACTIVATE);
|
|
}
|
|
|
|
m_drawing = true;
|
|
m_mouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, m_hinstance, 0);
|
|
}
|
|
|
|
void InclusiveCrosshairs::StopDrawing()
|
|
{
|
|
Logger::info("Stop drawing crosshairs.");
|
|
m_drawing = false;
|
|
ShowWindow(m_hwnd, SW_HIDE);
|
|
UnhookWindowsHookEx(m_mouseHook);
|
|
m_mouseHook = NULL;
|
|
KillTimer(m_hwnd, AUTO_HIDE_TIMER_ID);
|
|
}
|
|
|
|
void InclusiveCrosshairs::SwitchActivationMode()
|
|
{
|
|
PostMessage(m_hwnd, WM_SWITCH_ACTIVATION_MODE, 0, 0);
|
|
}
|
|
|
|
void InclusiveCrosshairs::ApplySettings(InclusiveCrosshairsSettings& settings, bool applyToRunTimeObjects)
|
|
{
|
|
m_crosshairs_radius = settings.crosshairsRadius;
|
|
m_crosshairs_thickness = settings.crosshairsThickness;
|
|
m_crosshairs_color = settings.crosshairsColor;
|
|
m_crosshairs_opacity = max(0.f, min(1.f, (float)settings.crosshairsOpacity / 100.0f));
|
|
m_crosshairs_border_color = settings.crosshairsBorderColor;
|
|
m_crosshairs_border_size = settings.crosshairsBorderSize;
|
|
bool autoHideChanged = m_crosshairs_auto_hide != settings.crosshairsAutoHide;
|
|
m_crosshairs_auto_hide = settings.crosshairsAutoHide;
|
|
m_crosshairs_is_fixed_length_enabled = settings.crosshairsIsFixedLengthEnabled;
|
|
m_crosshairs_fixed_length = settings.crosshairsFixedLength;
|
|
m_crosshairs_orientation = settings.crosshairsOrientation;
|
|
|
|
if (applyToRunTimeObjects)
|
|
{
|
|
if (autoHideChanged)
|
|
{
|
|
if (m_crosshairs_auto_hide)
|
|
{
|
|
SetAutoHideTimer();
|
|
}
|
|
else
|
|
{
|
|
KillTimer(m_hwnd, AUTO_HIDE_TIMER_ID);
|
|
|
|
// Edge case of settings being changed with hidden crosshairs: timer time-out is 1 seconds
|
|
if (m_drawing && m_hiddenCursor)
|
|
{
|
|
instance->m_hiddenCursor = false;
|
|
ShowWindow(instance->m_hwnd, SW_SHOWNOACTIVATE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Runtime objects already created. Should update in the owner thread.
|
|
if (m_dispatcherQueueController == nullptr)
|
|
{
|
|
Logger::warn("Tried accessing the dispatch queue controller before it was initialized.");
|
|
// No dispatcher Queue Controller? Means initialization still hasn't run, so settings will be applied then.
|
|
return;
|
|
}
|
|
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
|
|
InclusiveCrosshairsSettings localSettings = settings;
|
|
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
|
|
if (!m_destroyed)
|
|
{
|
|
// Apply new settings to runtime composition objects.
|
|
m_left_crosshairs.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_color);
|
|
m_right_crosshairs.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_color);
|
|
m_top_crosshairs.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_color);
|
|
m_bottom_crosshairs.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_color);
|
|
m_left_crosshairs_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_border_color);
|
|
m_right_crosshairs_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_border_color);
|
|
m_top_crosshairs_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_border_color);
|
|
m_bottom_crosshairs_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshairs_border_color);
|
|
m_root.Opacity(m_crosshairs_opacity);
|
|
UpdateCrosshairsPosition();
|
|
}
|
|
});
|
|
if (!enqueueSucceeded)
|
|
{
|
|
Logger::error("Couldn't enqueue message to update the crosshairs settings.");
|
|
}
|
|
}
|
|
}
|
|
|
|
void InclusiveCrosshairs::DestroyInclusiveCrosshairs()
|
|
{
|
|
StopDrawing();
|
|
PostQuitMessage(0);
|
|
}
|
|
|
|
LRESULT CALLBACK InclusiveCrosshairs::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) noexcept
|
|
{
|
|
switch (message)
|
|
{
|
|
case WM_NCCREATE:
|
|
instance->m_hwnd = hWnd;
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
case WM_CREATE:
|
|
return instance->CreateInclusiveCrosshairs() ? 0 : -1;
|
|
case WM_NCHITTEST:
|
|
return HTTRANSPARENT;
|
|
case WM_SWITCH_ACTIVATION_MODE:
|
|
if (instance->m_drawing)
|
|
{
|
|
instance->StopDrawing();
|
|
}
|
|
else
|
|
{
|
|
instance->StartDrawing();
|
|
}
|
|
break;
|
|
case WM_DESTROY:
|
|
instance->DestroyInclusiveCrosshairs();
|
|
break;
|
|
case WM_TIMER:
|
|
if (wParam == AUTO_HIDE_TIMER_ID && instance->m_drawing)
|
|
{
|
|
CURSORINFO cursorInfo{};
|
|
cursorInfo.cbSize = sizeof(cursorInfo);
|
|
if (GetCursorInfo(&cursorInfo))
|
|
{
|
|
if (cursorInfo.flags & CURSOR_SHOWING)
|
|
{
|
|
if (instance->m_hiddenCursor)
|
|
{
|
|
instance->m_hiddenCursor = false;
|
|
ShowWindow(instance->m_hwnd, SW_SHOWNOACTIVATE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!instance->m_hiddenCursor)
|
|
{
|
|
instance->m_hiddenCursor = true;
|
|
ShowWindow(instance->m_hwnd, SW_HIDE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool InclusiveCrosshairs::MyRegisterClass(HINSTANCE hInstance)
|
|
{
|
|
WNDCLASS wc{};
|
|
|
|
m_hinstance = hInstance;
|
|
|
|
SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
|
if (!GetClassInfoW(hInstance, m_className, &wc))
|
|
{
|
|
wc.lpfnWndProc = WndProc;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
|
|
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
|
wc.hbrBackground = static_cast<HBRUSH>(GetStockObject(NULL_BRUSH));
|
|
wc.lpszClassName = m_className;
|
|
|
|
if (!RegisterClassW(&wc))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_hwndOwner = CreateWindow(L"static", nullptr, WS_POPUP, 0, 0, 0, 0, nullptr, nullptr, hInstance, nullptr);
|
|
|
|
DWORD exStyle = WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_NOREDIRECTIONBITMAP | WS_EX_TOOLWINDOW;
|
|
return CreateWindowExW(exStyle, m_className, m_windowTitle, WS_POPUP, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, m_hwndOwner, nullptr, hInstance, nullptr) != nullptr;
|
|
}
|
|
|
|
void InclusiveCrosshairs::Terminate()
|
|
{
|
|
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
|
|
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
|
|
m_destroyed = true;
|
|
DestroyWindow(m_hwndOwner);
|
|
});
|
|
if (!enqueueSucceeded)
|
|
{
|
|
Logger::error("Couldn't enqueue message to destroy the window.");
|
|
}
|
|
}
|
|
|
|
void InclusiveCrosshairs::SetAutoHideTimer() noexcept
|
|
{
|
|
if (SetTimer(m_hwnd, AUTO_HIDE_TIMER_ID, 1000, NULL) == 0)
|
|
{
|
|
int error = GetLastError();
|
|
Logger::trace("Failed to create auto hide timer. Last error: {}", error);
|
|
}
|
|
}
|
|
|
|
#pragma region InclusiveCrosshairs_API
|
|
|
|
void InclusiveCrosshairsApplySettings(InclusiveCrosshairsSettings& settings)
|
|
{
|
|
if (InclusiveCrosshairs::instance != nullptr)
|
|
{
|
|
Logger::info("Applying settings.");
|
|
InclusiveCrosshairs::instance->ApplySettings(settings, true);
|
|
}
|
|
}
|
|
|
|
void InclusiveCrosshairsSwitch()
|
|
{
|
|
if (InclusiveCrosshairs::instance != nullptr)
|
|
{
|
|
Logger::info("Switching activation mode.");
|
|
InclusiveCrosshairs::instance->SwitchActivationMode();
|
|
}
|
|
}
|
|
|
|
void InclusiveCrosshairsDisable()
|
|
{
|
|
if (InclusiveCrosshairs::instance != nullptr)
|
|
{
|
|
Logger::info("Terminating the crosshairs instance.");
|
|
InclusiveCrosshairs::instance->Terminate();
|
|
}
|
|
}
|
|
|
|
bool InclusiveCrosshairsIsEnabled()
|
|
{
|
|
return (InclusiveCrosshairs::instance != nullptr);
|
|
}
|
|
|
|
void InclusiveCrosshairsRequestUpdatePosition()
|
|
{
|
|
InclusiveCrosshairs::RequestUpdatePosition();
|
|
}
|
|
|
|
void InclusiveCrosshairsEnsureOn()
|
|
{
|
|
InclusiveCrosshairs::EnsureOn();
|
|
}
|
|
|
|
void InclusiveCrosshairsEnsureOff()
|
|
{
|
|
InclusiveCrosshairs::EnsureOff();
|
|
}
|
|
|
|
void InclusiveCrosshairsSetExternalControl(bool enabled)
|
|
{
|
|
InclusiveCrosshairs::SetExternalControl(enabled);
|
|
}
|
|
|
|
void InclusiveCrosshairsSetOrientation(CrosshairsOrientation orientation)
|
|
{
|
|
InclusiveCrosshairs::SetCrosshairsOrientation(orientation);
|
|
}
|
|
|
|
int InclusiveCrosshairsMain(HINSTANCE hInstance, InclusiveCrosshairsSettings& settings)
|
|
{
|
|
Logger::info("Starting a crosshairs instance.");
|
|
if (InclusiveCrosshairs::instance != nullptr)
|
|
{
|
|
Logger::error("A crosshairs instance was still working when trying to start a new one.");
|
|
return 0;
|
|
}
|
|
|
|
// Perform application initialization:
|
|
InclusiveCrosshairs crosshairs;
|
|
InclusiveCrosshairs::instance = &crosshairs;
|
|
crosshairs.ApplySettings(settings, false);
|
|
if (!crosshairs.MyRegisterClass(hInstance))
|
|
{
|
|
Logger::error("Couldn't initialize a crosshairs instance.");
|
|
InclusiveCrosshairs::instance = nullptr;
|
|
return FALSE;
|
|
}
|
|
Logger::info("Initialized the crosshairs instance.");
|
|
|
|
if (settings.autoActivate)
|
|
{
|
|
crosshairs.SwitchActivationMode();
|
|
}
|
|
|
|
MSG msg;
|
|
|
|
// Main message loop:
|
|
while (GetMessage(&msg, nullptr, 0, 0))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
Logger::info("Crosshairs message loop ended.");
|
|
InclusiveCrosshairs::instance = nullptr;
|
|
|
|
return (int)msg.wParam;
|
|
}
|
|
|
|
#pragma endregion InclusiveCrosshairs_API
|