Files
PowerToys/Cpp.Build.props
2025-11-12 13:02:12 -06:00

175 lines
8.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Hybrid CRT configuration -->
<PropertyGroup Condition="'$(HybridCrtConfiguration)'==''">
<HybridCrtConfiguration>$(Configuration)</HybridCrtConfiguration>
</PropertyGroup>
<!-- Skip Hybrid CRT for AppContainer/UWP projects as they require MultiThreadedDLL -->
<PropertyGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop'">
<HybridCrtConfiguration></HybridCrtConfiguration>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Debug'">
<ClCompile>
<!-- We use MultiThreadedDebug, rather than MultiThreadedDebugDLL, to avoid DLL dependencies on VCRUNTIME140d.dll and MSVCP140d.dll. -->
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrtd.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrtd.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(HybridCrtConfiguration)'=='Release'">
<ClCompile>
<!-- We use MultiThreaded, rather than MultiThreadedDLL, to avoid DLL dependencies on VCRUNTIME140.dll and MSVCP140.dll. -->
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<!-- Link statically against the runtime and STL, but link dynamically against the CRT by ignoring the static CRT
lib and instead linking against the Universal CRT DLL import library. This "hybrid" linking mechanism is
supported according to the CRT maintainer. Dynamic linking against the CRT makes the binaries a bit smaller
than they would otherwise be if the CRT, runtime, and STL were all statically linked in. -->
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries);libucrt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>%(AdditionalOptions) /defaultlib:ucrt.lib</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!-- AppContainer/UWP projects must use MultiThreadedDLL -->
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Debug'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(AppContainerApplication)'=='true' and '$(_VC_Target_Library_Platform)'!='Desktop' And '$(Configuration)'=='Release'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!-- Run code analysis locally and in PR CI, but not on release CI -->
<PropertyGroup Condition="'$(SkipCppCodeAnalysis)' == ''">
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>$(MsbuildThisFileDirectory)\CppRuleSet.ruleset</CodeAnalysisRuleSet>
<CAExcludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(CAExcludePath)</CAExcludePath>
</PropertyGroup>
<!-- C++ source compile-specific things for all configurations -->
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
<VcpkgEnabled>false</VcpkgEnabled>
<ReplaceWildcardsInProjectItems>true</ReplaceWildcardsInProjectItems>
<ExternalIncludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(ExternalIncludePath)</ExternalIncludePath>
<!-- Enable control flow guard for C++ projects that don't consume any C++ files -->
<!-- This covers the case where a .dll exports a .lib, but doesn't have any ClCompile entries. -->
<LinkControlFlowGuard>Guard</LinkControlFlowGuard>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<DisableSpecificWarnings>4679;5271;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DisableAnalyzeExternal >true</DisableAnalyzeExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<ConformanceMode>false</ConformanceMode>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<BuildStlModules>false</BuildStlModules>
<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- CLR + CFG are not compatible >:{ -->
<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
</Lib>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- Global props OverrideWindowsTargetPlatformVersion-->
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<TargetPlatformVersion>10.0.26100.0</TargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<DesktopCompatible>true</DesktopCompatible>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'"
Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'"
Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
</Project>