//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Microsoft.PowerToys.Run.Plugin.System.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.PowerToys.Run.Plugin.System.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Show a dialog to confirm system commands.
///
internal static string confirm_system_commands {
get {
return ResourceManager.GetString("confirm_system_commands", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please Confirm.
///
internal static string Microsoft_plugin_sys_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Empty Recycle Bin.
///
internal static string Microsoft_plugin_sys_emptyrecyclebin {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin", resourceCulture);
}
}
///
/// Looks up a localized string similar to Empty Recycle Bin.
///
internal static string Microsoft_plugin_sys_emptyrecyclebin_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hibernate.
///
internal static string Microsoft_plugin_sys_hibernate {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_hibernate", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to put this computer into hibernation, are you sure?.
///
internal static string Microsoft_plugin_sys_hibernate_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hibernate computer.
///
internal static string Microsoft_plugin_sys_hibernate_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lock.
///
internal static string Microsoft_plugin_sys_lock {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_lock", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to lock this computer, are you sure?.
///
internal static string Microsoft_plugin_sys_lock_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_lock_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lock computer.
///
internal static string Microsoft_plugin_sys_lock_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_lock_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Executes system commands (e.g. 'shutdown', 'lock', 'sleep')..
///
internal static string Microsoft_plugin_sys_plugin_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_plugin_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Windows System Commands.
///
internal static string Microsoft_plugin_sys_plugin_name {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_plugin_name", resourceCulture);
}
}
///
/// Looks up a localized string similar to Restart.
///
internal static string Microsoft_plugin_sys_restart_computer {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to restart this computer, are you sure?.
///
internal static string Microsoft_plugin_sys_restart_computer_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Restart computer.
///
internal static string Microsoft_plugin_sys_restart_computer_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Shutdown.
///
internal static string Microsoft_plugin_sys_shutdown_computer {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to shut down this computer, are you sure?.
///
internal static string Microsoft_plugin_sys_shutdown_computer_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Shutdown computer.
///
internal static string Microsoft_plugin_sys_shutdown_computer_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sign out.
///
internal static string Microsoft_plugin_sys_sign_out {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sign_out", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to sign out of this computer, are you sure?.
///
internal static string Microsoft_plugin_sys_sign_out_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sign out of computer.
///
internal static string Microsoft_plugin_sys_sign_out_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sleep.
///
internal static string Microsoft_plugin_sys_sleep {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sleep", resourceCulture);
}
}
///
/// Looks up a localized string similar to You are about to put this computer to sleep, are you sure?.
///
internal static string Microsoft_plugin_sys_sleep_confirmation {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sleep_confirmation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Put computer to sleep.
///
internal static string Microsoft_plugin_sys_sleep_description {
get {
return ResourceManager.GetString("Microsoft_plugin_sys_sleep_description", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use localized system commands instead of english ones.
///
internal static string Use_localized_system_commands {
get {
return ResourceManager.GetString("Use_localized_system_commands", resourceCulture);
}
}
}
}