#pragma once #include "RunHistory.g.h" #include "types.h" namespace winrt::Microsoft::Terminal::UI::implementation { struct RunHistory { RunHistory() = default; static winrt::Windows::Foundation::Collections::IVector CreateRunHistory(); private: winrt::Windows::Foundation::Collections::IVector _mruHistory; }; } namespace winrt::Microsoft::Terminal::UI::factory_implementation { BASIC_FACTORY(RunHistory); }