#include "pch.h" #include #include #include #include "Zone.h" #include "Settings.h" #include "util.h" namespace { bool ValidateZoneRect(const RECT& rect) { int width = rect.right - rect.left; int height = rect.bottom - rect.top; return rect.left >= ZoneConstants::MAX_NEGATIVE_SPACING && rect.right >= ZoneConstants::MAX_NEGATIVE_SPACING && rect.top >= ZoneConstants::MAX_NEGATIVE_SPACING && rect.bottom >= ZoneConstants::MAX_NEGATIVE_SPACING && width >= 0 && height >= 0; } } struct Zone : winrt::implements { public: Zone(RECT zoneRect, const size_t zoneId) : m_zoneRect(zoneRect), m_id(zoneId) { } IFACEMETHODIMP_(RECT) GetZoneRect() const noexcept { return m_zoneRect; } IFACEMETHODIMP_(size_t) Id() const noexcept { return m_id; } IFACEMETHODIMP_(RECT) ComputeActualZoneRect(HWND window, HWND zoneWindow) const noexcept; private: RECT m_zoneRect{}; const size_t m_id{}; std::map m_windows{}; }; RECT Zone::ComputeActualZoneRect(HWND window, HWND zoneWindow) const noexcept { // Take care of 1px border RECT newWindowRect = m_zoneRect; RECT windowRect{}; ::GetWindowRect(window, &windowRect); RECT frameRect{}; if (SUCCEEDED(DwmGetWindowAttribute(window, DWMWA_EXTENDED_FRAME_BOUNDS, &frameRect, sizeof(frameRect)))) { LONG leftMargin = frameRect.left - windowRect.left; LONG rightMargin = frameRect.right - windowRect.right; LONG bottomMargin = frameRect.bottom - windowRect.bottom; newWindowRect.left -= leftMargin; newWindowRect.right -= rightMargin; newWindowRect.bottom -= bottomMargin; } // Map to screen coords MapWindowRect(zoneWindow, nullptr, &newWindowRect); if ((::GetWindowLong(window, GWL_STYLE) & WS_SIZEBOX) == 0) { newWindowRect.right = newWindowRect.left + (windowRect.right - windowRect.left); newWindowRect.bottom = newWindowRect.top + (windowRect.bottom - windowRect.top); } return newWindowRect; } winrt::com_ptr MakeZone(const RECT& zoneRect, const size_t zoneId) noexcept { if (ValidateZoneRect(zoneRect) && zoneId >= 0) { return winrt::make_self(zoneRect, zoneId); } else { return nullptr; } }