#pragma once #include "keyboardmanager/common/Shortcut.h" #include class KeyboardManagerState; class KeyDropDownControl; namespace winrt::Windows::UI::Xaml { struct XamlRoot; namespace Controls { struct StackPanel; struct Grid; struct TextBox; struct Button; } } class ShortcutControl { private: // Stack panel for the drop downs to display the selected shortcut winrt::Windows::Foundation::IInspectable shortcutDropDownStackPanel; // Button to type the shortcut winrt::Windows::Foundation::IInspectable typeShortcut; // StackPanel to parent the above controls winrt::Windows::Foundation::IInspectable shortcutControlLayout; // Function to set the accessible name of the target app text box static void SetAccessibleNameForTextBox(TextBox targetAppTextBox, int rowIndex); // Function to set the accessible names for all the controls in a row static void UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, TextBox targetAppTextBox, Button deleteButton, int rowIndex); public: // Handle to the current Edit Shortcuts Window static HWND EditShortcutsWindowHandle; // Pointer to the keyboard manager state static KeyboardManagerState* keyboardManagerState; // Stores the current list of remappings static RemapBuffer shortcutRemapBuffer; // Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction std::vector> keyDropDownControlObjects; // constructor ShortcutControl(Grid table, const int colIndex, TextBox targetApp); // Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values. static void AddNewShortcutControlRow(Grid& parent, std::vector>>& keyboardRemapControlObjects, const Shortcut& originalKeys = Shortcut(), const std::variant& newKeys = Shortcut(), const std::wstring& targetAppName = L""); // Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts StackPanel getShortcutControl(); // Function to create the detect shortcut UI window static void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, std::vector>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, RemapBuffer& remapBuffer); };