#pragma once #include "pch.h" #include #include // sound class Sound { public: enum class Type { On, Off, }; Sound() : isPlaying(false) {} void Play(Type type) { BOOL success = false; switch (type) { case Type::On: success = PlaySound(TEXT("Media\\Speech On.wav"), NULL, SND_FILENAME | SND_ASYNC); break; case Type::Off: success = PlaySound(TEXT("Media\\Speech Sleep.wav"), NULL, SND_FILENAME | SND_ASYNC); break; default: break; } if (!success) { Logger::error(L"Sound playing error"); } } private: std::atomic isPlaying; };