#pragma once #include "pch.h" constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_OPACITY = 75; const winrt::Windows::UI::Color INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_COLOR = winrt::Windows::UI::ColorHelper::FromArgb(255, 255, 0, 0); const winrt::Windows::UI::Color INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_COLOR = winrt::Windows::UI::ColorHelper::FromArgb(255, 255, 255, 255); constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_RADIUS = 20; constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_THICKNESS = 5; constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_SIZE = 1; struct InclusiveCrosshairsSettings { winrt::Windows::UI::Color crosshairsColor = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_COLOR; winrt::Windows::UI::Color crosshairsBorderColor = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_COLOR; int crosshairsRadius = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_RADIUS; int crosshairsThickness = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_THICKNESS; int crosshairsOpacity = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_OPACITY; int crosshairsBorderSize = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIRS_BORDER_SIZE; }; int InclusiveCrosshairsMain(HINSTANCE hinst, InclusiveCrosshairsSettings& settings); void InclusiveCrosshairsDisable(); bool InclusiveCrosshairsIsEnabled(); void InclusiveCrosshairsSwitch(); void InclusiveCrosshairsApplySettings(InclusiveCrosshairsSettings& settings);