// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Input; using Microsoft.PowerToys.Settings.UI.Helpers; using Microsoft.PowerToys.Settings.UI.Lib; using Microsoft.PowerToys.Settings.UI.Lib.Utilities; using Microsoft.PowerToys.Settings.UI.Views; using Microsoft.Toolkit.Uwp.Helpers; using Windows.UI.Core; using Windows.UI.Xaml; namespace Microsoft.PowerToys.Settings.UI.ViewModels { public class KeyboardManagerViewModel : Observable { private const string PowerToyName = "Keyboard Manager"; private const string RemapKeyboardActionName = "RemapKeyboard"; private const string RemapKeyboardActionValue = "Open Remap Keyboard Window"; private const string EditShortcutActionName = "EditShortcut"; private const string EditShortcutActionValue = "Open Edit Shortcut Window"; private const string JsonFileType = ".json"; private const string ProfileFileMutexName = "PowerToys.KeyboardManager.ConfigMutex"; private const int ProfileFileMutexWaitTimeoutMilliseconds = 1000; private readonly CoreDispatcher dispatcher; private readonly FileSystemWatcher watcher; private ICommand remapKeyboardCommand; private ICommand editShortcutCommand; private KeyboardManagerSettings settings; private KeyboardManagerProfile profile; private GeneralSettings generalSettings; public KeyboardManagerViewModel() { dispatcher = Window.Current.Dispatcher; if (SettingsUtils.SettingsExists(PowerToyName)) { // Todo: Be more resillent while reading and saving settings. settings = SettingsUtils.GetSettings(PowerToyName); // Load profile. if (!LoadProfile()) { profile = new KeyboardManagerProfile(); } } else { settings = new KeyboardManagerSettings(PowerToyName); SettingsUtils.SaveSettings(settings.ToJsonString(), PowerToyName); } if (SettingsUtils.SettingsExists()) { generalSettings = SettingsUtils.GetSettings(string.Empty); } else { generalSettings = new GeneralSettings(); SettingsUtils.SaveSettings(generalSettings.ToJsonString(), string.Empty); } watcher = Helper.GetFileWatcher( PowerToyName, settings.Properties.ActiveConfiguration.Value + JsonFileType, OnConfigFileUpdate); } public bool Enabled { get { return generalSettings.Enabled.KeyboardManager; } set { if (generalSettings.Enabled.KeyboardManager != value) { generalSettings.Enabled.KeyboardManager = value; OnPropertyChanged(nameof(Enabled)); OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(generalSettings); ShellPage.DefaultSndMSGCallback(outgoing.ToString()); } } } // store remappings public List RemapKeys { get { if (profile != null) { return profile.RemapKeys.InProcessRemapKeys; } else { return new List(); } } } public List RemapShortcuts { get { if (profile != null) { return profile.RemapShortcuts.GlobalRemapShortcuts; } else { return new List(); } } } public ICommand RemapKeyboardCommand => remapKeyboardCommand ?? (remapKeyboardCommand = new RelayCommand(OnRemapKeyboard)); public ICommand EditShortcutCommand => editShortcutCommand ?? (editShortcutCommand = new RelayCommand(OnEditShortcut)); private async void OnRemapKeyboard() { await Task.Run(() => OnRemapKeyboardBackground()); } private async void OnEditShortcut() { await Task.Run(() => OnEditShortcutBackground()); } private async Task OnRemapKeyboardBackground() { Helper.AllowRunnerToForeground(); ShellPage.DefaultSndMSGCallback(Helper.GetSerializedCustomAction(PowerToyName, RemapKeyboardActionName, RemapKeyboardActionValue)); await Task.CompletedTask; } private async Task OnEditShortcutBackground() { Helper.AllowRunnerToForeground(); ShellPage.DefaultSndMSGCallback(Helper.GetSerializedCustomAction(PowerToyName, EditShortcutActionName, EditShortcutActionValue)); await Task.CompletedTask; } private async void OnConfigFileUpdate() { // Note: FileSystemWatcher raise notification mutiple times for single update operation. // Todo: Handle duplicate events either by somehow supress them or re-read the configuration everytime since we will be updating the UI only if something is changed. if (LoadProfile()) { await dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { OnPropertyChanged(nameof(RemapKeys)); OnPropertyChanged(nameof(RemapShortcuts)); }); } } private bool LoadProfile() { var success = true; try { using (var profileFileMutex = Mutex.OpenExisting(ProfileFileMutexName)) { if (profileFileMutex.WaitOne(ProfileFileMutexWaitTimeoutMilliseconds)) { // update the UI element here. try { profile = SettingsUtils.GetSettings(PowerToyName, settings.Properties.ActiveConfiguration.Value + JsonFileType); } finally { // Make sure to release the mutex. profileFileMutex.ReleaseMutex(); } } else { success = false; } } } catch (Exception) { // Failed to load the configuration. success = false; } return success; } } }