//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Microsoft.PowerToys.Run.Plugin.System.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.PowerToys.Run.Plugin.System.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Show a dialog to confirm system commands. /// internal static string confirm_system_commands { get { return ResourceManager.GetString("confirm_system_commands", resourceCulture); } } /// /// Looks up a localized string similar to Please confirm.. /// internal static string Microsoft_plugin_sys_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Empty Recycle Bin. /// internal static string Microsoft_plugin_sys_emptyrecyclebin { get { return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin", resourceCulture); } } /// /// Looks up a localized string similar to Empty Recycle Bin. /// internal static string Microsoft_plugin_sys_emptyrecyclebin_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin_description", resourceCulture); } } /// /// Looks up a localized string similar to Hibernate. /// internal static string Microsoft_plugin_sys_hibernate { get { return ResourceManager.GetString("Microsoft_plugin_sys_hibernate", resourceCulture); } } /// /// Looks up a localized string similar to You are about to put this computer into hibernation, are you sure?. /// internal static string Microsoft_plugin_sys_hibernate_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Hibernate computer. /// internal static string Microsoft_plugin_sys_hibernate_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_description", resourceCulture); } } /// /// Looks up a localized string similar to Lock. /// internal static string Microsoft_plugin_sys_lock { get { return ResourceManager.GetString("Microsoft_plugin_sys_lock", resourceCulture); } } /// /// Looks up a localized string similar to You are about to lock this computer, are you sure?. /// internal static string Microsoft_plugin_sys_lock_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_lock_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Lock computer. /// internal static string Microsoft_plugin_sys_lock_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_lock_description", resourceCulture); } } /// /// Looks up a localized string similar to Executes system commands (e.g. 'shutdown', 'lock', 'sleep').. /// internal static string Microsoft_plugin_sys_plugin_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_plugin_description", resourceCulture); } } /// /// Looks up a localized string similar to Windows System Commands. /// internal static string Microsoft_plugin_sys_plugin_name { get { return ResourceManager.GetString("Microsoft_plugin_sys_plugin_name", resourceCulture); } } /// /// Looks up a localized string similar to Restart. /// internal static string Microsoft_plugin_sys_restart_computer { get { return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer", resourceCulture); } } /// /// Looks up a localized string similar to You are about to restart this computer, are you sure?. /// internal static string Microsoft_plugin_sys_restart_computer_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Restart computer. /// internal static string Microsoft_plugin_sys_restart_computer_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_description", resourceCulture); } } /// /// Looks up a localized string similar to Shutdown. /// internal static string Microsoft_plugin_sys_shutdown_computer { get { return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer", resourceCulture); } } /// /// Looks up a localized string similar to You are about to shut down this computer, are you sure?. /// internal static string Microsoft_plugin_sys_shutdown_computer_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Shutdown computer. /// internal static string Microsoft_plugin_sys_shutdown_computer_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_description", resourceCulture); } } /// /// Looks up a localized string similar to Sign out. /// internal static string Microsoft_plugin_sys_sign_out { get { return ResourceManager.GetString("Microsoft_plugin_sys_sign_out", resourceCulture); } } /// /// Looks up a localized string similar to You are about to sign out of this computer, are you sure?. /// internal static string Microsoft_plugin_sys_sign_out_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Sign out of computer. /// internal static string Microsoft_plugin_sys_sign_out_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_description", resourceCulture); } } /// /// Looks up a localized string similar to Sleep. /// internal static string Microsoft_plugin_sys_sleep { get { return ResourceManager.GetString("Microsoft_plugin_sys_sleep", resourceCulture); } } /// /// Looks up a localized string similar to You are about to put this computer to sleep, are you sure?. /// internal static string Microsoft_plugin_sys_sleep_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_sleep_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Put computer to sleep. /// internal static string Microsoft_plugin_sys_sleep_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_sleep_description", resourceCulture); } } /// /// Looks up a localized string similar to UEFI Firmware Settings. /// internal static string Microsoft_plugin_sys_uefi { get { return ResourceManager.GetString("Microsoft_plugin_sys_uefi", resourceCulture); } } /// /// Looks up a localized string similar to You are about to reboot this computer into UEFI Firmware Settings menu, are you sure?. /// internal static string Microsoft_plugin_sys_uefi_confirmation { get { return ResourceManager.GetString("Microsoft_plugin_sys_uefi_confirmation", resourceCulture); } } /// /// Looks up a localized string similar to Reboot computer into UEFI Firmware Settings (Requires administrative permissions.). /// internal static string Microsoft_plugin_sys_uefi_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_uefi_description", resourceCulture); } } /// /// Looks up a localized string similar to Use localized system commands instead of English ones. /// internal static string Use_localized_system_commands { get { return ResourceManager.GetString("Use_localized_system_commands", resourceCulture); } } } }