#include "pch.h" #include "LayoutMapManaged.h" #include "LayoutMapManaged.g.cpp" namespace winrt::PowerToys::Interop::implementation { hstring LayoutMapManaged::GetKeyName(uint32_t key) { return hstring{ _map->GetKeyName(key) }; } uint32_t LayoutMapManaged::GetKeyValue(hstring const& name) { return _map->GetKeyFromName(std::wstring(name)); } void LayoutMapManaged::UpdateLayout() { _map->UpdateLayout(); } }