//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Microsoft.Plugin.Sys.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Plugin.Sys.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Empty Recycle Bin. /// internal static string Microsoft_plugin_sys_emptyrecyclebin { get { return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin", resourceCulture); } } /// /// Looks up a localized string similar to Empty Recycle Bin. /// internal static string Microsoft_plugin_sys_emptyrecyclebin_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin_description", resourceCulture); } } /// /// Looks up a localized string similar to Hibernate. /// internal static string Microsoft_plugin_sys_hibernate { get { return ResourceManager.GetString("Microsoft_plugin_sys_hibernate", resourceCulture); } } /// /// Looks up a localized string similar to Hibernate computer. /// internal static string Microsoft_plugin_sys_hibernate_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_description", resourceCulture); } } /// /// Looks up a localized string similar to Lock. /// internal static string Microsoft_plugin_sys_lock { get { return ResourceManager.GetString("Microsoft_plugin_sys_lock", resourceCulture); } } /// /// Looks up a localized string similar to Lock computer. /// internal static string Microsoft_plugin_sys_lock_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_lock_description", resourceCulture); } } /// /// Looks up a localized string similar to Provides Windows related commands, shutdown, lock, sleep ..... /// internal static string Microsoft_plugin_sys_plugin_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_plugin_description", resourceCulture); } } /// /// Looks up a localized string similar to Windows System Commands. /// internal static string Microsoft_plugin_sys_plugin_name { get { return ResourceManager.GetString("Microsoft_plugin_sys_plugin_name", resourceCulture); } } /// /// Looks up a localized string similar to Restart. /// internal static string Microsoft_plugin_sys_restart_computer { get { return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer", resourceCulture); } } /// /// Looks up a localized string similar to Restart computer. /// internal static string Microsoft_plugin_sys_restart_computer_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_description", resourceCulture); } } /// /// Looks up a localized string similar to Shutdown. /// internal static string Microsoft_plugin_sys_shutdown_computer { get { return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer", resourceCulture); } } /// /// Looks up a localized string similar to Shutdown computer. /// internal static string Microsoft_plugin_sys_shutdown_computer_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_description", resourceCulture); } } /// /// Looks up a localized string similar to Sign out. /// internal static string Microsoft_plugin_sys_sign_out { get { return ResourceManager.GetString("Microsoft_plugin_sys_sign_out", resourceCulture); } } /// /// Looks up a localized string similar to Sign out of computer. /// internal static string Microsoft_plugin_sys_sign_out_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_description", resourceCulture); } } /// /// Looks up a localized string similar to Sleep. /// internal static string Microsoft_plugin_sys_sleep { get { return ResourceManager.GetString("Microsoft_plugin_sys_sleep", resourceCulture); } } /// /// Looks up a localized string similar to Put computer to sleep. /// internal static string Microsoft_plugin_sys_sleep_description { get { return ResourceManager.GetString("Microsoft_plugin_sys_sleep_description", resourceCulture); } } } }