#pragma once #include namespace KBMEditor { class KeyboardManagerState; } class KeyDropDownControl; namespace winrt::Windows::UI::Xaml { struct XamlRoot; namespace Controls { struct StackPanel; struct TextBox; struct Button; } } class ShortcutControl { private: // Stack panel for the drop downs to display the selected shortcut winrt::Windows::Foundation::IInspectable shortcutDropDownStackPanel; // Button to type the shortcut winrt::Windows::Foundation::IInspectable typeShortcut; // StackPanel to parent the above controls winrt::Windows::Foundation::IInspectable shortcutControlLayout; // Function to set the accessible name of the target app text box static void SetAccessibleNameForTextBox(TextBox targetAppTextBox, int rowIndex); // Function to set the accessible names for all the controls in a row static void UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, TextBox targetAppTextBox, Button deleteButton, int rowIndex); public: // Handle to the current Edit Shortcuts Window static HWND editShortcutsWindowHandle; // Pointer to the keyboard manager state static KBMEditor::KeyboardManagerState* keyboardManagerState; // Stores the current list of remappings static RemapBuffer shortcutRemapBuffer; // Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction std::vector> keyDropDownControlObjects; // constructor ShortcutControl(StackPanel table, StackPanel row, const int colIndex, TextBox targetApp); // Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values. static void AddNewShortcutControlRow(StackPanel& parent, std::vector>>& keyboardRemapControlObjects, const Shortcut& originalKeys = Shortcut(), const KeyShortcutUnion& newKeys = Shortcut(), const std::wstring& targetAppName = L""); // Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts StackPanel GetShortcutControl(); // Function to create the detect shortcut UI window static void CreateDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KBMEditor::KeyboardManagerState& keyboardManagerState, const int colIndex, StackPanel table, std::vector>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, RemapBuffer& remapBuffer); };