It would seem that the way we absorb the icons for built-in extension
into our package relies on the _extension_ package including WASDK. I
don't fully understand why.
This PR adds a common `.props` file we can use for all extensions, to
make sure they include it.
regressed in #41261Closes#41279
Closes: #40382
## To-do list
- [x] Add support for "single-select" filters to DynamicListPage
- [x] Filters can contain icons
- [x] Filter list can contain separators
- [x] Update Windows Services built-in extension to support filtering by
all, started, stopped, and pending services
- [x] Update SampleExtension dynamic list sample to filter.
## Example of filters in use
```C#
internal sealed partial class ServicesListPage : DynamicListPage
{
public ServicesListPage()
{
Icon = Icons.ServicesIcon;
Name = "Windows Services";
var filters = new ServiceFilters();
filters.PropChanged += Filters_PropChanged;
Filters = filters;
}
private void Filters_PropChanged(object sender, IPropChangedEventArgs args) => RaiseItemsChanged();
public override void UpdateSearchText(string oldSearch, string newSearch) => RaiseItemsChanged();
public override IListItem[] GetItems()
{
// ServiceHelper.Search knows how to filter based on the CurrentFilterIds provided
var items = ServiceHelper.Search(SearchText, Filters.CurrentFilterIds).ToArray();
return items;
}
}
public partial class ServiceFilters : Filters
{
public ServiceFilters()
{
// This would be a default selection. Not providing this will cause the filter
// control to display the "Filter" placeholder text.
CurrentFilterIds = ["all"];
}
public override IFilterItem[] GetFilters()
{
return [
new Filter() { Id = "all", Name = "All Services" },
new Separator(),
new Filter() { Id = "running", Name = "Running", Icon = Icons.GreenCircleIcon },
new Filter() { Id = "stopped", Name = "Stopped", Icon = Icons.RedCircleIcon },
new Filter() { Id = "paused", Name = "Paused", Icon = Icons.PauseIcon },
];
}
}
```
## Current example of behavior
https://github.com/user-attachments/assets/2e325763-ad3a-4445-bbe2-a840df08d0b3
---------
Co-authored-by: Mike Griese <migrie@microsoft.com>
What the title says. 😄
Rather than relying on the potentially overloaded `!=` or `==` operators
when checking for null, now we'll use the `is` expression (possibly
combined with the `not` operator) to ensure correct checking. Probably
overkill for many of these classes, but decided to err on the side of
consistency. Would matter more on classes that may be inherited or
extended.
Using `is` and `is not` will provide us a guarantee that no
user-overloaded equality operators (`==`/`!=`) is invoked when a
`expression is null` is evaluated.
In code form, changed all instances of:
```c#
something != null
something == null
```
to:
```c#
something is not null
something is null
```
The one exception was checking null on a `KeyChord`. `KeyChord` is a
struct which is never null so VS will raise an error when trying this
versus just providing a warning when using `keyChord != null`. In
reality, we shouldn't do this check because it can't ever be null. In
the case of a `KeyChord` it **would** be a `KeyChord` equivalent to:
```c#
KeyChord keyChord = new ()
{
Modifiers = 0,
Vkey = 0,
ScanCode = 0
};
```
Just standardizing built-in extensions to use a `internal sealed class
Icons` for all their non-dynamic icons.
Looks like a LOT of changes, but it's icons all the way down.
**WARNING:** This PR will probably blow up all in-flight PRs
at some point in the early days of CmdPal, two of us created seperate
`Exts` and `exts` dirs. Depending on what the casing was on the branch
that you checked one of those out from, it'd get stuck like that on your
PC forever.
Windows didn't care, so we never noticed.
But GitHub does care, and now browsing the source on GitHub is basically
impossible.
Closes#38081