Split NativeStructures.cs into one file per struct, renaming all native structs to PascalCase for C# idioms. Updated all usages and P/Invoke signatures to match new names. Renamed GWL_WNDPROC to GwlWndproc for consistency. No functional changes; improves code organization and maintainability.
Remove unused Win32 interop structs and P/Invoke methods to reduce code bloat. Refactor TrayIconService constants to use PascalCase for .NET naming consistency. Integrate the new PowerDisplay module into the OOBE UI and dashboard, marking it as "new" for user visibility.
Replaced manual Luid struct with CsWin32-generated LUID from Windows.Win32.Foundation. Updated all P/Invoke signatures to use unsafe pointer parameters for blittable structs, improving AOT compatibility. Moved DdcCiValidationResult and MonitorDisplayInfo to separate files. Added Microsoft.Windows.CsWin32 package and configuration for LUID. Removed redundant code and updated usages throughout. These changes modernize the interop layer and improve maintainability.
- Move IPCMessageAction to its own file for better organization and remove it from JsonSourceGenerationContext.cs.
- Refactor MainViewModel.Dispose to use expanded try-catch blocks for each disposable resource, improving robustness.
- Clean up IdentifyWindow.xaml.cs by removing obsolete commented code.
- Update using directives and namespaces for clarity.
- Add copyright and license headers to IPCMessageAction.cs.
Removed the unused SettingsWindow enum and refactored OpenSettings to accept only the mainExecutableIsOnTheParentFolder parameter. Updated all call sites to match the new method signature, simplifying settings navigation logic.
- Removed excessive logging statements in DdcCiController, NativeConstants, WmiController, DisplayRotationService, MonitorStateManager, ProfileService, DisplayChangeWatcher, HotkeyService, MonitorManager, TrayIconService, WindowHelper, MainWindow, MainViewModel, and MonitorViewModel.
- Updated comments and documentation for better understanding and maintenance.
- Streamlined the logging process to focus on critical information while eliminating redundant logs.
RestoreMonitorSettingsAsync now only updates hardware values if
the saved state differs from the current value, reducing
unnecessary writes. Updated comments to reflect this logic.
Refactor to use SettingsUtils class instead of ISettingsUtils throughout the project. Make monitor settings restoration on startup fully asynchronous, ensuring hardware values are applied before initialization completes. Improve initialization flow and user feedback by keeping IsScanning true until restore finishes, and only firing InitializationCompleted after all settings are restored. Update comments and logging for clarity.
Update codebase to use Monitor.Id as the key for monitor state management instead of HardwareId. This includes updating method parameters, documentation, and internal logic to ensure monitor state persistence and retrieval are based on the unique monitor identifier. Improves clarity and robustness of monitor state handling.
Switch PowerDisplay to handle activation hotkeys in-process using a new HotkeyService and the Win32 RegisterHotKey API, following the CmdPal pattern. Hotkey registration and handling are now managed directly in PowerDisplay.exe, with settings changes propagated via a new HotkeyUpdatedPowerDisplayEvent. The Runner no longer registers or manages PowerDisplay hotkeys. Updated the default activation shortcut to Win+Alt+D. This improves reliability and avoids IPC timing issues with the previous centralized hotkey mechanism.
All references to ShowPowerDisplayEvent have been removed, including its constant definition, related methods, event handle management, and event registration. Error handling and shutdown logic were updated accordingly. Documentation was revised to clarify event naming and provide a Toggle event example. This cleans up legacy code for an event that is no longer used.
Refactored IdentifyWindow and MainWindow to leverage WinUIEx's WindowEx for declarative window configuration. Moved window properties (resizability, minimizability, title bar, taskbar visibility) to XAML. Replaced manual AppWindow and Win32 interop logic with WinUIEx APIs, simplifying DPI scaling and window positioning. This reduces code complexity and improves maintainability.
IsAlwaysOnTop is now set programmatically in MainWindow.xaml.cs instead of XAML. Added logging for when IsAlwaysOnTop is set. Removed BringToFront() calls and related logs, as setting IsAlwaysOnTop in code ensures the window stays on top.
Updated telemetry event to use ActivationShortcut.IsValid() for hotkey status and ShowSystemTrayIcon for tray icon status, replacing previous properties. This ensures more accurate and meaningful telemetry data collection.
Enables Runner to signal PowerDisplay to send a settings telemetry event. Introduces a new named event for this purpose, updates interop constants, and implements logic in PowerDisplay to gather and log current settings and profile info to telemetry. Also improves process shutdown handling in Runner. This enhances diagnostics and observability for the PowerDisplay module.
Refactored initialization so MainViewModel handles all async startup and signals MainWindow via a new InitializationCompleted event. Removed redundant initialization code from MainWindow. Updated process termination list to include PowerToys.PowerDisplay.exe. Removed PowerDisplay.wxs, shifting asset installation logic out of the WiX setup project. Improves separation of concerns and UI readiness handling.
- Enforce minimum window height and adjust sizing logic to respect both min/max limits
- Call Activate() before Show() to ensure window visibility
- Add fallback Activate() if window is not visible after show
- Enhance tray icon error handling and retry logic if Shell_NotifyIcon fails
- Add warning logs for missing monitors and tray icon failures
Refactored profile application to dispatch to the UI thread using _dispatcherQueue, as MonitorViewModels are UI-bound. Introduced an async helper to manage completion signaling. Improved error logging to include exception types and inner exception details for better diagnostics.
- Sync internal theme state and notify PowerDisplay on manual override (hotkey) in LightSwitchStateManager.
- Add SaveSettings() in LightSwitchViewModel and call it on relevant property changes to ensure immediate settings persistence.
- Clear profile selection and update settings if a configured profile no longer exists, preventing invalid references.
- Update expect.txt with new recognized keywords.
Rework startup to check for existing instance before logger
initialization, following the Command Palette pattern. Only the
primary instance now creates log files. Remove DecideRedirection()
and move redirection logic directly into Main. Update
RedirectActivationTo to avoid logging before logger is initialized.
Clarify log messages and ensure activation handler is only
registered for the primary instance.
- Add detailed logging throughout C# app and C++ module for lifecycle, event, and process actions
- Remove "process ready" event; switch to Command Palette single-instance pattern using AppInstance and RedirectActivationToAsync
- Refactor process launch and event registration logic for clarity and reliability
- Enhance error handling and diagnostics for telemetry, language, and hotkey parsing
- Make event handling and UI thread marshalling more robust and traceable
- Clean up obsolete code and improve comments for maintainability
Updated window positioning logic to use the monitor where the mouse cursor is currently located, instead of always using the primary monitor. Added GetMonitorAtCursor method leveraging Win32 GetCursorPos to determine cursor location and select the appropriate monitor. Updated documentation and added necessary P/Invoke support.
Refactored MainWindow.xaml.cs to eliminate the _isExiting flag and all related shutdown/cleanup methods, including UnsubscribeFromViewModelEvents, SetExiting, FastShutdown, and ExitApplication. The OnWindowClosed handler now always hides the window instead of handling exit scenarios, simplifying window lifecycle management.
Replaces direct Win32/AppWindow interop in MainWindow.xaml.cs with higher-level WinUIEx APIs for showing, hiding, and configuring the window. Refactors window configuration to use WindowEx properties and AppWindow.TitleBar, removes obsolete using directives, and simplifies window sizing and positioning. This results in cleaner, more maintainable, and idiomatic WinUI code.
Adjust window size to content before showing to avoid flicker and ensure correct initial appearance. Set minimal initial height to prevent "shrinking" effect. Remove redundant post-show resize logic and clarify intent with comments. Focus clearing is now performed immediately after showing the window.
Simplify and improve window positioning by using WinUIEx MonitorInfo to handle multi-monitor setups, taskbar positions, and DPI scaling. Remove manual DPI calculations and obsolete methods, making window sizing and placement more robust and concise.
Previously, window coordinates were calculated without considering the WorkArea's X and Y offsets, leading to incorrect placement on multi-monitor setups or when the taskbar is at the top or left. This update adds the WorkArea's X and Y values to the position calculations, ensuring accurate window placement across all display configurations.
- Use shared constants for LightSwitch theme event names in both C++ and C# to ensure cross-module consistency.
- Replace "Brightness update rate" with "Monitor refresh delay" setting in PowerDisplay; user can now configure delay (1–30s) after display changes before monitor refresh.
- Update UI and resources to reflect new setting and remove old references.
- MainViewModel now uses the configurable delay instead of a hardcoded value.
- Improves user control and reliability of monitor detection after hot-plug events.
Added PowerDisplay asset group to generateAllFileComponents.ps1 for file/component generation. Introduced powerDisplayLoggerName constant in LogSettings and updated PowerDisplayModule to use it for logger initialization, improving consistency.
<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Eliminates code duplication by extracting the `ConvertBoolToVisibility`
method that was duplicated across `MonitorViewModel.cs` and
`MainWindow.xaml.cs` into a shared `VisibilityConverter` helper class.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
**Before:** Identical `ConvertBoolToVisibility` methods existed in two
places for x:Bind visibility conversions.
**After:** Single `VisibilityConverter.BoolToVisibility()` static method
in `Helpers/` namespace.
### Changes
- Created `PowerDisplay.Helpers.VisibilityConverter` with static
`BoolToVisibility` method
- Removed duplicate methods from `MonitorViewModel` and `MainWindow`
- Updated 8 XAML bindings to use
`helpers:VisibilityConverter.BoolToVisibility()`
Maintains AOT-compatible x:Bind pattern while eliminating duplication.
<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Code review and security scan passed with no issues.
<!-- START COPILOT CODING AGENT TIPS -->
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Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
## Summary of the Pull Request
Addresses code review feedback on #42642 by extracting duplicated
process launching logic into a reusable helper method.
## PR Checklist
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [ ] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx
## Detailed Description of the Pull Request / Additional comments
The `ApplyColorTemperature` and `ApplyProfile` custom action handlers
contained identical 6-line blocks for process state checking, launching,
and synchronization.
**Changes:**
- Added `EnsureProcessRunning()` helper encapsulating the pattern: check
if running → launch if needed → wait for ready signal
- Replaced duplicated blocks in both handlers with single helper call
**Before:**
```cpp
if (!is_process_running())
{
Logger::trace(L"PowerDisplay process not running, launching before applying...");
launch_process();
wait_for_process_ready();
}
```
**After:**
```cpp
EnsureProcessRunning();
```
## Validation Steps Performed
Code review and security checks passed.
<!-- START COPILOT CODING AGENT TIPS -->
---
💬 We'd love your input! Share your thoughts on Copilot coding agent in
our [2 minute survey](https://gh.io/copilot-coding-agent-survey).
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: moooyo <42196638+moooyo@users.noreply.github.com>
Replaced all usages of GetWindowLong with GetWindowLongPtr and updated the P/Invoke declaration to use "GetWindowLongPtrW". This ensures correct window style handling on 64-bit Windows systems.
- Refreshed keyword lists in expect.txt to reflect recent changes.
- Fixed documentation link casing in design.md.
- Added Copilot attribution note to mccsParserDesign.md.
- Reordered and added using directives in WmiController.cs for clarity and dependency resolution.
- Improved PowerDisplay design docs for clarity and technical accuracy
- Rewrote DDC/CI section to better explain real-world issues
- Updated architecture diagrams and terminology (Helpers → Utils)
- Replaced ASCII diagrams with Mermaid for better visualization
- Clarified monitor identification and MST/Clone mode handling
- Corrected PnP Manufacturer ID attribution to UEFI Forum
- Moved PnpIdHelper.cs to Utils namespace and updated all references
Refactored the CreateMonitorInfo method to use object initializer syntax instead of a parameterized constructor. This change improves code readability and maintainability, and removes the deprecated hardwareId parameter.
Refactored color temperature display name formatting to remove
hexadecimal values from user-facing strings, returning only the
preset or custom name. Updated fallback and custom value handling
to be more concise. Replaced the TryParseHexCode helper with
direct string slicing and parsing for VCP codes. Updated
documentation comments to match new formatting. These changes
improve code clarity and provide a cleaner UI.
Removed excessive debug/info logging and consolidated VCP code/value naming into a single VcpNames utility. Eliminated CapabilitiesStatus property in favor of simpler logic. Cleaned up exception handling and removed non-essential UI and service logs. No changes to core functionality.
Updated expect.txt with new and modified terms. Corrected the manufacturer name for "NCP" in PnpIdHelper.cs from "Najing CEC Panda" to "Nanjing CEC Panda" to fix a spelling error.
Refactor orientation tracking to use property change notifications in the Monitor model. Add GetCurrentOrientation to DisplayRotationService and a RefreshAllOrientations method in MonitorManager to ensure all monitors sharing a GdiDeviceName are updated after rotation. Update MonitorViewModel to subscribe to orientation changes and forward them to the UI, and clean up event subscriptions on dispose. These changes ensure accurate orientation state in both UI and data models, especially for mirrored displays.
Enhance monitor discovery by extracting manufacturer IDs from WMI and mapping them to user-friendly names using a new PnpIdHelper. Remove unreliable WmiMonitorID name parsing. Add detailed logging and allow forced monitor refreshes during display changes. Update asset paths in project file for better organization.
- Add detailed WMI monitor logging and fallback for missing names
- Update IdentifyWindow to support multi-monitor (mirrored) labels
- Map GDI device names to multiple monitor numbers for mirror mode
- Show pipe-separated monitor numbers in identify overlay
- Delay monitor refresh after display changes for hardware stability
- Enhance debug logging for monitor detection and mapping