* here are the tests for the fancy zones
* Wrote tests for GridLayoutModel
* Move FancyZonesEditor tests to right place, tests for default layout model
* fixed SettingTheVerticalLayoutShouldBeTheDefault test
* removed coverlet in the test project
* Fixes for comments on pr
* squashed and updated for comments
* Added the test to the pipeline
---------
Co-authored-by: Drew Gordon <andrewbengordon@gmail.com>
Co-authored-by: Caleb Wightman <agentcboy@gmail.com>
* rename
* moved applied layouts tests
* changed work area id comparison
* changed save
* changed apply
* changed clone
* sync applied layouts
* save last used vd
* replace parent work area ids
* proper time for sync
* sync layouts considering last used virtual desktop
* use ids from work areas on editor opening
* update applied layouts tests
* sync app zone history vd
* fix test
* release build fix
* app zone history comparison
* pass last used vd to sync
* clean up unused
* dpi unaware values
* update GUID_NULL
* use registry values only
* added more tests
* fix failing scenario
* added replace condition to zone history
* sync time
* log
* spellcheck
* fix pch in project
* fixed cloning layout
* Update to WASDK 1.4
* Remove redundant title bar styles.
* Update notice
* Update C++ projects as well
* Upgrade CppWinRT too
* Add exception to WASDK file version set to 1.0.0.0
---------
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* FindMyMouse: switch animations on/off based on global windows settings
* Fancy Zones: enable/disable animations based on global Windows settings
* Shortcut Guide: enabling/disabling animations based on global Windows settings
* spell checker
* Making MouseUtils settings dependent on global windows settings, AnimationEffects. If the global settings is disabled the MouseUtils animation settings is disabled too, description shows the reason.
* Adding error detection, log on SystemParametersInfo call.
* Adding infobar instead of changing description of the settingsbar.
* spell checker
* moving native constant into NativeMethods class
* keep editing model
* hotkey backup
* added restore to base model
* pass model as an arg to edit and backup
* init canvas zones
* serialization
* not needed line
* Flatten everything and succeed build
* Figure out Settings assets
* Remove UseCommonOutputDirectory tag
* Proper settings app path
* [VCM] Fix assets location
* Fix some runtime paths
* [RegistryPreview]Use MRTCore specific pri file
* [Hosts]Use MRTCore specific pri file
* [Settings]Use MRTCore specific pri file
* [Peek]Use MRTCore specific pri file
* [FileLocksmith]Use MRTCore specific pri file
* [ScreenRuler]Use MRTCore specific pri file
* [PowerRename]Use MRTCore specific pri file
* [Peek]Move assets to own folder
* [FileLocksmith] Use own Assets path
* [Hosts]Use own assets folder
* [PowerRename]Use own assets dir
* [MeasureTool] Use its own assets folder
* [ImageResizer]Use its own assets path
* Fix spellcheck
* Fix tab instead of space in project files
* Normalize target frameworks and platforms
* Remove WINRT_NO_MAKE_DETECTION flag. No longer needed?
* Fix AOT and Hosts locations
* Fix Dll version differences on dependency
* Add Common.UI.csproj as refernce to fix dll versions
* Update ControlzEx to normalize dll versions
* Update System.Management version to 7.0.2
* Add GPOWrapper to Registry Preview to fix dll versions
* [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions
* Fix remaining output paths / dll version conflicts
* [KeyboardManager]Executables still on their own directories
* Fix Monaco paths
* WinAppSDK apps get to play outside again
* Enable VCM settings again
* Fix KBM Editor path again
* [Monaco]Set to own Assets dir
* Fix installer preamble; Fix publish. remove unneeded publishes
* Remove Hardlink functions
* Installer builds again (still needs work to work)
* Readd Monaco to spellcheck excludes
* Fix spellcheck and call publish.cmd again
* [Installer] Remove components that don't need own dirs
* [Installer] Refactor Power Launcher
* [Installer] Refactor Color Picker
* [Installer] Refactor Monaco assets
* [Installer]Generate File script no longer needs to remove files
* [Installer]Refactor FileLocksmith
* [Installer] Refactor Hosts
* [Installer]Refactor Image Resizer
* [Installer]Refactor MouseUtils
* [Installer]Refactor MWB
* [Installer]Refactor MeasureTool
* [Installer]Refactor Peek
* [Installer]Refactor PowerRename and registry fixes
* [Installer]Refactor RegistryPreview
* [Installer]Refactor ShortcutGuide
* [Installer]Refactor Settings
* [Installer]Clean up some unused stuff
* [Installer]Clean up stuff for user install
* [Installer]Fix WinUi3Apps wxs
* [Installer]Fix misplaced folders
* [Installer]Move x86 VCM dll to right path
* Fix monaco language list location
* [Installer]Fix VCM directory reference
* [CI]Fix signing
* [Installer] Fix resources folder for release CI
* [ci]Looks like we still ship NLog on PowerToys Run
* [Settings]Add dependency to avoid dll collision with Experimentation
* [RegistryPreview]Move XAML files to own path
* [RegistryPreview]Fix app icon
* [Hosts]Move XAML files to their own path
* [FileLocksmith]Move XAML files to their own path
* [Peek]Move XAML files to own path
* [ScreenRuler]Move XAML files to its own path
* [Settings]Move XAML to its own path
* [ColorPicker]Move Resources to Assets
* [ShortcutGuide]Move svgs to own Assets path
* [Awake]Move images to assets path
* [Runner]Remove debug checks for PowerToys Run assets
* [PTRun]Move images to its own assets path
* [ImageResizer]Icon for context menu on own assets path
* [PowerRename]Move ico to its own path
* Remove unneeded intermediary directories
* Remove further int dirs
* Move tests to its own output path
* Fix spellcheck
* spellcheck: remove warnings
* [CppAnalyzers]Ignore rule in a tool
* [CI]Check if all deps.json files reference same versions
* fix spellcheck
* [ci]Fix task identation
* [ci]Add script to guard against asset conflicts
* [ci]Add more deps.json audit steps in the release build
* Add xbf to spellcheck expects
* Fix typo in asset conflict check scripts
* Fix some more dependency conflicts
* Downgrade CsWinRT to have the same dll version as sdk
* [ci]Do a recursive check for every deps.json
* Fix spellcheck error inside comment
* [ci]Fix asset script error
* [ci]Name deps.json verify tasks a bit better
* [ci]Improve deps json verify script output
* [ci]Update WinRT version to the same running in CI
* Also upgrade CsWinRT in NOTICE.MD
* [PowerRename]Move XAML files to own path
* [Common]Fix Settings executable path
* [ci]Verify there's no xbf files in app directories
* [installer]Fix firewall path
* [Monaco]Move new files to their proper assets path
* [Monaco]Fix paths for new files after merge
* [Feedback]Removed unneeded build conditions
* [Feedback]Clear vcxproj direct reference to frameworks
* [Feedback]RunPlugins name to hold PTRun plugins
* [Feedback]Remove unneeded foreach
* [Feedback]Shortcut Guide svgs with ** in project file
* [Feedback]Fix spellcheck
* [QuickAccent] A check is added to applications running under other applications with window name for excluding.
* [QuickAccent] Check moved under a general function and applied all modules includes excludeapp
* [QuickAccent] Function name revised
* [QuickAccent] check_excluded_app_with_title function moved to excluded_apps.h
* [QuickAccent] New function created for clean code.
* Reuse check_excluded_app_with_title
---------
Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
* SettingsCard ActionIcon 16
* Font Family + Size
* CornerRadius
* Misc
* extras
* Revert size 16 - 14
To be dealt with via Community
* other improvs
* other improvs
* try to adjust height to fit text
* adjust Border sizes to fit text
* undo
* [Power Toys - Fancy Zones] Focus problem when activating layour editor is solved.
* haveTriedToGetFocusAlready variable added for focusing one time.
* [Power Toys - Fancy Zones] Functions are added to NativeMethods.cs
* Turn on warning 26497
This function function-name could be marked constexpr if compile-time evaluation is desired.
* C++20 has constexpr swap
* as constexpr is not only for compile time,
make all functions that can be constexpr constexpr
* constexpr functions are implicity inline