[FancyZones] Window switch shortcut fix (#21426)

* rename Layout -> LayoutData

* simplify zone

* split ZoneSet: Layout

* refactoring

* split ZoneSet: LayoutWindows

* update trace

* split ZoneSet: remove ZoneSet

* fix initialization

* split unit tests

* remove unused

* warning

* nullptr  check

* use current rect

* update work area tests

* use current rect

* simplify

* more meaningful name

* dismiss

* safety checks

* resolve conflicts

* reassign windows after switching vd

* avoid double-processing for window on switching vd

* extend windows fix

* check if window is on current desktop before cycling

* separated extend

* not reinit layout windows
This commit is contained in:
Seraphima Zykova
2022-10-31 13:44:25 +02:00
committed by GitHub
parent 6431ccd370
commit ff290eef9d
43 changed files with 2194 additions and 2242 deletions

View File

@@ -303,19 +303,14 @@ void ZonesOverlay::DrawActiveZoneSet(const ZonesMap& zones,
// First draw the inactive zones
for (const auto& [zoneId, zone] : zones)
{
if (!zone)
{
continue;
}
if (!isHighlighted[zoneId])
{
DrawableRect drawableRect{
.rect = ConvertRect(zone->GetZoneRect()),
.rect = ConvertRect(zone.GetZoneRect()),
.borderColor = borderColor,
.fillColor = inactiveColor,
.textColor = numberColor,
.id = zone->Id(),
.id = zone.Id(),
.showText = showZoneText
};
@@ -326,19 +321,14 @@ void ZonesOverlay::DrawActiveZoneSet(const ZonesMap& zones,
// Draw the active zones on top of the inactive zones
for (const auto& [zoneId, zone] : zones)
{
if (!zone)
{
continue;
}
if (isHighlighted[zoneId])
{
DrawableRect drawableRect{
.rect = ConvertRect(zone->GetZoneRect()),
.rect = ConvertRect(zone.GetZoneRect()),
.borderColor = borderColor,
.fillColor = highlightColor,
.textColor = numberColor,
.id = zone->Id(),
.id = zone.Id(),
.showText = showZoneText
};