[FancyZones] Window switch shortcut fix (#21426)

* rename Layout -> LayoutData

* simplify zone

* split ZoneSet: Layout

* refactoring

* split ZoneSet: LayoutWindows

* update trace

* split ZoneSet: remove ZoneSet

* fix initialization

* split unit tests

* remove unused

* warning

* nullptr  check

* use current rect

* update work area tests

* use current rect

* simplify

* more meaningful name

* dismiss

* safety checks

* resolve conflicts

* reassign windows after switching vd

* avoid double-processing for window on switching vd

* extend windows fix

* check if window is on current desktop before cycling

* separated extend

* not reinit layout windows
This commit is contained in:
Seraphima Zykova
2022-10-31 13:44:25 +02:00
committed by GitHub
parent 6431ccd370
commit ff290eef9d
43 changed files with 2194 additions and 2242 deletions

View File

@@ -11,20 +11,21 @@ using ZoneIndexSet = std::vector<ZoneIndex>;
/**
* Class representing one zone inside applied zone layout, which is basically wrapper around rectangle structure.
*/
interface __declspec(uuid("{8228E934-B6EF-402A-9892-15A1441BF8B0}")) IZone : public IUnknown
class Zone
{
/**
* @returns Zone coordinates (top-left and bottom-right corner) represented as RECT structure.
*/
IFACEMETHOD_(RECT, GetZoneRect)() const = 0;
/**
* @returns Zone area calculated from zone rect
*/
IFACEMETHOD_(long, GetZoneArea)() const = 0;
/**
* @returns Zone identifier.
*/
IFACEMETHOD_(ZoneIndex, Id)() const = 0;
};
public:
Zone(const RECT& zoneRect, const ZoneIndex zoneIndex);
Zone(const Zone& other);
~Zone() = default;
winrt::com_ptr<IZone> MakeZone(const RECT& zoneRect, const ZoneIndex zoneId) noexcept;
ZoneIndex Id() const noexcept;
bool IsValid() const noexcept;
RECT GetZoneRect() const noexcept;
long GetZoneArea() const noexcept;
private:
const RECT m_rect;
const ZoneIndex m_index;
bool isValid() const noexcept;
};