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[Keyboard Manager] Added in Shortcut to Key and Key to Shortcut remapping (#5070)
* Added union class * Added key to shortcut backend implementation * Added tests * Added tests for CapsLock/modifier workaround for key to shortcut * Added correct JSON loading step * Cleaned shortcut remap code to use helper function for modifier keys * Removed RemapKey class * Enable Key to Shortcut in UI along with Type Shortcut in Remap key window * Fixed orphaning and unsuccessful remap dialog * Fixed column width * Renamed second type key button * Fixed Type Shortcut issues * Fixed shortcut to key backend logic and manually tested most scenarios * Added s2k in UI, manually verified its working * Added one more k2s test * Added tests for s2k * Added tests for Caps Lock workaround in shortcut remaps * Fixed formatting * Fixed formatting * Removed safety code since it can cause issues with code generated key up events * Added test for key up scenario * Tweaked warning text * Tweaked text * Tweaked text to fit in two lines * telemetry additions
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@@ -1,5 +1,6 @@
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#pragma once
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#include "keyboardmanager/common/Shortcut.h"
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#include <variant>
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class KeyboardManagerState;
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class KeyDropDownControl;
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@@ -32,7 +33,7 @@ public:
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// Pointer to the keyboard manager state
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static KeyboardManagerState* keyboardManagerState;
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// Stores the current list of remappings
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static std::vector<std::pair<std::vector<Shortcut>, std::wstring>> shortcutRemapBuffer;
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static std::vector<std::pair<std::vector<std::variant<DWORD, Shortcut>>, std::wstring>> shortcutRemapBuffer;
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// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
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std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
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@@ -40,14 +41,11 @@ public:
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ShortcutControl(Grid table, const int colIndex, TextBox targetApp);
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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static void AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut(), std::wstring targetAppName = L"");
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// Function to add a shortcut to the shortcut control as combo boxes
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void AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const int colIndex, TextBox targetApp);
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static void AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, const Shortcut& originalKeys = Shortcut(), const std::variant<DWORD, Shortcut>& newKeys = Shortcut(), const std::wstring& targetAppName = L"");
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// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel getShortcutControl();
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// Function to create the detect shortcut UI window
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void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::pair<std::vector<Shortcut>, std::wstring>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, TextBox targetApp);
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static void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, std::vector<std::pair<std::vector<std::variant<DWORD, Shortcut>>, std::wstring>>& remapBuffer);
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};
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