mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-03 17:56:44 +02:00
[Keyboard Manager] Added in Shortcut to Key and Key to Shortcut remapping (#5070)
* Added union class * Added key to shortcut backend implementation * Added tests * Added tests for CapsLock/modifier workaround for key to shortcut * Added correct JSON loading step * Cleaned shortcut remap code to use helper function for modifier keys * Removed RemapKey class * Enable Key to Shortcut in UI along with Type Shortcut in Remap key window * Fixed orphaning and unsuccessful remap dialog * Fixed column width * Renamed second type key button * Fixed Type Shortcut issues * Fixed shortcut to key backend logic and manually tested most scenarios * Added s2k in UI, manually verified its working * Added one more k2s test * Added tests for s2k * Added tests for Caps Lock workaround in shortcut remaps * Fixed formatting * Fixed formatting * Removed safety code since it can cause issues with code generated key up events * Added test for key up scenario * Tweaked warning text * Tweaked text * Tweaked text to fit in two lines * telemetry additions
This commit is contained in:
@@ -40,7 +40,7 @@ namespace RemappingLogicTests
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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@@ -48,7 +48,7 @@ namespace RemappingLogicTests
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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@@ -67,14 +67,14 @@ namespace RemappingLogicTests
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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@@ -92,7 +92,7 @@ namespace RemappingLogicTests
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and common Win key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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@@ -100,7 +100,7 @@ namespace RemappingLogicTests
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and common Win key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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@@ -108,7 +108,7 @@ namespace RemappingLogicTests
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}
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// Test if SendVirtualInput is sent exactly once with the suppress flag when Caps Lock is remapped to Ctrl
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCapsLockIsMappedToCtrlAltShift)
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirtualInputWithSuppressFlagExactlyOnce_WhenCapsLockIsMappedToCtrlAltShift)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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@@ -127,14 +127,14 @@ namespace RemappingLogicTests
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input[0].ki.wVk = VK_CAPITAL;
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// Send Caps Lock keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly once with the above condition
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Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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// Test if SendVirtualInput is sent exactly once with the suppress flag when Ctrl is remapped to Caps Lock
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCtrlAltShiftIsMappedToCapsLock)
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirtualInputWithSuppressFlagExactlyOnce_WhenCtrlAltShiftIsMappedToCapsLock)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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@@ -153,10 +153,166 @@ namespace RemappingLogicTests
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input[0].ki.wVk = VK_CONTROL;
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// Send Ctrl keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly once with the above condition
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Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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// Test if SendVirtualInput is sent exactly twice with the suppress flag when Caps Lock is remapped to shortcut with Ctrl and Shift
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirtualInputWithSuppressFlagExactlyTwice_WhenCapsLockIsMappedToShortcutWithCtrlAltShift)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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return true;
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else
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return false;
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});
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// Remap Caps Lock to Ctrl+Shift+V
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Shortcut dest;
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dest.SetKey(VK_CONTROL);
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dest.SetKey(VK_SHIFT);
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dest.SetKey(0x56);
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testState.AddSingleKeyRemap(VK_CAPITAL, dest);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CAPITAL;
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// Send Caps Lock keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly twice with the above condition
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Assert::AreEqual(2, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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// Test if SendVirtualInput is sent exactly once with the suppress flag when Ctrl is remapped to a shortcut with Caps Lock
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirtualInputWithSuppressFlagExactlyOnce_WhenCtrlAltShiftIsMappedToShortcutWithCapsLock)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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return true;
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else
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return false;
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});
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// Remap Ctrl to Ctrl+Caps Lock
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Shortcut dest;
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dest.SetKey(VK_CONTROL);
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dest.SetKey(VK_CAPITAL);
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testState.AddSingleKeyRemap(VK_CONTROL, dest);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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// Send Ctrl keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly once with the above condition
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Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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// Test if correct keyboard states are set for a single key to two key shortcut remap
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TEST_METHOD (RemappedKeyToTwoKeyShortcut_ShouldSetTargetKeyState_OnKeyEvent)
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{
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// Remap A to Ctrl+V
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Shortcut dest;
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dest.SetKey(VK_CONTROL);
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dest.SetKey(0x56);
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testState.AddSingleKeyRemap(0x41, dest);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and Ctrl, V key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and Ctrl, V key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), false);
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}
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// Test if correct keyboard states are set for a single key to three key shortcut remap
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TEST_METHOD (RemappedKeyToThreeKeyShortcut_ShouldSetTargetKeyState_OnKeyEvent)
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{
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// Remap A to Ctrl+Shift+V
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Shortcut dest;
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dest.SetKey(VK_CONTROL);
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dest.SetKey(VK_SHIFT);
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dest.SetKey(0x56);
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testState.AddSingleKeyRemap(0x41, dest);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and Ctrl, Shift, V key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_SHIFT), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be unchanged, and Ctrl, Shift, V key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_SHIFT), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), false);
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}
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// Test if correct keyboard states are set for a remap from a single key to a shortcut containing the source key
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TEST_METHOD (RemappedKeyToShortcutContainingSourceKey_ShouldSetTargetKeyState_OnKeyEvent)
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{
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// Remap LCtrl to LCtrl+V
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Shortcut dest;
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dest.SetKey(VK_LCONTROL);
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dest.SetKey(0x56);
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testState.AddSingleKeyRemap(VK_LCONTROL, dest);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_LCONTROL;
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// Send LCtrl keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// LCtrl, V key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LCONTROL), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send LCtrl keyup
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// LCtrl, V key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LCONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), false);
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}
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};
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}
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