[Keyboard Manager] Added in Shortcut to Key and Key to Shortcut remapping (#5070)

* Added union class

* Added key to shortcut backend implementation

* Added tests

* Added tests for CapsLock/modifier workaround for key to shortcut

* Added correct JSON loading step

* Cleaned shortcut remap code to use helper function for modifier keys

* Removed RemapKey class

* Enable Key to Shortcut in UI along with Type Shortcut in Remap key window

* Fixed orphaning and unsuccessful remap dialog

* Fixed column width

* Renamed second type key button

* Fixed Type Shortcut issues

* Fixed shortcut to key backend logic and manually tested most scenarios

* Added s2k in UI, manually verified its working

* Added one more k2s test

* Added tests for s2k

* Added tests for Caps Lock workaround in shortcut remaps

* Fixed formatting

* Fixed formatting

* Removed safety code since it can cause issues with code generated key up events

* Added test for key up scenario

* Tweaked warning text

* Tweaked text

* Tweaked text to fit in two lines

* telemetry additions
This commit is contained in:
Arjun Balgovind
2020-07-23 16:43:49 -07:00
committed by GitHub
parent 53c4c6cbb8
commit ff1e04b957
32 changed files with 2322 additions and 686 deletions

View File

@@ -1,8 +1,11 @@
#include "pch.h"
#include "KeyboardEventHandlers.h"
#include "keyboardmanager/common/Shortcut.h"
#include "keyboardmanager/common/RemapShortcut.h"
#include "../common/shared_constants.h"
#include <keyboardmanager/common/KeyboardManagerState.h>
#include <keyboardmanager/common/InputInterface.h>
#include <keyboardmanager/common/Helpers.h>
namespace KeyboardEventHandlers
{
@@ -17,37 +20,78 @@ namespace KeyboardEventHandlers
auto it = keyboardManagerState.singleKeyReMap.find(data->lParam->vkCode);
if (it != keyboardManagerState.singleKeyReMap.end())
{
// Check if the remap is to a key or a shortcut
bool remapToKey = (it->second.index() == 0);
// If mapped to 0x0 then the key is disabled
if (it->second == 0x0)
if (remapToKey)
{
return 1;
if (std::get<DWORD>(it->second) == 0x0)
{
return 1;
}
}
int key_count = 1;
int key_count;
if (remapToKey)
{
key_count = 1;
}
else
{
key_count = std::get<Shortcut>(it->second).Size() + 1;
}
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
memset(keyEventList, 0, sizeof(keyEventList));
// Handle remaps to VK_WIN_BOTH
DWORD target = it->second;
// If a key is remapped to VK_WIN_BOTH, we send VK_LWIN instead
if (target == CommonSharedConstants::VK_WIN_BOTH)
DWORD target;
if (remapToKey)
{
target = VK_LWIN;
}
// If Ctrl/Alt/Shift is being remapped to Caps Lock, then reset the modifier key state to fix issues in certain IME keyboards where the IME shortcut gets invoked since it detects that the modifier and Caps Lock is pressed even though it is suppressed by the hook - More information at the GitHub issue https://github.com/microsoft/PowerToys/issues/3397
if (target == VK_CAPITAL && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, it->first);
}
if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
target = KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second));
}
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
target = KeyboardManagerHelper::FilterArtificialKeys(std::get<Shortcut>(it->second).GetActionKey());
}
// If Ctrl/Alt/Shift is being remapped to Caps Lock, then reset the modifier key state to fix issues in certain IME keyboards where the IME shortcut gets invoked since it detects that the modifier and Caps Lock is pressed even though it is suppressed by the hook - More information at the GitHub issue https://github.com/microsoft/PowerToys/issues/3397
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, it->first, target);
}
if (remapToKey)
{
if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
}
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
}
}
else
{
int i = 0;
Shortcut targetShortcut = std::get<Shortcut>(it->second);
if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
i++;
KeyboardManagerHelper::SetModifierKeyEvents(targetShortcut, ModifierKey::Disabled, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
i++;
}
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
i++;
KeyboardManagerHelper::SetModifierKeyEvents(targetShortcut, ModifierKey::Disabled, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
i++;
}
}
lock.unlock();
@@ -55,9 +99,20 @@ namespace KeyboardEventHandlers
delete[] keyEventList;
// If Caps Lock is being remapped to Ctrl/Alt/Shift, then reset the modifier key state to fix issues in certain IME keyboards where the IME shortcut gets invoked since it detects that the modifier and Caps Lock is pressed even though it is suppressed by the hook - More information at the GitHub issue https://github.com/microsoft/PowerToys/issues/3397
if (it->first == VK_CAPITAL && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, target);
if (remapToKey)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, target, it->first);
}
else
{
std::vector<DWORD> shortcutKeys = std::get<Shortcut>(it->second).GetKeyCodes();
for (auto& itSk : shortcutKeys)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, itSk, it->first);
}
}
}
return 1;
@@ -117,7 +172,7 @@ namespace KeyboardEventHandlers
}
// Function to a handle a shortcut remap
__declspec(dllexport) intptr_t HandleShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex, KeyboardManagerState& keyboardManagerState, const std::wstring& activatedApp) noexcept
__declspec(dllexport) intptr_t HandleShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::vector<Shortcut>& sortedReMapKeys, std::mutex& map_mutex, KeyboardManagerState& keyboardManagerState, const std::wstring& activatedApp) noexcept
{
// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
std::unique_lock<std::mutex> lock(map_mutex);
@@ -134,24 +189,28 @@ namespace KeyboardEventHandlers
}
// Iterate through the shortcut remaps and apply whichever has been pressed
for (auto& it : reMap)
for (auto& itShortcut : sortedReMapKeys)
{
auto& it = reMap.find(itShortcut);
// If a shortcut is currently in the invoked state then skip till the shortcut that is currently invoked
if (isShortcutInvoked && !it.second.isShortcutInvoked)
if (isShortcutInvoked && !it->second.isShortcutInvoked)
{
continue;
}
// Check if the remap is to a key or a shortcut
bool remapToShortcut = (it->second.targetShortcut.index() == 1);
const size_t src_size = it.first.Size();
const size_t dest_size = it.second.targetShortcut.Size();
const size_t src_size = it->first.Size();
const size_t dest_size = remapToShortcut ? std::get<Shortcut>(it->second.targetShortcut).Size() : 1;
// If the shortcut has been pressed down
if (!it.second.isShortcutInvoked && it.first.CheckModifiersKeyboardState(ii))
if (!it->second.isShortcutInvoked && it->first.CheckModifiersKeyboardState(ii))
{
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
if (data->lParam->vkCode == it->first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
{
// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut
if (!it.first.IsKeyboardStateClearExceptShortcut(ii))
// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut. This is to be done only for shortcut to shortcut remaps
if (!it->first.IsKeyboardStateClearExceptShortcut(ii) && remapToShortcut)
{
continue;
}
@@ -162,52 +221,65 @@ namespace KeyboardEventHandlers
// Remember which win key was pressed initially
if (ii.GetVirtualKeyState(VK_RWIN))
{
it.second.winKeyInvoked = ModifierKey::Right;
it->second.winKeyInvoked = ModifierKey::Right;
}
else if (ii.GetVirtualKeyState(VK_LWIN))
{
it.second.winKeyInvoked = ModifierKey::Left;
it->second.winKeyInvoked = ModifierKey::Left;
}
// Get the common keys between the two shortcuts
int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
// If the original shortcut modifiers are a subset of the new shortcut
if (commonKeys == src_size - 1)
if (remapToShortcut)
{
// key down for all new shortcut keys except the common modifiers
key_count = dest_size - commonKeys;
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
int i = 0;
// Get the common keys between the two shortcuts
int commonKeys = it->first.GetCommonModifiersCount(std::get<Shortcut>(it->second.targetShortcut));
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
// If the original shortcut modifiers are a subset of the new shortcut
if (commonKeys == src_size - 1)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// key down for all new shortcut keys except the common modifiers
key_count = dest_size - commonKeys;
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
int i = 0;
KeyboardManagerHelper::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Dummy key, key up for all the original shortcut modifier keys and key down for all the new shortcut keys but common keys in each are not repeated
key_count = 1 + (src_size - 1) + (dest_size) - (2 * (size_t)commonKeys);
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Send dummy key
int i = 0;
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
// Release original shortcut state (release in reverse order of shortcut to be accurate)
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut));
// Set new shortcut key down state
KeyboardManagerHelper::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
// Modifier state reset might be required for this key depending on the shortcut's action and target modifiers - ex: Win+Caps -> Ctrl+A
if (it->first.GetCtrlKey() == NULL && it->first.GetAltKey() == NULL && it->first.GetShiftKey() == NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
Shortcut temp = std::get<Shortcut>(it->second.targetShortcut);
for (auto keys : temp.GetKeyCodes())
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, keys, data->lParam->vkCode);
}
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
else
{
// Dummy key, key up for all the original shortcut modifier keys and key down for all the new shortcut keys but common keys in each are not repeated
key_count = 1 + (src_size - 1) + (dest_size) - (2 * (size_t)commonKeys);
// Dummy key, key up for all the original shortcut modifier keys and key down for remapped key
key_count = 1 + (src_size - 1) + dest_size;
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
@@ -215,54 +287,22 @@ namespace KeyboardEventHandlers
int i = 0;
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
// Release original shortcut state (release in reverse order of shortcut to be accurate)
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Set new shortcut key down state
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Release original shortcut state (release in reverse order of shortcut to be accurate)
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Set target key down state
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut)), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
// Modifier state reset might be required for this key depending on the shortcut's action and target modifier - ex: Win+Caps -> Ctrl
if (it->first.GetCtrlKey() == NULL && it->first.GetAltKey() == NULL && it->first.GetShiftKey() == NULL)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, (WORD)KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut)), data->lParam->vkCode);
}
}
it.second.isShortcutInvoked = true;
it->second.isShortcutInvoked = true;
// If app specific shortcut is invoked, store the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
@@ -282,91 +322,72 @@ namespace KeyboardEventHandlers
// 4. The user presses a modifier key in the original shortcut - suppress that key event since the original shortcut is already held down physically (This case can occur only if a user has a duplicated modifier key (possibly by remapping) or if user presses both L/R versions of a modifier remapped with "Both")
// 5. The user presses any key apart from the action key or a modifier key in the original shortcut - revert the keyboard state to just the original modifiers being held down along with the current key press
// 6. The user releases any key apart from original modifier or original action key - This can't happen since the key down would have to happen first, which is handled above
else if (it.second.isShortcutInvoked)
else if (it->second.isShortcutInvoked)
{
// Get the common keys between the two shortcuts
int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
int commonKeys = remapToShortcut ? it->first.GetCommonModifiersCount(std::get<Shortcut>(it->second.targetShortcut)) : 0;
// Case 1: If any of the modifier keys of the original shortcut are released before the normal key
if ((it.first.CheckWinKey(data->lParam->vkCode) || it.first.CheckCtrlKey(data->lParam->vkCode) || it.first.CheckAltKey(data->lParam->vkCode) || it.first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
// Case 1: If any of the modifier keys of the original shortcut are released before the action key
if ((it->first.CheckWinKey(data->lParam->vkCode) || it->first.CheckCtrlKey(data->lParam->vkCode) || it->first.CheckAltKey(data->lParam->vkCode) || it->first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
{
// Release new shortcut, and set original shortcut keys except the one released
size_t key_count;
// if the released key is present in both shortcuts' modifiers (i.e part of the common modifiers)
if (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode) || it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode) || it.second.targetShortcut.CheckAltKey(data->lParam->vkCode) || it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))
LPINPUT keyEventList;
if (remapToShortcut)
{
// release all new shortcut keys and the common released modifier except the other common modifiers, and add all original shortcut modifiers except the common ones
key_count = (dest_size - commonKeys) + (src_size - 1 - commonKeys);
// if the released key is present in both shortcuts' modifiers (i.e part of the common modifiers)
if (std::get<Shortcut>(it->second.targetShortcut).CheckWinKey(data->lParam->vkCode) || std::get<Shortcut>(it->second.targetShortcut).CheckCtrlKey(data->lParam->vkCode) || std::get<Shortcut>(it->second.targetShortcut).CheckAltKey(data->lParam->vkCode) || std::get<Shortcut>(it->second.targetShortcut).CheckShiftKey(data->lParam->vkCode))
{
// release all new shortcut keys and the common released modifier except the other common modifiers, and add all original shortcut modifiers except the common ones
key_count = (dest_size - commonKeys) + (src_size - 1 - commonKeys);
}
else
{
// release all new shortcut keys except the common modifiers and add all original shortcut modifiers except the common ones
key_count = (dest_size - 1) + (src_size - 2) - (2 * (size_t)commonKeys);
}
// If the target shortcut's action key is pressed, then it should be released
bool isActionKeyPressed = false;
if (GetAsyncKeyState(std::get<Shortcut>(it->second.targetShortcut).GetActionKey()) & 0x8000)
{
isActionKeyPressed = true;
key_count += 1;
}
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new shortcut state (release in reverse order of shortcut to be accurate)
int i = 0;
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
KeyboardManagerHelper::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first, data->lParam->vkCode);
// Set original shortcut key down state except the action key and the released modifier since the original action key may or may not be held down. If it is held down it will generate it's own key message
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut), data->lParam->vkCode);
}
else
{
// release all new shortcut keys except the common modifiers and add all original shortcut modifiers except the common ones
key_count = (dest_size - 1) + (src_size - 2) - (2 * (size_t)commonKeys);
// 1 for releasing new key and original shortcut modifiers except the one released
key_count = dest_size + src_size - 2;
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new key state
int i = 0;
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut)), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
// Set original shortcut key down state except the action key and the released modifier since the original action key may or may not be held down. If it is held down it will generate it's own key message
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, Shortcut(), data->lParam->vkCode);
}
// If the target shortcut's action key is pressed, then it should be released
bool isActionKeyPressed = false;
if (GetAsyncKeyState(it.second.targetShortcut.GetActionKey()) & 0x8000)
{
isActionKeyPressed = true;
key_count += 1;
}
LPINPUT keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new shortcut state (release in reverse order of shortcut to be accurate)
int i = 0;
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if (((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) || (it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))) && it.second.targetShortcut.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if (((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) || (it.second.targetShortcut.CheckAltKey(data->lParam->vkCode))) && it.second.targetShortcut.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if (((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) || (it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode))) && it.second.targetShortcut.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if (((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) || (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode))) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Set original shortcut key down state except the action key and the released modifier since the original action key may or may not be held down. If it is held down it will generate it's own key message
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && (!it.first.CheckWinKey(data->lParam->vkCode)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && (!it.first.CheckCtrlKey(data->lParam->vkCode)) && it.first.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && (!it.first.CheckAltKey(data->lParam->vkCode)) && it.first.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && (!it.first.CheckShiftKey(data->lParam->vkCode)) && it.first.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
it.second.isShortcutInvoked = false;
it.second.winKeyInvoked = ModifierKey::Disabled;
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
@@ -384,17 +405,24 @@ namespace KeyboardEventHandlers
}
// The system will see the modifiers of the new shortcut as being held down because of the shortcut remap
if (it.second.targetShortcut.CheckModifiersKeyboardState(ii))
if (!remapToShortcut || std::get<Shortcut>(it->second.targetShortcut).CheckModifiersKeyboardState(ii))
{
// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the action key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
if (data->lParam->vkCode == it->first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
{
size_t key_count = 1;
LPINPUT keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
if (remapToShortcut)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
}
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut)), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
}
it.second.isShortcutInvoked = true;
it->second.isShortcutInvoked = true;
lock.unlock();
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
@@ -402,14 +430,47 @@ namespace KeyboardEventHandlers
}
// Case 3: If the action key is released from the original shortcut keep modifiers of the new shortcut until some other key event which doesn't apply to the original shortcut
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
if (data->lParam->vkCode == it->first.GetActionKey() && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
{
size_t key_count = 1;
LPINPUT keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
LPINPUT keyEventList;
if (remapToShortcut)
{
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
it->second.isShortcutInvoked = true;
}
// for remap from shortcut to key, when the action key is released, the remap invoke is completed so revert to original shortcut state
else
{
// 1 for releasing new key and original shortcut modifiers, and dummy key
key_count = dest_size + src_size;
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new key state
int i = 0;
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerHelper::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut)), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
// Set original shortcut key down state except the action key and the released modifier
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Send dummy key
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
keyboardManagerState.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
}
}
it.second.isShortcutInvoked = true;
lock.unlock();
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
@@ -417,182 +478,133 @@ namespace KeyboardEventHandlers
}
// Case 4: If a modifier key in the original shortcut is pressed then suppress that key event since the original shortcut is already held down physically - This case can occur only if a user has a duplicated modifier key (possibly by remapping) or if user presses both L/R versions of a modifier remapped with "Both"
if ((it.first.CheckWinKey(data->lParam->vkCode) || it.first.CheckCtrlKey(data->lParam->vkCode) || it.first.CheckAltKey(data->lParam->vkCode) || it.first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
if ((it->first.CheckWinKey(data->lParam->vkCode) || it->first.CheckCtrlKey(data->lParam->vkCode) || it->first.CheckAltKey(data->lParam->vkCode) || it->first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
{
it.second.isShortcutInvoked = true;
return 1;
if (remapToShortcut)
{
it->second.isShortcutInvoked = true;
// Modifier state reset might be required for this key depending on the target shortcut action key - ex: Ctrl+A -> Win+Caps
if (std::get<Shortcut>(it->second.targetShortcut).GetCtrlKey() == NULL && std::get<Shortcut>(it->second.targetShortcut).GetAltKey() == NULL && std::get<Shortcut>(it->second.targetShortcut).GetShiftKey() == NULL)
{
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, data->lParam->vkCode, std::get<Shortcut>(it->second.targetShortcut).GetActionKey());
return 1;
}
}
}
// Case 5: If any key apart from the action key or a modifier key in the original shortcut is pressed then revert the keyboard state to just the original modifiers being held down along with the current key press
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
{
size_t key_count;
LPINPUT keyEventList;
// If the original shortcut is a subset of the new shortcut
if (commonKeys == src_size - 1)
if (remapToShortcut)
{
key_count = dest_size - commonKeys + 1;
// If the target shortcut's action key is pressed, then it should be released and original shortcut's action key should be set
bool isActionKeyPressed = false;
if (GetAsyncKeyState(it.second.targetShortcut.GetActionKey()) & 0x8000)
// Modifier state reset might be required for this key depending on the target shortcut action key - ex: Ctrl+A -> Win+Caps, Shift is pressed. System should not see Shift and Caps pressed together
if (std::get<Shortcut>(it->second.targetShortcut).GetCtrlKey() == NULL && std::get<Shortcut>(it->second.targetShortcut).GetAltKey() == NULL && std::get<Shortcut>(it->second.targetShortcut).GetShiftKey() == NULL)
{
isActionKeyPressed = true;
key_count += 2;
ResetIfModifierKeyForLowerLevelKeyHandlers(ii, data->lParam->vkCode, std::get<Shortcut>(it->second.targetShortcut).GetActionKey());
}
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
size_t key_count;
LPINPUT keyEventList;
int i = 0;
if (isActionKeyPressed)
// If the original shortcut is a subset of the new shortcut
if (commonKeys == src_size - 1)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
key_count = dest_size - commonKeys + 1;
// If the target shortcut's action key is pressed, then it should be released and original shortcut's action key should be set
bool isActionKeyPressed = false;
if (GetAsyncKeyState(std::get<Shortcut>(it->second.targetShortcut).GetActionKey()) & 0x8000)
{
isActionKeyPressed = true;
key_count += 2;
}
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
int i = 0;
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
KeyboardManagerHelper::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);
// key down for original shortcut action key with shortcut flag so that we don't invoke the same shortcut remap again
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it->first.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Send current key pressed without shortcut flag so that it can be reprocessed in case the physical keys pressed are a different remapped shortcut
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, 0);
i++;
// Send dummy key since the current key pressed could be a modifier
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
else
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Key up for all new shortcut keys, key down for original shortcut modifiers, dummy key and current key press but common keys aren't repeated
key_count = (dest_size) + (src_size - 1) + 1 - (2 * (size_t)commonKeys);
// If the target shortcut's action key is pressed, then it should be released and original shortcut's action key should be set
bool isActionKeyPressed = false;
if (GetAsyncKeyState(std::get<Shortcut>(it->second.targetShortcut).GetActionKey()) & 0x8000)
{
isActionKeyPressed = true;
key_count += 2;
}
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new shortcut state (release in reverse order of shortcut to be accurate)
int i = 0;
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)std::get<Shortcut>(it->second.targetShortcut).GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
KeyboardManagerHelper::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);
// Set old shortcut key down state
KeyboardManagerHelper::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut));
// key down for original shortcut action key with shortcut flag so that we don't invoke the same shortcut remap again
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it->first.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Send current key pressed without shortcut flag so that it can be reprocessed in case the physical keys pressed are a different remapped shortcut
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, 0);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Send dummy key
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// key down for original shortcut action key with shortcut flag so that we don't invoke the same shortcut remap again
if (isActionKeyPressed)
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
keyboardManagerState.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
}
// Send current key pressed without shortcut flag so that it can be reprocessed in case the physical keys pressed are a different remapped shortcut
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, 0);
i++;
// Send dummy key since the current key pressed could be a modifier
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
lock.unlock();
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
return 1;
}
else
{
// Key up for all new shortcut keys, key down for original shortcut modifiers, dummy key and current key press but common keys aren't repeated
key_count = (dest_size) + (src_size - 1) + 1 - (2 * (size_t)commonKeys);
// If the target shortcut's action key is pressed, then it should be released and original shortcut's action key should be set
bool isActionKeyPressed = false;
if (GetAsyncKeyState(it.second.targetShortcut.GetActionKey()) & 0x8000)
{
isActionKeyPressed = true;
key_count += 2;
}
keyEventList = new INPUT[key_count]();
memset(keyEventList, 0, sizeof(keyEventList));
// Release new shortcut state (release in reverse order of shortcut to be accurate)
int i = 0;
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Set old shortcut key down state
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// key down for original shortcut action key with shortcut flag so that we don't invoke the same shortcut remap again
if (isActionKeyPressed)
{
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
// Send current key pressed without shortcut flag so that it can be reprocessed in case the physical keys pressed are a different remapped shortcut
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, 0);
i++;
// Send dummy key
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;
}
it.second.isShortcutInvoked = false;
it.second.winKeyInvoked = ModifierKey::Disabled;
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
keyboardManagerState.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
}
lock.unlock();
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
return 1;
}
// Case 6: If any key apart from original modifier or original action key is released - This can't happen since the key down would have to happen first, which is handled above
}
// Code added for safety: Should not generally occur unless some weird keyboard interaction occurs
// If it was in isShortcutInvoked state and none of the above cases occur, then reset the flags
it.second.isShortcutInvoked = false;
it.second.winKeyInvoked = ModifierKey::Disabled;
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)
{
keyboardManagerState.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
// For remap to key, nothing should be done since the shortcut should only get released on releasing any of the original shortcut keys.
// Case 6: If any key apart from original modifier or original action key is released - This can't happen since the key down would have to happen first, which is handled above. If a key up message is generated for some other key (maybe by code) do not suppress it
}
}
}
@@ -606,7 +618,7 @@ namespace KeyboardEventHandlers
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
{
bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMap_mutex, keyboardManagerState);
bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMapSortedKeys, keyboardManagerState.osLevelShortcutReMap_mutex, keyboardManagerState);
return result;
}
@@ -664,7 +676,7 @@ namespace KeyboardEventHandlers
if (it != keyboardManagerState.appSpecificShortcutReMap.end())
{
lock.unlock();
bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.appSpecificShortcutReMap[query_string], keyboardManagerState.appSpecificShortcutReMap_mutex, keyboardManagerState, query_string);
bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.appSpecificShortcutReMap[query_string], keyboardManagerState.appSpecificShortcutReMapSortedKeys[query_string], keyboardManagerState.appSpecificShortcutReMap_mutex, keyboardManagerState, query_string);
return result;
}
}
@@ -688,20 +700,24 @@ namespace KeyboardEventHandlers
delete[] keyEventList;
}
// Function to ensure Ctrl/Shift/Alt modifier key state is not detected as pressed down by applications which detect keys at a lower level than hooks when it is remapped
void ResetIfModifierKeyForLowerLevelKeyHandlers(InputInterface& ii, DWORD key)
// Function to ensure Ctrl/Shift/Alt modifier key state is not detected as pressed down by applications which detect keys at a lower level than hooks when it is remapped for scenarios where its required
void ResetIfModifierKeyForLowerLevelKeyHandlers(InputInterface& ii, DWORD key, DWORD target)
{
// If the argument is either of the Ctrl/Shift/Alt modifier key codes
if (KeyboardManagerHelper::IsModifierKey(key) && !(key == VK_LWIN || key == VK_RWIN || key == CommonSharedConstants::VK_WIN_BOTH))
// If the target is Caps Lock and the other key is either Ctrl/Alt/Shift then reset the modifier state to lower level handlers
if (target == VK_CAPITAL)
{
int key_count = 1;
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
memset(keyEventList, 0, sizeof(keyEventList));
// If the argument is either of the Ctrl/Shift/Alt modifier key codes
if (KeyboardManagerHelper::IsModifierKey(key) && !(key == VK_LWIN || key == VK_RWIN || key == CommonSharedConstants::VK_WIN_BOTH))
{
int key_count = 1;
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
memset(keyEventList, 0, sizeof(keyEventList));
// Use the suppress flag to ensure these are not intercepted by any remapped keys or shortcuts
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)key, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
// Use the suppress flag to ensure these are not intercepted by any remapped keys or shortcuts
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)key, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
}
}
}
}

View File

@@ -18,7 +18,7 @@ namespace KeyboardEventHandlers
__declspec(dllexport) intptr_t HandleSingleKeyToggleToModEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
// Function to a handle a shortcut remap
__declspec(dllexport) intptr_t HandleShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex, KeyboardManagerState& keyboardManagerState, const std::wstring& activatedApp = KeyboardManagerConstants::NoActivatedApp) noexcept;
__declspec(dllexport) intptr_t HandleShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::vector<Shortcut>& sortedReMapKeys, std::mutex& map_mutex, KeyboardManagerState& keyboardManagerState, const std::wstring& activatedApp = KeyboardManagerConstants::NoActivatedApp) noexcept;
// Function to a handle an os-level shortcut remap
__declspec(dllexport) intptr_t HandleOSLevelShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
@@ -29,6 +29,6 @@ namespace KeyboardEventHandlers
// Function to ensure Num Lock state does not change when it is suppressed by the low level hook
void SetNumLockToPreviousState(InputInterface& ii);
// Function to ensure Ctrl/Shift/Alt modifier key state is not detected as pressed down by applications which detect keys at a lower level than hooks when it is remapped
void ResetIfModifierKeyForLowerLevelKeyHandlers(InputInterface& ii, DWORD key);
// Function to ensure Ctrl/Shift/Alt modifier key state is not detected as pressed down by applications which detect keys at a lower level than hooks when it is remapped for scenarios where its required
void ResetIfModifierKeyForLowerLevelKeyHandlers(InputInterface& ii, DWORD key, DWORD target);
};

View File

@@ -14,6 +14,7 @@
#include <common/settings_helpers.h>
#include <common/debug_control.h>
#include <keyboardmanager/common/trace.h>
#include <keyboardmanager/common/Helpers.h>
#include "KeyboardEventHandlers.h"
#include "Input.h"
@@ -105,7 +106,18 @@ public:
{
auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
// If remapped to a shortcut
if (std::wstring(newRemapKey).find(L";") != std::string::npos)
{
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), Shortcut(newRemapKey.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
}
}
catch (...)
{
@@ -137,9 +149,18 @@ public:
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
Shortcut originalSC(originalKeys.c_str());
Shortcut newRemapSC(newRemapKeys.c_str());
keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
keyboardManagerState.AddOSLevelShortcut(Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddOSLevelShortcut(Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
@@ -163,9 +184,18 @@ public:
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
Shortcut originalSC(originalKeys.c_str());
Shortcut newRemapSC(newRemapKeys.c_str());
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
@@ -390,6 +420,17 @@ public:
return 0;
}
// If the Detect Shortcut Window from Remap Keys is currently activated, then suppress the keyboard event
KeyboardManagerHelper::KeyboardHookDecision remapKeyShortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, true);
if (remapKeyShortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
{
return 1;
}
else if (remapKeyShortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
{
return 0;
}
// Remap a key
intptr_t SingleKeyRemapResult = KeyboardEventHandlers::HandleSingleKeyRemapEvent(inputHandler, data, keyboardManagerState);
@@ -400,7 +441,7 @@ public:
}
// If the Detect Shortcut Window is currently activated, then suppress the keyboard event
KeyboardManagerHelper::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data);
KeyboardManagerHelper::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, false);
if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
{
return 1;

View File

@@ -5,3 +5,4 @@
#include <shlwapi.h>
#include <stdexcept>
#include <unordered_set>
#include <winrt/base.h>