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[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
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@@ -96,7 +96,7 @@ namespace Microsoft.PowerToys.Settings.UI.Library.Utilities
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return Directory.GetParent(settingsPath).FullName;
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}
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private static readonly interop.LayoutMapManaged LayoutMap = new interop.LayoutMapManaged();
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private static readonly global::PowerToys.Interop.LayoutMapManaged LayoutMap = new global::PowerToys.Interop.LayoutMapManaged();
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public static string GetKeyName(uint key)
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{
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@@ -110,7 +110,7 @@ namespace Microsoft.PowerToys.Settings.UI.Library.Utilities
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public static string GetProductVersion()
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{
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return interop.CommonManaged.GetProductVersion();
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return global::PowerToys.Interop.CommonManaged.GetProductVersion();
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}
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public static int CompareVersions(string version1, string version2)
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@@ -148,6 +148,6 @@ namespace Microsoft.PowerToys.Settings.UI.Library.Utilities
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}
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}
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public const uint VirtualKeyWindows = interop.Constants.VK_WIN_BOTH;
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public static readonly uint VirtualKeyWindows = global::PowerToys.Interop.Constants.VK_WIN_BOTH;
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}
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}
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