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[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
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@@ -22,6 +22,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" />
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<PackageReference Include="Microsoft.Windows.CsWin32">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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@@ -30,6 +30,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" />
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<PackageReference Include="CommunityToolkit.Mvvm" />
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<PackageReference Include="CommunityToolkit.WinUI.Converters" />
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<PackageReference Include="Microsoft.WindowsAppSDK" />
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@@ -3,7 +3,6 @@
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// See the LICENSE file in the project root for more information.
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using System;
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using interop;
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using ManagedCommon;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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@@ -15,6 +14,7 @@ using Peek.FilePreviewer.Models;
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using Peek.UI.Native;
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using Peek.UI.Telemetry.Events;
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using Peek.UI.Views;
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using PowerToys.Interop;
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namespace Peek.UI
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{
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