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[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
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@@ -14,13 +14,13 @@ using System.Windows.Input;
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using System.Windows.Interop;
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using System.Windows.Media.Imaging;
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using Common.UI;
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using interop;
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using Microsoft.PowerLauncher.Telemetry;
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using Microsoft.PowerToys.Telemetry;
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using PowerLauncher.Helper;
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using PowerLauncher.Plugin;
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using PowerLauncher.Telemetry.Events;
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using PowerLauncher.ViewModel;
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using PowerToys.Interop;
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using Wox.Infrastructure.UserSettings;
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using Wox.Plugin;
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using Wox.Plugin.Interfaces;
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