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[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
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src/common/interop/KeyboardHook.idl
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23
src/common/interop/KeyboardHook.idl
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typedef UInt64 WPARAM;
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namespace PowerToys
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{
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namespace Interop
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{
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struct KeyboardEvent
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{
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WPARAM message;
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Int32 key;
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UInt64 dwExtraInfo;
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};
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[version(1.0), uuid(7b820173-a54a-4a38-b810-810e05c14344)] delegate void KeyboardEventCallback(KeyboardEvent ev);
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[version(1.0), uuid(e3a8bb91-0dfd-4d77-8472-75a47b7af8f8)] delegate Boolean IsActiveCallback();
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[version(1.0), uuid(94b900ee-d9e8-4630-9064-737eeb9c18ad)] delegate Boolean FilterKeyboardEvent(KeyboardEvent ev);
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[default_interface] runtimeclass KeyboardHook: Windows.Foundation.IClosable {
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KeyboardHook(KeyboardEventCallback keyboardEventCallback, IsActiveCallback isActiveCallback, FilterKeyboardEvent filterKeyboardEvent);
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void Start();
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}
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}
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}
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