mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-07 03:36:44 +02:00
[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
This commit is contained in:
23
src/common/interop/HotkeyManager.idl
Normal file
23
src/common/interop/HotkeyManager.idl
Normal file
@@ -0,0 +1,23 @@
|
||||
namespace PowerToys
|
||||
{
|
||||
namespace Interop
|
||||
{
|
||||
struct Hotkey
|
||||
{
|
||||
Boolean Win;
|
||||
Boolean Ctrl;
|
||||
Boolean Shift;
|
||||
Boolean Alt;
|
||||
UInt8 Key;
|
||||
};
|
||||
delegate void HotkeyCallback();
|
||||
|
||||
[default_interface] runtimeclass HotkeyManager : Windows.Foundation.IClosable
|
||||
{
|
||||
HotkeyManager();
|
||||
UInt16 RegisterHotkey(Hotkey _hotkey, HotkeyCallback _callback);
|
||||
void UnregisterHotkey(UInt16 _handle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user