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[Refactor]Port C++/CX to C++/WinRT (#34198)
## Summary of the Pull Request Removes all C++/CX code, replacing it with C++/WinRT. ## Detailed Description of the Pull Request / Additional comments Removes all C++/CX code. Renames interop namespaces to be better consumed by CsWinRT. Standardizes all projects on net8.0-windows10.0.20348.0, which is a requirement for C++/WinRT usage. FileLocksmithLibInterop brought to stdcpplatest and static analysis errors were corrected. Removed now unneeded string conversion code from FileLocksmithLibInterop. Changed interop KeyboardHook to use a single hook across all instances. Required because on C++/WinRT we don't have the .NET runtime to bind a object instance to a delegate and be able to pass it to a C function pointer argument (still no idea why this worked correctly on C++/CX to be honest). This change actually makes us create less low level keyboard hooks. Changed some code that depended on arrays since WinRT/C++ returns null instead of an empty array through the interface. ## Validation Steps Performed Built and tested runtime.
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@@ -2,13 +2,14 @@
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<TargetFramework>net8.0-windows10.0.20348.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;win-arm64</RuntimeIdentifiers>
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<UseWPF>true</UseWPF>
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<AssemblyName>PowerToys.Common.UI</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" />
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<PackageReference Include="ControlzEx" />
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</ItemGroup>
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