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[AlwaysOnTop] Proof of concept (#14360)
Co-authored-by: Niels Laute <niels.laute@live.nl>
This commit is contained in:
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Runtime.CompilerServices;
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using Microsoft.PowerToys.Settings.UI.Library.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
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namespace Microsoft.PowerToys.Settings.UI.Library.ViewModels
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{
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public class AlwaysOnTopViewModel : Observable
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{
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private ISettingsUtils SettingsUtils { get; set; }
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private GeneralSettings GeneralSettingsConfig { get; set; }
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private AlwaysOnTopSettings Settings { get; set; }
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private Func<string, int> SendConfigMSG { get; }
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public AlwaysOnTopViewModel(ISettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<AlwaysOnTopSettings> moduleSettingsRepository, Func<string, int> ipcMSGCallBackFunc)
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{
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if (settingsUtils == null)
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{
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throw new ArgumentNullException(nameof(settingsUtils));
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}
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SettingsUtils = settingsUtils;
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// To obtain the general settings configurations of PowerToys Settings.
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if (settingsRepository == null)
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{
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throw new ArgumentNullException(nameof(settingsRepository));
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}
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GeneralSettingsConfig = settingsRepository.SettingsConfig;
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// To obtain the settings configurations of AlwaysOnTop.
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if (moduleSettingsRepository == null)
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{
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throw new ArgumentNullException(nameof(moduleSettingsRepository));
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}
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Settings = moduleSettingsRepository.SettingsConfig;
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_isEnabled = GeneralSettingsConfig.Enabled.AlwaysOnTop;
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_hotkey = Settings.Properties.Hotkey.Value;
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_frameEnabled = Settings.Properties.FrameEnabled.Value;
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_frameThickness = Settings.Properties.FrameThickness.Value;
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_frameColor = Settings.Properties.FrameColor.Value;
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_soundEnabled = Settings.Properties.SoundEnabled.Value;
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_doNotActivateOnGameMode = Settings.Properties.DoNotActivateOnGameMode.Value;
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_excludedApps = Settings.Properties.ExcludedApps.Value;
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// set the callback functions value to hangle outgoing IPC message.
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SendConfigMSG = ipcMSGCallBackFunc;
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}
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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if (value != _isEnabled)
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{
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_isEnabled = value;
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// Set the status in the general settings configuration
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GeneralSettingsConfig.Enabled.AlwaysOnTop = value;
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OutGoingGeneralSettings snd = new OutGoingGeneralSettings(GeneralSettingsConfig);
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SendConfigMSG(snd.ToString());
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OnPropertyChanged(nameof(IsEnabled));
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}
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}
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}
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public HotkeySettings Hotkey
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{
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get => _hotkey;
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set
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{
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if (value != _hotkey)
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{
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if (value == null || value.IsEmpty())
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{
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_hotkey = AlwaysOnTopProperties.DefaultHotkeyValue;
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}
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else
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{
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_hotkey = value;
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}
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Settings.Properties.Hotkey.Value = _hotkey;
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NotifyPropertyChanged();
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}
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}
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}
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public bool FrameEnabled
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{
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get => _frameEnabled;
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set
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{
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if (value != _frameEnabled)
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{
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_frameEnabled = value;
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Settings.Properties.FrameEnabled.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public int FrameThickness
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{
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get => _frameThickness;
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set
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{
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if (value != _frameThickness)
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{
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_frameThickness = value;
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Settings.Properties.FrameThickness.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public string FrameColor
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{
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get => _frameColor;
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set
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{
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if (value != _frameColor)
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{
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_frameColor = value;
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Settings.Properties.FrameColor.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public bool SoundEnabled
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{
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get => _soundEnabled;
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set
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{
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if (value != _soundEnabled)
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{
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_soundEnabled = value;
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Settings.Properties.SoundEnabled.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public bool DoNotActivateOnGameMode
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{
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get => _doNotActivateOnGameMode;
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set
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{
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if (value != _doNotActivateOnGameMode)
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{
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_doNotActivateOnGameMode = value;
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Settings.Properties.DoNotActivateOnGameMode.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public string ExcludedApps
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{
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get => _excludedApps;
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set
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{
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if (value != _excludedApps)
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{
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_excludedApps = value;
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Settings.Properties.ExcludedApps.Value = value;
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NotifyPropertyChanged();
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}
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}
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}
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public void NotifyPropertyChanged([CallerMemberName] string propertyName = null)
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{
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OnPropertyChanged(propertyName);
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SettingsUtils.SaveSettings(Settings.ToJsonString(), AlwaysOnTopSettings.ModuleName);
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}
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private bool _isEnabled;
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private HotkeySettings _hotkey;
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private bool _frameEnabled;
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private int _frameThickness;
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private string _frameColor;
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private bool _soundEnabled;
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private bool _doNotActivateOnGameMode;
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private string _excludedApps;
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}
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}
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