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Fancy zones ui update( zone numbering as numbers, dragged window transaprency option, zone coloring customization) (#1666)
* Fancy zones ui update (#4) * Draft of numeric fancyzones with numbers * Added support for zone color configuration, improved zone number display * Changed order of settings to more logical * Added option to edit zone border color * Trancparency of dragged window, transparency of displayed zones, changed font of zone numbers * Fix for compilation * Some refactor * Introduced gdiplus to draw zone and zone index * Fix for dissappering windows * Some fixes * another merge fix * another merge fix * Unit test merge fix * Transparency with show zones on all fix * indentation fix * Fix for failing test * Changed order of color pickers * "Zone Opacity" * Zone opacity (%) * Added option to turn off dragged window transparency, changed default zones color values
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@@ -15,8 +15,11 @@ struct Settings
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bool appLastZone_moveWindows = false;
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bool use_cursorpos_editor_startupscreen = true;
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bool showZonesOnAllMonitors = false;
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std::wstring zoneHightlightColor = L"#0078D7";
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int zoneHighlightOpacity = 90;
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bool makeDraggedWindowTransparent = true;
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std::wstring zoneColor = L"#F5FCFF";
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std::wstring zoneBorderColor = L"#FFFFFF";
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std::wstring zoneHightlightColor = L"#008CFF";
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int zoneHighlightOpacity = 50;
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PowerToysSettings::HotkeyObject editorHotkey = PowerToysSettings::HotkeyObject::from_settings(true, false, false, false, VK_OEM_3);
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std::wstring excludedApps = L"";
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std::vector<std::wstring> excludedAppsArray;
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