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https://github.com/microsoft/PowerToys.git
synced 2026-04-05 10:46:33 +02:00
Remap Keyboard UI (dev/keyboardManager) (#1698)
* Added initial UI implementation * Added backend logic for remap key interaction * Added single key remap control * Updated Edit keyboardWindow UI * Commented out ui logic * Fixed issue with remap window UI and uncommented the code * Updated customdialog window foreground color * Updated buttons foreground color * Added info header * Added null check for detected key * Removed fully qualified namespaces * updated the background color as ligtht gray
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@@ -3,7 +3,7 @@
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// Constructor
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KeyboardManagerState::KeyboardManagerState() :
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uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutTextBlock(nullptr)
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uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutTextBlock(nullptr), currentSingleKeyRemapTextBlock(nullptr)
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{
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}
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@@ -46,6 +46,10 @@ void KeyboardManagerState::ResetUIState()
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SetUIState(KeyboardManagerUIState::Deactivated);
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currentShortcutTextBlock = nullptr;
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detectedShortcut.clear();
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// Reset all the single key remap stored variables.
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currentSingleKeyRemapTextBlock = nullptr;
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detectedRemapKey = NULL;
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}
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// Function to clear the OS Level shortcut remapping table
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@@ -54,18 +58,36 @@ void KeyboardManagerState::ClearOSLevelShortcuts()
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osLevelShortcutReMap.clear();
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}
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// Function to clear the Keys remapping table.
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void KeyboardManagerState::ClearSingleKeyRemaps()
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{
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singleKeyReMap.clear();
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}
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// Function to add a new OS level shortcut remapping
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void KeyboardManagerState::AddOSLevelShortcut(const std::vector<DWORD>& originalSC, const std::vector<WORD>& newSC)
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{
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osLevelShortcutReMap[originalSC] = std::make_pair(newSC, false);
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}
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// Function to add a new OS level shortcut remapping
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void KeyboardManagerState::AddSingleKeyRemap(const DWORD& originalKey, const WORD& newRemapKey)
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{
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singleKeyReMap[originalKey] = newRemapKey;
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}
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void KeyboardManagerState::ConfigureDetectShortcutUI(const TextBlock& textBlock)
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{
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currentShortcutTextBlock = textBlock;
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}
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// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
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void KeyboardManagerState::ConfigureDetectSingleKeyRemapUI(const TextBlock& textBlock)
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{
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currentSingleKeyRemapTextBlock = textBlock;
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}
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// Function to update the detect shortcut UI based on the entered keys
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void KeyboardManagerState::UpdateDetectShortcutUI()
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{
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@@ -82,6 +104,22 @@ void KeyboardManagerState::UpdateDetectShortcutUI()
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});
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}
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// Function to update the detect remap key UI based on the entered key.
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void KeyboardManagerState::UpdateDetectSingleKeyRemapUI()
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{
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if (currentSingleKeyRemapTextBlock == nullptr)
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{
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return;
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}
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hstring remapKeyString = winrt::to_hstring((unsigned int)detectedRemapKey);
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// Since this function is invoked from the back-end thread, in order to update the UI the dispatcher must be used.
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currentSingleKeyRemapTextBlock.Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [=]() {
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currentSingleKeyRemapTextBlock.Text(remapKeyString);
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});
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}
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// Function to return the currently detected shortcut which is displayed on the UI
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std::vector<DWORD> KeyboardManagerState::GetDetectedShortcut()
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{
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@@ -91,12 +129,28 @@ std::vector<DWORD> KeyboardManagerState::GetDetectedShortcut()
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return convertWStringVectorToIntegerVector<DWORD>(detectedShortcutVector);
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}
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// Function to return the currently detected remap key which is displayed on the UI
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DWORD KeyboardManagerState::GetDetectedSingleRemapKey()
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{
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hstring remapKeyString = currentSingleKeyRemapTextBlock.Text();
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std::wstring remapKeyWString = remapKeyString.c_str();
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DWORD remapKey = NULL;
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if (!remapKeyString.empty())
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{
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remapKey = std::stoul(remapKeyWString);
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}
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return remapKey;
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}
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// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
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bool KeyboardManagerState::DetectKeyUIBackend(LowlevelKeyboardEvent* data)
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bool KeyboardManagerState::DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data)
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{
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// Check if the detect key UI window has been activated
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if (CheckUIState(KeyboardManagerUIState::DetectKeyWindowActivated))
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if (CheckUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated))
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{
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detectedRemapKey = data->lParam->vkCode;
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UpdateDetectSingleKeyRemapUI();
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// Suppress the keyboard event
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return true;
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}
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@@ -11,7 +11,7 @@ enum class KeyboardManagerUIState
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// If set to this value then there is no keyboard manager window currently active that requires a hook
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Deactivated,
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// If set to this value then the detect key window is currently active and it requires a hook
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DetectKeyWindowActivated,
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DetectSingleKeyRemapWindowActivated,
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// If set to this value then the detect shortcut window is currently active and it requires a hook
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DetectShortcutWindowActivated
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};
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@@ -29,8 +29,14 @@ private:
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// Vector to store the shortcut detected in the detect shortcut UI window. This is used in both the backend and the UI.
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std::vector<DWORD> detectedShortcut;
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// Store detected remap key in the remap UI window. This is used in both the backend and the UI.
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DWORD detectedRemapKey;
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// Stores the UI element which is to be updated based on the remap key entered.
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TextBlock currentSingleKeyRemapTextBlock;
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// Stores the UI element which is to be updated based on the shortcut entered
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winrt::Windows::UI::Xaml::Controls::TextBlock currentShortcutTextBlock;
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TextBlock currentShortcutTextBlock;
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public:
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// Maps which store the remappings for each of the features. The bool fields should be initalised to false. They are used to check the current state of the shortcut (i.e is that particular shortcut currently pressed down or not).
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@@ -64,20 +70,35 @@ public:
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// Function to clear the OS Level shortcut remapping table
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void ClearOSLevelShortcuts();
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// Function to clear the Keys remapping table
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void ClearSingleKeyRemaps();
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// Function to add a new single key remapping
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void AddSingleKeyRemap(const DWORD& originalKey, const WORD& newRemapKey);
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// Function to add a new OS level shortcut remapping
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void AddOSLevelShortcut(const std::vector<DWORD>& originalSC, const std::vector<WORD>& newSC);
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void ConfigureDetectShortcutUI(const winrt::Windows::UI::Xaml::Controls::TextBlock& textBlock);
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void ConfigureDetectShortcutUI(const TextBlock& textBlock);
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// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
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void ConfigureDetectSingleKeyRemapUI(const TextBlock& textBlock);
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// Function to update the detect shortcut UI based on the entered keys
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void UpdateDetectShortcutUI();
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// Function to update the detect remap key UI based on the entered key.
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void UpdateDetectSingleKeyRemapUI();
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// Function to return the currently detected shortcut which is displayed on the UI
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std::vector<DWORD> GetDetectedShortcut();
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// Function to return the currently detected remap key which is displayed on the UI
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DWORD GetDetectedSingleRemapKey();
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// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
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bool DetectKeyUIBackend(LowlevelKeyboardEvent* data);
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bool DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data);
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// Function which can be used in HandleKeyboardHookEvent before the os level shortcut remap event to use the UI and suppress events while the remap window is active.
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bool DetectShortcutUIBackend(LowlevelKeyboardEvent* data);
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